Does any one know where the actions called by the scripts and dialogs of Planescape: Torment are defined? I am trying to build upon the Rubikon Dungeon Construct by adding a "very hard" level with a special 3x3 dragon room. In order to do so, I need to find and mod the GenerateModronMaze code. I'd appreciate any help.
PST Actions
Started by Allanius, May 10 2013 10:25 AM
1 reply to this topic
#1
Posted 10 May 2013 - 10:25 AM
#2
Posted 15 July 2013 - 01:43 PM
Have you tried using the search feature in NearInfinity? Everyone says PST is a bit different (and it is, because it was first).
Find a character that appears only in the area you want and search for their name/string and then you can find files that reference it.