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Version 0.2 released, BGEE support


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#1 Kwiat_W

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Posted 02 March 2013 - 08:34 AM

Version beta 0.2

  • BGEE is now supported,
  • improved compatibility with BGT (previously it worked only with older versions of BGT),
  • two new psionic powers: Inertial Armor and Concussion Blast,
  • improved graphical effects,
  • the bug with blank item descriptions has been fixed,
  • other changes.

 

 

BGEE install instructions

To install, reinstall or uninstall the mod, run "BGEE-w_psionics_unleashed.bat". The mod will be installed only for the english language. If you prefer another language open the "BGEE-w_psionics_unleashed.bat" with a text editing program and replace all instances of "en_US" with your language code (ds_CZ, de_DE, es_ES, fr_FR, pl_PL). Save and run the .bat file.

 

There is a difference between BG2 and BGEE new character creation process. In BG2 during the initial process you don't have to spend any points on weapon proficiencies, BGEE however forces player to spend 4 points. To eliminate this unintended advantage I have made it so that those points could be spend only on katana and scimitar, weapons that are unusable to psions. I have another soultion in mind for the future, but for the time being it will have to stay as it is.


icon11.gif W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
icon11.gif W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE

icon11.gif Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA

 


#2 -Kunikos-

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Posted 12 March 2013 - 12:05 AM

BG:EE mages only have to pick one proficiency at character creation-- so why does BG:EE force your new classes to take 4?



#3 Kwiat_W

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Posted 13 March 2013 - 02:06 AM

On character creation screen your character is a warrior, the class is changed to mage after game already starts. You have to start as a warrior for 2 reasons:

1. there is no more free slots for mage kits on character creation screen,

2. if you would start as a mage game would force you to choose some starting spells and we don't want that for psions.


icon11.gif W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
icon11.gif W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE

icon11.gif Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA

 


#4 -Danathion-

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Posted 25 March 2013 - 06:59 AM

would it have been possible to add this class under monk? psionic abilities are not dissimillar to the idea of chi, and that would reduce the number of proficiencies needed at character creation...



#5 Kwiat_W

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Posted 25 March 2013 - 02:38 PM

It's a good suggestion. When I will have more free time I will see if that can work. Thanks.


icon11.gif W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
icon11.gif W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE

icon11.gif Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA

 


#6 -Guest-

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Posted 30 March 2013 - 03:16 AM

Very nice mod, just want to say thx.

 

 



#7 Jarno Mikkola

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    The Imp in his pink raincoat.

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Posted 30 March 2013 - 04:05 AM

BG:EE mages only have to pick one proficiency at character creation-- so why does BG:EE force your new classes to take 4?
On character creation screen your character is a warrior, the class is changed to mage after game already starts.
Erhm, that still doesn't answer the original point, which is this, why not just use this:
// WEAPPROF.2DA, starting with line 3
~W_PSIONIK 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~ 
The change is just the removal of the 2 points in the two spots making the game know that he won't get any proficiency points, as if my memory serves, this at least in BG2 should result with the fact that the proficiency points won't need to be assigned.

Deactivated account. The user today is known as The Imp.


#8 Kwiat_W

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Posted 30 March 2013 - 05:17 AM

BG:EE mages only have to pick one proficiency at character creation-- so why does BG:EE force your new classes to take 4?

On character creation screen your character is a warrior, the class is changed to mage after game already starts.

Erhm, that still doesn't answer the original point, which is this, why not just use this:
// WEAPPROF.2DA, starting with line 3
~W_PSIONIK 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~ 
The change is just the removal of the 2 points in the two spots making the game know that he won't get any proficiency points, as if my memory serves, this at least in BG2 should result with the fact that the proficiency points won't need to be assigned.
 

 

This is how it works in BG2, in BGEE you are stack with proficiency points that you can't spend on anything and you can't progress to the next step.
 

Very nice mod, just want to say thx.
 

Thanks. :)


icon11.gif W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
icon11.gif W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE

icon11.gif Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA

 


#9 -Gary-

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Posted 02 November 2013 - 04:01 AM

hi,

 

mod isnt working with BG:EE's new patch, throws up error message about weaponprof? also Psion is unselectable on fighter menu



#10 Kwiat_W

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Posted 03 November 2013 - 06:27 AM

Thanks for letting me know. It seems like the newest patch broke kit installation with weidu add_kit command, I'll wait for someone to figure out how to fix it or for weidu update.


icon11.gif W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
icon11.gif W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE

icon11.gif Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA