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PSTAction GenerateModronMaze


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#1 Allanius

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Posted 29 April 2013 - 11:25 PM

I am trying to findout how PS:T creates it Rubikon Dungeon Contruct mazes and the only reference I can find is in the dialog DMENGINE where it runs something called GenerateModronMaze. Does anyone know where to find the code for that function? Thanks.



#2 The Imp

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    Not good, see EVIL is better. You'll LIVE.

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Posted 30 April 2013 - 01:08 AM

Based on this, the randomization is set one time during your game(as it's stored in yoursave game) and it will then always stay the same from then on out. Based on the area mapping, you dwell through the areas from ar1301 to ar1367 each having about 3 places to go, and then can find the ar13wz where you need to go. I don't remember if it works on PST, but in other games pushing the "x" key reveals your current locations ar-name.


Edited by The Imp, 30 April 2013 - 01:09 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 Allanius

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Posted 30 April 2013 - 09:47 AM

Are you sayign the dungeon is created once per New Game or every time you ask the Modron engineer to create a new one? Is the code to generate the maze in the engine itself or in another file and if another file, which one and how can I read it?