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Missing files for NTotSC mod in BWP 10.2.1


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#1 Usurper

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Posted 06 June 2013 - 07:43 AM

I think I'm suffering from a bug in my BWP installation. I can't access some areas related to the NTotSC mod. Whenever I try to go to the Fields of the Dead, I get a weird error.
An Assertion failed in ChDimm.cpp at line number 1246
Programmer says: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
I check Baldur.log and it says this:
---------------------Start Logging Session---------------------

CVisibilityMap::AddCharacter : ( 4304, 984 ) #:17367305 R:14 
CVisibilityMap::AddCharacter : ( 4368, 984 ) #:17432842 R:14 
CVisibilityMap::AddCharacter : ( 4323, 1033 ) #:17498379 R:14 
CVisibilityMap::AddCharacter : ( 4348, 992 ) #:17563916 R:14 
CVisibilityMap::AddCharacter : ( 4368, 1008 ) #:17629453 R:14 
CVisibilityMap::AddCharacter : ( 4351, 1013 ) #:17694990 R:14 


---------------------Start Logging Session---------------------

After some extensive testing, I found that I could access some areas and not access other areas. Here is a chart of what I could access:
 
AR01PB - Assertion failed error					//Wood of the Dead
AR02PB - Assertion failed error					
AR10PB - Luminosity map missing: AR10PBLM		//Field of the Dead
AR20PB - tile set not found						//Northern Coast
AR30PB - tile set not found						//Northern Citadel
AR33PB - success!
AR34PB - success!
AR40PB - success! 								//Northern Wood
AR51PB - success!
AR60PB - success!								//Temple of the Black Hand

The only explanation that I have for this is that I'm suffering from a Weidu v23000 bug that deletes random files? I guess? Because i'm just straight-up missing a lot of area files.

So my question is this. Is there some way that I can manually install the files that the NTotSC is supposed to be using? I am familiar with how this game works, with nearinfinity, and shadowkeeper, and setting variables via command line. Is there some form of jiggery-pokery that I can do to make this work without completely reinstalling? I've been playing this game as a Let's Play on a public forum for like a year and a half and I really can't reinstall at this point. If I can't get this fixed then I'm just going to have to skip the NTotSC regions.

Edited by Usurper, 06 June 2013 - 07:47 AM.

The Monk is always out to keep a wild mage down. But the Weave, she speaks to me. Together we work our collective will on this brittle, cracking world.
Playing the Big World Project Let's Play both here and on the Something Awful forums.

#2 Usurper

Usurper
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Posted 06 June 2013 - 07:44 AM

Oh, and here's my weidu.log:
Spoiler

The Monk is always out to keep a wild mage down. But the Weave, she speaks to me. Together we work our collective will on this brittle, cracking world.
Playing the Big World Project Let's Play both here and on the Something Awful forums.