Does that fix work for all versions, -Y-?
Baldur's Gate Graphics Overhaul
#161
Posted 14 February 2014 - 11:44 PM
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#162
Posted 15 February 2014 - 03:51 AM
For other versions of the game you'll need to change the name of the files, then open up the .wed file with a hex editor (or Near Infinity) and change the name of the .tis file that it points to. I take it that the BGT version is shafted too?
-Y-
Edited by Yovaneth, 15 February 2014 - 03:51 AM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#163
Posted 15 February 2014 - 08:09 PM
I yoinked them WEDs for the BWPFixpack if you don't mind (until the next BGGraphics update ofcourse )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#164
Posted 16 February 2014 - 03:02 AM
No problem.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#165
Posted 16 February 2014 - 09:25 AM
I've got two more to report, chief:
1) Night version of the map of area FW1100 has green water (the actual night area works properly).
2) Durlag's Tower area (both night and day) has been flooded with pus, aka "green water."
Edited by Vvav, 16 February 2014 - 09:26 AM.
Vv
#166
Posted 16 February 2014 - 01:22 PM
Noted.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#167
Posted 16 February 2014 - 10:48 PM
I don't have the game installed but I suspect the same problems in Baldur's Gate are present in the BGT version as well so I did what -Y- suggested. Here's the same files for the BGT version of the game.
Attached Files
Edited by Salk, 16 February 2014 - 10:49 PM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#168
Posted 19 February 2014 - 10:52 AM
A minor one: the two big water vessels inside Tazok's tent (FW1901) contain pus. That's expected for Mr Half-Ogre, but still -- Yuck! The minimap displays water just fine.
Man, I just realized I'm about to finish this playthrough (the Duchal Palace). Somehow it felt wrong to play it with BG2 engine. I can't really explain this. Nostalgia?
Vv
#169
Posted 21 February 2014 - 01:17 AM
I hope to get back to this when FFT v3.0 is released.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#170 -Salk-
Posted 23 February 2014 - 12:56 AM
I installed BGT 1.18 and BG Graphic Overhaul 1.4 for BGT then I CLUAConsoled my protagonist to Central Baldur's Gate (AR7700) to verify the presence of those visual corruptions reported by Vvav for the EasyTuTu version.
Those do not seem to occur in the BGT version although I have a screenshot of a particular area of which I am dubious.
Are those brown water areas supposed to be like that?
#171
Posted 23 February 2014 - 02:40 AM
No pic?
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#172
Posted 23 February 2014 - 03:51 AM
No pic?
It's more likely that Salk just failed to upload the picture directly and then didn't upload to a place like imageshack from which using the direct picture path would need to be copy pasted to these:
[img=http://-address]
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#173
Posted 23 February 2014 - 11:16 AM
Sorry. I thought it was working fine.
Anyway, here it is. The shadowing seems also a bit strange to me. Is it supposed to be like that?
Edited by Salk, 23 February 2014 - 11:17 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#174
Posted 23 February 2014 - 11:35 AM
The shadowing seems also a bit strange to me. Is it supposed to be like that?
To me it looks about correct, if you take in the fact that the light source(sun or something) is the same as the shadow for the lamp post on the left font, and that the obelisks shadow is the dark brown on the water surfaces... it might not be the exact natural look, but whatever. Remember that as the blue color of the water is part of the reflection of the sky's blue, if there's a shadow that blocks that reflection, and the floor of that vessel is brown, the waters can be brown too, as the water is transparent.
Edited by The Imp, 23 February 2014 - 11:45 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#175
Posted 23 February 2014 - 12:31 PM
As it happens, Jarno is right - that's the original shading. I have to admit that it looks awful though.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#176
Posted 23 February 2014 - 12:42 PM
A minor one: the two big water vessels inside Tazok's tent (FW1901) contain pus. That's expected for Mr Half-Ogre, but still -- Yuck! The minimap displays water just fine.
Man, I just realized I'm about to finish this playthrough (the Duchal Palace). Somehow it felt wrong to play it with BG2 engine. I can't really explain this. Nostalgia?
I wonder if DeGreenifier failed on some of your areas? FW1901 isn't an area I touch and I can't find anything wrong with FW1100 (City SW) either. However, Durlag's Tower night is well fecked
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#177
Posted 23 February 2014 - 08:57 PM
Well, thanks for your expert opinion.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#178
Posted 25 February 2014 - 11:25 AM
Apparently the Degreenifier doesn't affect Durlag's Tower and Tazok's tent, which is a rather minor overlook in EasyTutu: http://forums.pocket...?topic=28204.0.
What I meant with area FW1100 was that the minimap displayed green water (fountains) at night while the actual in-game water graphics worked fine. That's a strange reversal of the green water issue which normally doesn't affect minimaps.
Edited by Vvav, 25 February 2014 - 11:27 AM.
Vv
#179
Posted 25 February 2014 - 12:20 PM
Oh, that's easy done. What you do is to create a minimap from a buggered tis file, then fix the tis file and forget about the minimap. Told you it was easy...
Okay, I'll add Durlag's Tower (day) to the package. It's not a DeGreenifier fix but it will have the same effect. Tazok's tent? I'll think about it as it's a bit out of the remit of this mod.
Edited by Yovaneth, 25 February 2014 - 12:26 PM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#180
Posted 01 March 2014 - 08:49 PM
If is NOT broken why I cannot download it? Im curious, not complaining.
Also tagged with one or more of these keywords: baldurs gate, graphics, overhaul
Modding →
BG:EE Modding →
[MOD] (3.5 Edition) Weapon Style RebalanceStarted by Reddbane, 13 Feb 2018 Baldurs Gate, Tweak, 3rd Edition and 2 more... |
|
|||
Community Resources →
Resource Request Forum →
Looking For Area Creator (Baldur's Gate Arms and Armour Emporium)Started by WithinAmnesia, 25 Nov 2017 Arms and Armour Emporium and 2 more... |
|
|||
Modding →
BG:EE Modding →
[MOD] Pathfinder Hit DiceStarted by Reddbane, 20 Mar 2017 Tweak, Baldurs Gate, Hit Die and 5 more... |
|
|||
Modding →
Miscellaneous Released Mods →
3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution,Started by Reddbane, 16 Mar 2017 Tweaks, Baldurs Gate and 7 more... |
|
|||
Modding →
BG:EE Modding →
[MOD] 3.5e/Pathfinder Universal (All Classes) Constitution BonusStarted by Reddbane, 16 Mar 2017 HP, Hit Die, Baldurs Gate, Tweak and 1 more... |
|