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Crash in Friendly Arm Inn, BGT-Big World full 11.3

big world 11.3 friendly arm inn ctd crash to desktop

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#1 ofryak

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Posted 27 March 2013 - 05:55 AM

Hello all. Sorry for my BAD english, because it foreign language for me :)

 

I installed Baldur's Gate Trilogy The Big World 11.3 in expert version.

 

Attached File  Baldur.log   1.32K   319 downloads

 

Attached File  TobEx.log   82bytes   302 downloads

 

Attached File  WeiDU.log   115.75K   321 downloads

 

I have CTD  when going by party: I, Imoen, Xzar, Montaron and my wolf (from Candlekeep Inn, added by one of mods) into Friendly Arm Inn (ARE6800).

Can you help me? Thanks.



#2 Jarno Mikkola

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Posted 27 March 2013 - 06:25 AM

:devil:
 

ofryak said:

I have CTD when going by party: I, Imoen, Xzar, Montaron and my wolf (from Candlekeep Inn, added by one of mods) into Friendly Arm Inn (ARE6800).
Can you help me? Thanks.
Is there more that you can say about when the crash happens ?
For example, from which area do you go there to, or does it matter ?
When exactly does the crash happen, if the crash happens during the area loading phase, how much in percentage does the load screen load of it ? A rough guess is all that's needed...
And have you been in the area before ? Can you go there with a new game or does it crash even then? etc,

The more you can give glues on what is going on, the better.

Yep, edited the post....

Baldur.log:
Spoiler

 
Weidu.log:
Spoiler

Edited by Jarno Mikkola, 27 March 2013 - 10:38 AM.

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#3 ofryak

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Posted 27 March 2013 - 06:31 AM

Thank you... can anyone help me with this?



#4 Jarno Mikkola

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Posted 27 March 2013 - 06:40 AM

ofryak said:

Thank you... can anyone help me with this?
Will try... I edited the post above, so you have some answers to give.

Edited by Jarno Mikkola, 27 March 2013 - 06:40 AM.

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#5 Kulyok

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Posted 27 March 2013 - 06:54 AM

Sometimes it's the case of not copying movies from your BG1 CDs/BG1 installation to your BGT data/movies folder. 



#6 ofryak

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Posted 27 March 2013 - 06:59 AM

I going (BG1, 2nd chapter) from area "Coast Way" (AR6900).

Crash happened after full load, movie of start 3rd chapter, and near 1-2 seconds of "normal" playing.

I never been in this area before. So it is new game, after Candlekeep (done all quests), then directly went to Friendly Arm Inn. I can give savefiles, but where it need upload?



#7 ofryak

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Posted 27 March 2013 - 07:08 AM

I can give you access via Teamviewer etc to my computer :) So you can see it "in live" :)



#8 Jarno Mikkola

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Posted 27 March 2013 - 07:23 AM

ofryak said:

I can give savefiles, but where it need upload?
Well you can upload your savegames to this forum like you did the log files, but they probably need to be in an archive file(.zip or .rar ). I cannot help you with them though as I don't have a BWS game I could use them with.

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#9 ofryak

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Posted 27 March 2013 - 07:34 AM

Saves:

 

Attached File  save.rar   5MB   315 downloads

 

 



#10 ofryak

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Posted 27 March 2013 - 10:25 AM

TobEX log with all debug options set to 1:Attached File  TobEx.log   27.29K   473 downloads

 

 



#11 Jarno Mikkola

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Posted 27 March 2013 - 10:42 AM

ofryak said:

...

ToBEx.log:
Spoiler
The cause of the crash: [Wed 27 Mar 2013 22:22:13] Could Not Find Resource: .BAM ... :D

So there's probably a creature that does something it's lacks the animation to do...

Edited by Jarno Mikkola, 27 March 2013 - 10:43 AM.

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#12 ofryak

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Posted 27 March 2013 - 11:08 AM

Jarno Mikkola, on 27 Mar 2013 - 18:42, said:

ofryak said:

...

ToBEx.log:
Spoiler
The cause of the crash: [Wed 27 Mar 2013 22:22:13] Could Not Find Resource: .BAM ... :D

So there's probably a creature that does something it's lacks the animation to do...

 

How to find this creature and delete it? (because it not .bam, open it in notepad++, you will see SOH.bam (SOH - non-printable character)



#13 ofryak

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Posted 28 March 2013 - 11:22 AM

Hello again.

 

I deleted in AR6800.BCS these strings (in start of script) and recompile it:

 

IF
    Global("W_PMULE_C","ar6800",0)
    !Global("W_PackMuleWrangler","GLOBAL",9)
THEN
    RESPONSE #100
        SetGlobal("W_MWAIT","GLOBAL",3)
        SetGlobal("W_PMULE_C","ar6800",1)
        CreateCreature("W_PWRANG",[1740.1910],14) // Stedd
        CreateCreature("W_MULE",[1825.1910],0) // Pack mule
        ChangeEnemyAlly("W_MULE",NEUTRAL)
        ApplySpellRES("W_MSHAD","W_MULE") // No such index
        ActionOverride("W_MULE",MoveToOffset([1.1]))
        Continue()
END

 

Then game not CTD in going to Friendly Arm Inn. What I should do next?



#14 Jarno Mikkola

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Posted 28 March 2013 - 12:40 PM

ofryak said:

I deleted in AR6800.BCS these strings (in start of script) and recompile it:
 ...
Then game not CTD in going to Friendly Arm Inn. What I should do next?
Well, that would mean that either the w_pwrang.cre or the w_mule.cre crashes the game, use the Console and these codes and see if they crash the game:
  1. CLUAConsole:CreateCreature("w_pwrang")
  1. CLUAConsole:CreateCreature("w_mule")
And if either does, make a change-log out of the .cre file.

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#15 ofryak

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Posted 28 March 2013 - 01:29 PM


CTD on

 

Jarno Mikkola, on 28 Mar 2013 - 20:40, said:

  1. CLUAConsole:CreateCreature("w_mule")

 

Change-log of W_MULE.CRE:

 

  1. [WeiDU.exe] WeiDU version 22700
  2. [WeiDU.exe] Using scripting style "BG2"
  3. In state 680, I expected one of these tokens:
  4. [0] EOF
  5. [2] ~~
  6. [3] <<<<<<<<
  7. [14] DEFINE_ACTION_FUNCTION
  8. [26] APPEND_COL
  9. [28] ACTION_FOR_EACH
  10. [30] INCLUDE
  11. [33] AT_INTERACTIVE_NOW
  12. [36] ADD_SPELL
  13. [50] RANDOM_SEED
  14. [52] DEFINE_ACTION_MACRO
  15. [53] AT_EXIT
  16. [54] OUTER_PATCH
  17. [62] OUTER_TEXT_SPRINT
  18. [64] CLEAR_ARRAYS
  19. [76] ACTION_READLN
  20. [81] BIFF
  21. [84] DECOMPRESS_BIFF
  22. [87] COMPILE
  23. [91] OUTER_WHILE
  24. [94] REQUIRE_FILE
  25. [95] ADD_MUSIC
  26. [99] WARN
  27. [104] NOGLOB
  28. [106] ACTION_CLEAR_ARRAY
  29. [107] LAUNCH_ACTION_MACRO
  30. [116] GLOB
  31. [120] COPY_ALL_GAM_FILES
  32. [127] AT_UNINSTALL
  33. [128] FORBID_FILE
  34. [129] ADD_SECTYPE
  35. [132] CLEAR_MEMORY
  36. [133] DEFINE_PATCH_MACRO
  37. [142] ACTION_DEFINE_ARRAY
  38. [150] LAUNCH_ACTION_FUNCTION
  39. [159] ACTION_BASH_FOR
  40. [162] STRING_SET
  41. [169] OUTER_FOR
  42. [174] AT_UNINSTALL_EXIT
  43. [176] ALTER_TLK_LIST
  44. [184] CLEAR_IDS_MAP
  45. [190] APPEND
  46. [191] ADD_KIT
  47. [192] AT_NOW
  48. [202] COPY_EXISTING_REGEXP
  49. [209] UNINSTALL
  50. [217] COPY_LARGE
  51. [221] EXTEND_TOP
  52. [222] LOG
  53. [225] STRING_SET_EVALUATE
  54. [229] CLEAR_INLINED
  55. [233] GET_FILE_ARRAY
  56. [238] OUTER_SPRINT
  57. [240] FAIL
  58. [241] MKDIR
  59. [242] ADD_PROJECTILE
  60. [246] SILENT
  61. [251] EXTEND_BOTTOM_REGEXP
  62. [252] AT_INTERACTIVE_UNINSTALL_EXIT
  63. [253] AT_INTERACTIVE_EXIT
  64. [259] ACTION_MATCH
  65. [260] LOAD_TRA
  66. [262] PRINT
  67. [267] COPY_KIT
  68. [268] REINCLUDE
  69. [269] AT_INTERACTIVE_UNINSTALL
  70. [270] CLEAR_CODES
  71. [277] COPY
  72. [281] OUTER_PATCH_SAVE
  73. [283] MOVE
  74. [285] DEFINE_PATCH_FUNCTION
  75. [292] COPY_EXISTING
  76. [294] ACTION_PHP_EACH
  77. [298] ACTION_DEFINE_ASSOCIATIVE_ARRAY
  78. [300] EXTEND_BOTTOM
  79. [301] GET_DIRECTORY_ARRAY
  80. [303] ACTION_TRY
  81. [304] BEGIN
  82. [306] DISABLE_FROM_KEY
  83. [309] ADD_SCHOOL
  84. [314] COPY_RANDOM
  85. [334] APPEND_OUTER
  86. [335] STRING_SET_RANGE
  87. [336] CLEAR_EVERYTHING
  88. [337] OUTER_SET
  89. [340] ALTER_TLK
  90. [349] ACTION_RERAISE
  91. [351] ALTER_TLK_RANGE
  92. [356] WITH
  93. [357] VERBOSE
  94. [359] EXTEND_TOP_REGEXP
  95. [364] ACTION_IF
  96. [365] END
  97. Parse error (state 680) at LPAREN
  98.  
  99. [SETUP-BGT.TP2] PARSE ERROR at line 9407 column 1-10
  100. Near Text: (
  101. GLR parse error
  102.  
  103. [SETUP-BGT.TP2] ERROR at line 9407 column 1-10
  104. Near Text: (
  105. Parsing.Parse_error
  106. ERROR: parsing [SETUP-BGT.TP2]: Parsing.Parse_error
  107.  
  108. FATAL ERROR: Parsing.Parse_error

 



#16 ofryak

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Posted 28 March 2013 - 01:40 PM

Will repeat change-log with last version of WeiDU (2.31)...

 

Attached File  change-log.rar   1.23K   311 downloads

 

Now I restored AR6800 original script (for checking purposes), then tried both files W_MULE.00001.CRE and W_MULE.00002.CRE put in override and rename to W_MULE.CRE.

 

Both times is crash when going to Friendly Arm Inn :(

What I need to do now?


Edited by ofryak, 28 March 2013 - 03:54 PM.


#17 ofryak

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Posted 29 March 2013 - 05:52 AM

Huh, I understood my mistake :( Where installation of BWP begins, there are my codepage was WIN-1251... then I'll reinstall the game :) and without this "mule" :)


Edited by ofryak, 29 March 2013 - 05:52 AM.






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