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Baldur's Gate Graphics Overhaul

baldurs gate graphics overhaul

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#61 Yovaneth

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Posted 27 May 2013 - 03:27 PM

Wrong .tp2 file... damn. That's my debug version. As a temporary measure, go to the bggraphics folder and open setup-bggraphics.tp2 (Notepad will do). Either search for "Print" or scroll down to line 266 and comment it out with two leading slashes.

 

// PRINT "Cre res:...."

 

That will fix the problem. However, you'd be better waiting for v1.3 which should be released later today (fixes a tile problem in fw2600 Candlekeep). In addition, you don't need the 'Corrected lightmaps for BG TuTu/BGT/Baldur's Gate' as I've incorporated that mod into this one.

 

-Y-



#62 Salk

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Posted 27 May 2013 - 08:12 PM

Prowler,

 

will prozh wait for the 1.3 version release before making his BGT conversion public?

Thanks!



#63 Balquo

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Posted 28 May 2013 - 05:09 AM

Ah so it is :D

 

The Candlekeep graphical glitch in the upper left corner is still there; and so are the birds. You have it down in the .tp2 as "_seagul". I assume that is the reason.

 

Also one of the pools has a tiny glitch at x2681 y1619

 

And just to top it off, all water during the day (pools and the sea) is green. 

 

Graphical glitch fixed. 

Green water is now gone :D

 

The tiny glitch at x2681 y1619 still exists. It's a small issue and not very important but it is visible in both night and day - more so during the day.


Edited by Balquo, 28 May 2013 - 05:12 AM.


#64 prowler

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Posted 28 May 2013 - 11:07 AM

Prowler,

 

will prozh wait for the 1.3 version release before making his BGT conversion public?

Thanks!

Give it 2-3 days please and Prozh will be ready to send BGT Compatible version to Yovaneth ;)


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#65 Salk

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Posted 28 May 2013 - 08:05 PM

Prowler,

 

will prozh wait for the 1.3 version release before making his BGT conversion public?

Thanks!

Give it 2-3 days please and Prozh will be ready to send BGT Compatible version to Yovaneth ;)

 

Fantastic! 



#66 Salk

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Posted 11 June 2013 - 12:57 PM

No news here?



#67 Yovaneth

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Posted 12 June 2013 - 02:19 AM

Still waiting on Prowler/prozh to check a couple of updated areas.

 

-Y-



#68 Salk

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Posted 12 June 2013 - 08:17 AM

Thanks for the update, -Y-!

 

Much appreciated.



#69 Yovaneth

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Posted 16 June 2013 - 02:09 AM

Okay.... I have versions for BGTuTu, BGT and BGEE. Just waiting now to hear from K'ae as to whether they're going to get a forum of their own or whether they're going to have to stay in Miscellaneous Mods.

 

-Y-



#70 -PutridWalker-

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Posted 16 June 2013 - 02:42 AM

Do you think that you can release the files meanwhile? :) (I'm setting up a bwp game as I post this, and I really want this in the boat)

 

And where, order wise, in a BGT game would you suggest to install this? Early? Late?



#71 smeagolheart

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Posted 16 June 2013 - 10:18 AM

I'm excited about using this for BGT and EE if they ever release the next patch



#72 Salk

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Posted 16 June 2013 - 08:03 PM

Nice to hear that, -Y-!

 

I am also interested in the BGT and BG:EE versions of this mod!



#73 -chocolatemilk-

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Posted 28 June 2013 - 02:38 PM

Any progress on the BGT version?



#74 Salk

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Posted 28 June 2013 - 10:27 PM

Any progress on the BGT version?

 

If you read above, on the 16th -Y- said that BG:EE, BGT and BGTuTu versions of the mod are ready. He just needs to discuss with the site admin whether or not it'd better have its own forum or rather stay in the Miscellaneous section.

Admittedly, I'd have thought it was a matter solved in one or two days but perhaps there are other release stopping problems.


Edited by Salk, 28 June 2013 - 10:28 PM.


#75 Yovaneth

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Posted 29 June 2013 - 12:55 AM

It's in progress - honestly! K'ae is excessively busy with other problems which is why it's taking longer than expected.

 

-Y-



#76 Kaeloree

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Posted 29 June 2013 - 02:12 AM

Check back tomorrow!



#77 Salk

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Posted 29 June 2013 - 09:52 PM

Many thanks!

Downloading it now!



#78 hook71

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Posted 30 June 2013 - 12:48 PM

Thank you for all the hard work on this!



#79 Yovaneth

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Posted 30 June 2013 - 12:50 PM

You're both welcome. It's still a work in progress to a certain extent as Balquo and I are still finding areas that will benefit from fixing.

 

-Y-



#80 Salk

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Posted 30 June 2013 - 08:14 PM

The more the better!  :cheers:







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