Had above mentioned parse errors with Horred's Lair component. From looking at those, does Horred's Lair require the drow and beholder components?
With Improved Sendai. bpthfsht.baf is not located in baf/re-baf/core/ but in baf/shouts and there in NoStrings and Strings.
UPDATE: Probably affects all shouts in that component, as I had the next error with creshout.baf.
Moreover, it also seems to require the drow component.
Improved Illasera: zilarc01.cre has a typo. It should be gphealer.bcs, as gpheal doesn't exist.
Random encounters: bpbounty.bcs isn't present, if not installed previously (reband01+02.cre). The same goes for wbasight.bcs (bpdrufg1+2.cre).
bar0041.baf: line 44-80 creates 2x tanwiz02, but has GiveItemCreate(), MoveViewObject() and DisplayStringHead() for tanwiz03.
amnleg1.cre never had a script name one has to be assigned by BP.
Same goes for behdir01.cre.
Who is this Zyntris (Mage14c)? He's seems to have quite the Terminator attitude, if one considers how often he's killed, just to ambush you again at the next corner
Same as above goes for Zorl (pries8a).
bar0042.baf, bar0043 and bar0044.baf: consider using vampim01.cre instead of vampm01.cre. The latter has Ulvaryl (female chateau Irenicus vampire) as his tooltip name.
Dunno if it's the unfortunate interplay of installing bp ds (new), questpack ds (old) and then scs ds(new) or some bug in bp, but scs threw out a read out of bounds on cddetect.spl.
If it's the former I will drop a note over in the bwp thread.
10th
Edited by 10th, 19 May 2013 - 10:21 AM.