http://bitpatch.com/...ads/pst_fog.zip ( src included )
It doesn't actually do any alpha-blending ( someone want to code something up for that ? )
It currently just darkens the tiles that are completly covered by the fog-of-war ( tiles not completly covered, currently still use color-keying )
Have fun..
Edit: This is meant to address the "shimmer" that occurs when the widescreen mod is used on Planescape: Torment with very high resolutions
Edited by aqrit, 06 July 2013 - 09:12 PM.