1. There is no file xxxxxxLN.BM for locations FW5100, FW5200, FW5300, FW5500. I don't know is it really need it but BGT crushes without this file.
They are not needed for BGTuTu but I will add them so that BGT works.
2. Bugs with some tiles: FW1200, FW2100, FW2600, FW2700, FW3600, FW3700. See attached file (screenshots).
Graphics card problem on Prozh's computer. All of those areas work perfectly for me - I have an nVidia GTX560Ti.
FW1200 - there is a problem with the structure of the .wed file. Every time I think I've fixed it, the problem comes back. Starting with a new .wed file doesn't help.
3. FW1700.are - there it no code in tp2, but work present in mod's archive.
Damn. I missed that - it should be in the 'switch the night birds off' section.
-Y-
[Edit]
1. There is no file xxxxxxLN.BM for locations FW5100, FW5200, FW5300, FW5500. I don't know is it really need it but BGT crushes without this file.
They are required and I missed them from the installer.
2. Bugs with some tiles: FW1200, FW2100, FW2600, FW2700, FW3600, FW3700. See attached file (screenshots).
This only seems to happen when you CLUAConsole to the night area (ctrl+t) and the floating text is still active. Otherwise that one tile displays correctly. I have no control over this and say that in normal gameplay you can't see that area anyway.
Additional bug: the birds don't get turned off because I haven't used the correct cre names in the .tp2 file. I missed the leading underscore. Serves me right for back-porting the .tp2 file from the BG:EE version and not checking it carefully enough.
Edited by Yovaneth, 23 May 2013 - 03:21 AM.