Jump to content


Photo

ISNF: Bug reports


  • This topic is locked This topic is locked
18 replies to this topic

#1 Lava Del'Vortel

Lava Del'Vortel

    Fiction Enforcer

  • Modder
  • 2299 posts

Posted 19 May 2013 - 11:41 AM

Hey ho!

I have a question - if someone is playing / finished ISNF, let me know if there were any problems. One of the players had a problem when entering ISNF02 area (new small sewers area) and I was wondering if that happened to anyone else.

 

Cheers!



#2 -Lilarcor-

-Lilarcor-
  • Guest

Posted 25 September 2013 - 11:49 AM

Same here, game crashes when i'm entering passage to swamped chambers.



#3 Lava Del'Vortel

Lava Del'Vortel

    Fiction Enforcer

  • Modder
  • 2299 posts

Posted 25 September 2013 - 01:32 PM

It's a strange problem that may or may not appear. You may try to put these in the override directory and check again. I think it should help.

Attached Files



#4 -Lilarcor-

-Lilarcor-
  • Guest

Posted 26 September 2013 - 10:30 AM

That fixed the problem. Thank you, and btw, fantastic mod.



#5 Lava Del'Vortel

Lava Del'Vortel

    Fiction Enforcer

  • Modder
  • 2299 posts

Posted 26 September 2013 - 02:06 PM

I'm glad :) Since I know what the problem is, I may upload the new version soon.



#6 -Deltharis-

-Deltharis-
  • Guest

Posted 04 December 2013 - 05:24 PM

I have a strange problem. I think I almost finished this quest, went to Underworld and back, Orion got angry, changed into that creature and moved us to another area. I kill him, take his stuff and... And I'm stuck. There is no exit, no script fires to take me away, eating Seed of Grief also does not help (or do anything besides giving exp), journal is still at "artist has been found". Should something happen?

 

BG2EE btw.



#7 Lava Del'Vortel

Lava Del'Vortel

    Fiction Enforcer

  • Modder
  • 2299 posts

Posted 05 December 2013 - 10:25 AM

I think there was something else you should have used... let me check....Wasn't it the book? He should have one and it should be usable somehow.



#8 -Deltharis-

-Deltharis-
  • Guest

Posted 06 December 2013 - 12:03 AM

... Yes, that is quite right. Not for a second has it come to my mind that it would be useable.



#9 Lava Del'Vortel

Lava Del'Vortel

    Fiction Enforcer

  • Modder
  • 2299 posts

Posted 06 December 2013 - 07:16 AM

Sure :P No problem :P I hope you enjoyed the mod :)



#10 -ibanix-

-ibanix-
  • Guest

Posted 27 December 2013 - 10:52 PM

I can't get into the observatory. It's on my map, but no matter where I look, I can't locate an entrance :(



#11 -ibanix-

-ibanix-
  • Guest

Posted 27 December 2013 - 10:56 PM

Reinstalled ISNF, same issue; no entrance. 



#12 -ibanix-

-ibanix-
  • Guest

Posted 27 December 2013 - 10:59 PM

Wait, the readme has it - you have to have not visited the Gov't district. Guess no ISNF on this play-through...



#13 Lava Del'Vortel

Lava Del'Vortel

    Fiction Enforcer

  • Modder
  • 2299 posts

Posted 28 December 2013 - 01:45 AM

yep. You may use console, that's the only way now.

ISNF installer update original areas, but if you've been there, the area was saved in your save game.

If you want to use the console, the area code is ISNF01, I think. Temple of Sune is ISNF00 etc. 



#14 ibanix

ibanix
  • Member
  • 65 posts

Posted 07 January 2014 - 04:45 PM

Finished ISNF the other night. Nice mod. I enjoyed the atmosphere and characters.

 

I would have liked the possibility to bring the girl back to life, but have it go terribly wrong and force Orion (via the PC) to make a decision about killing her again or letting her live as a monstrosity. 



#15 Lava Del'Vortel

Lava Del'Vortel

    Fiction Enforcer

  • Modder
  • 2299 posts

Posted 09 January 2014 - 01:58 AM

I'm glad you enjoyed it. And I didn't want him to bring her back and then turn her into a beast because it's a rather well know story. A but like Frankenstein.

Hope you'll enjoy my other CoI mods you didn't mention yet - Innershade and the White Queen.



#16 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 17 February 2014 - 05:06 PM

Hello Lava.

 

I encountered little dialogue problem. Maybe you remember that i play rather big BWP games so i can't say if this only local problem in my BWP game. But i though to mention it just in case.

 

When talking to Stranger (ISNFXRE.CRE) from "Bird in a Cage" quest dialogue (ISNFXRE.DLG) gets "stuck".

 

First Stranger says:

Welcome.

 

 

If i choose 3rd reply option:

Greetings.

then he says:

Hmm, interesting. I thought you would be more surprised when someone just appears out of the blue. Anyway, I suppose I should tell you who I am.

and then he says:

It's fine. I'm used to that kind of attitude. But--I suppose you are a bit surprised that someone just appeared out of the blue.

and keeps repeating it. I have to close the game from windows.

 

 

If i choose 2nd reply option:

Hello. Sorry, I didn't know you're here.

then he says:

It's fine. I'm used to that kind of attitude. But--I suppose you are a bit surprised that someone just appeared out of the blue.

and keeps repeating it. I have to close the game from windows.

 

 

1st reply option:

Uhm, who are you?

works fine.


Edited by micbaldur, 17 February 2014 - 05:10 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#17 -Guest-

-Guest-
  • Guest

Posted 26 February 2014 - 06:01 PM

Same happen to me. Everytime. And I dont use many mods.



#18 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 26 February 2014 - 06:36 PM

Hello Lava.

 

Well i looked ISNFXRE.D file and i noticed bug.

 

Spoiler

 

You can see that block Reward001 has GOTO Reward001 at end so it's endless loop. It probably should be something else maybe Reward003 (you know better than i).

 

Also block Reward002 has GOTO Reward001 so it's leads endless loop again.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#19 -erik-

-erik-
  • Guest

Posted 27 July 2014 - 10:30 AM

Minor problem:  I had killed The Incomplete, and was wandering around The Docks when I stumbled into Ganymede's home.  He proceeded to call me a lacky and told me to meet him at his home at The Docks.  I immediately reloaded and didn't explore that building until I had spoken to Orion again.

 

I guess the door to Ganymede's house should probably be locked and unpickable until the proper time.  Or maybe the home should be empry until the proper time.