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#1 Nocturne

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Posted 18 February 2013 - 12:14 AM

Hey all. I just have a few minor questions here;

Edwin has 5 level 1 spells and 4 level 2 spells at level 3. Shouldn't he have one less per level? I.e. 4 level 1 spells and 3 level 2 spells? Level 1 Mage: 1 lvl 1 spell. Level 2 Mage: 2 lvl 1 spells. Level 3 Mage: 2 lvl 1 spells, 1 lvl 2 spell. Now Edwin is a specialist so he gets one extra spell per level from that, and also one extra spell per level from his amulet. So at level 3 he should have 4 lvl 1 spells and 3 level 2 spells! :crazy:
 - Resolved!
 
Also, I gave the Cursed Berserking Sword +3 to Shar-Teel and she has 9 thac0 at level 4 with it. That sounds wierd to me, shouldn't it be 11? lvl 4 Fighter has 17 base thac0, then she gets +2 from her STR and +1 from her specialization, finally +3 from the sword itself. 17 - 6 = 11! I can only guess that the berserking effect grants her a constant +2 thac0 increase...
 
Is this strange or am I just going crazy?  :WTF:  :crazy:
 
1. Sigh, as one problem is resolved, another crops up:

Shar-Teel got charmed by Tranzig, but unlike the default behavior where she'd attack my party, she just stand there doing nothing. This means Tranzig's charm became largely useless. Charm is fairly annoying effect to deal with, and I'd like to keep it that way. No idea what mod is causing this, digging through my WeiDU-log as I write this.

 

'twould appear that some mod I have installed causes Charm Person to behave like this. As it only appears to affect Charm Person (Dire Charm works as intended, so I'm guessing Domination and similar spells will aswell), 'Tis not that big a deal. But if someone knows what mod causes this behavior, I'd be glad to know for future playthroughs, thanks.

 

2. Even if only one spell/effect is resisted, there are numerous "Creature- Magic Resistance" strings in the combat log.

Attached Files


Edited by Nocturne, 19 March 2013 - 09:06 AM.


#2 Jarno Mikkola

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Posted 18 February 2013 - 01:22 AM

1) Edwin has 5 level 1 spells and 4 level 2 spells at level 3. Shouldn't he have one less per level? I.e. 4 level 1 spells and 3 level 2 spells? Level 1 Mage: 1 lvl 1 spell. Level 2 Mage: 2 lvl 1 spells. Level 3 Mage: 2 lvl 1 spells, 1 lvl 2 spell. Now Edwin is a specialist so he gets one extra spell per level from that, and also one extra spell per level from his amulet. So at level 3 he should have 4 lvl 1 spells and 3 level 2 spells! :crazy:

 

2) Also, I gave the Cursed Berserking Sword +3 to Shar-Teel and she has 9 thac0 at level 4 with it. That sounds wierd to me, shouldn't it be 11? lvl 4 Fighter has 17 base thac0, then she gets +2 from her STR and +1 from her specialization, finally +3 from the sword itself. 17 - 6 = 11! I can only guess that the berserking effect grants her a constant +2 thac0 increase...

 

3) Is this strange or am I just going crazy?  :WTF:  :crazy:

1. The Edwin is a liar and a thief, he actually get's +2 spells per level from his BG2 Amulet, which the BGT gives him at the BG1...

2. You could --change-log the sword...

3. Hey crazy, welcome to the good side... :D :D :D

 

The attached weidu.log's content:

Spoiler


Edited by Jarno Mikkola, 17 March 2013 - 03:14 AM.

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#3 Nocturne

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Posted 18 February 2013 - 03:04 AM

1. The Edwin is a liar and a thief, he actually get's +2 spells per level from his BG2 Amulet, which the BGT gives him at the BG1...
2. You could --change-log the sword...
3. Hey crazy, welcome to the good side... :D :D :D
 
I see, then Edwin is working as intended! :D I can't get them changelogs working, I'm afraid, as per my last thread. :ermm:
 
Regardless, ANOTHER question:
 
Turned in a Winter Wolf pelt to the storekeep in Nashkel. But when I try to give him more he wont accept them, says he doesn't need any more currently. Yet the journal entry for the quest remains, and if I recall, he accepted unlimited amounts of pelts in vanilla BG1. Dissapointing, as I really could use some cash! :naughty:
 
'twould seem this is a known problem. Though I think 'Tis quite bad that there was no mention of this in the readmes - I was looking forward to gathering pelts for that guy. :( I hope I can still turn in unlimited bandit scalps!

Edited by Nocturne, 18 February 2013 - 03:05 AM.


#4 Jarno Mikkola

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Posted 18 February 2013 - 03:35 AM

 
'twould seem this is a known problem. Though I think 'Tis quite bad that there was no mention of this in the readmes - I was looking forward to gathering pelts for that guy. :( I hope I can still turn in unlimited bandit scalps!
Those are case by case, mod by mod and NPC by NPC variaties.... as I assume you have installed a mod that actually prevents the original behaiviour of the NPC... yes, it should buy your belts ... but there's another NPC that will most surely, although he is at a hard to get to place in the city of Baldur's Gate... hard to get as in you need to use a specific exit point on the map and go to the place that has hardly a thing other than the dwarf shopkeeper.

The journal entries are erased when you leave for the (BGII)Amn, but it would be easily editable by the mod that sets the seller to buy just one pelt...

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#5 Nocturne

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Posted 18 February 2013 - 07:07 AM

Those are case by case, mod by mod and NPC by NPC variaties.... as I assume you have installed a mod that actually prevents the original behaiviour of the NPC... yes, it should buy your belts ... but there's another NPC that will most surely, although he is at a hard to get to place in the city of Baldur's Gate... hard to get as in you need to use a specific exit point on the map and go to the place that has hardly a thing other than the dwarf shopkeeper.

The journal entries are erased when you leave for the (BGII)Amn, but it would be easily editable by the mod that sets the seller to buy just one pelt...
 

Hmm, I see. I'm suspecting this is SCS' doing, so I'll have a look at those files and see. Thanks Jarno.

#6 hook71

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Posted 18 February 2013 - 12:13 PM

Yes, it's probably SCS. You could try: CLUAConsole:SetGlobal("DMWWNashkelPelt","GLOBAL",2)



#7 Nocturne

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Posted 19 February 2013 - 04:46 AM

Yes, it's probably SCS. You could try: CLUAConsole:SetGlobal("DMWWNashkelPelt","GLOBAL",2)


Ah, that did the trick!! I actually looked at the readme yesterday and found that info, but it looks like I misread or something, because I ignored it. Many thanks Hook!!! :D

EDIT
The journal entry remains, though, is that intentional? I can't remember how it was in BG1! :ermm:


Edited by Nocturne, 19 February 2013 - 04:47 AM.


#8 Nocturne

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Posted 20 February 2013 - 10:43 PM

Upon clearing the Nashkel Mines and returning to Beregost, I realized that Officer Vai actually BUYS bandit scalps from me - she doesn't exchange them for money like the Nashkel merchant does with the Winter Wolf pelts. This is problematic as I have aurora installed and therefore only recieve 25 GP per scalp instead of the intended 50.

 

I'm suspecting 'Tis possible to change this with NI and have located her .CRE file. The question is which script do I edit? I am guessing the Override Script, i.e. _SHOUT.BCS?

 

But I really don't know if this is the correct procedure...nor do I know if 'twill have any effect since I've already met her - however I have saves before visiting the Inn, so can simply reload if needed.

 

EDIT

Aha, 'twas the STOVAI.STO file that needed editing!


Edited by Nocturne, 20 February 2013 - 11:46 PM.


#9 Jarno Mikkola

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Posted 20 February 2013 - 11:47 PM

 
I'm suspecting 'Tis possible to change this with NI and have located her .CRE file. The question is which script do I edit? I am guessing the Override Script, i.e. _SHOUT.BCS?
 
But I really don't know if this is the correct procedure...nor do I know if 'twill have any effect since I've already met her - however I have saves before visiting the Inn, so can simply reload if needed.
Erhm, but the problem is, the needed change is needed to be made to the .sto file, not a script file ... and when you load the save game, the .sto file stays the same as it was before you made the change... you just better clua yourself some gold. :P

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#10 Nocturne

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Posted 20 February 2013 - 11:58 PM

I'm suspecting 'Tis possible to change this with NI and have located her .CRE file. The question is which script do I edit? I am guessing the Override Script, i.e. _SHOUT.BCS?
 
But I really don't know if this is the correct procedure...nor do I know if 'twill have any effect since I've already met her - however I have saves before visiting the Inn, so can simply reload if needed.
Erhm, but the problem is, the needed change is needed to be made to the .sto file, not a script file ... and when you load the save game, the .sto file stays the same as it was before you made the change... you just better clua yourself some gold. :P

 

Aye, I figured out the file myself as STOVAI.STO eventually, haha. xD

 

Hmm. If I edit the file, then reload a save BEFORE I have met her, i.e. before she has spawned - that should do it right? Or do I really need to start a new game to see any effect?

 

EDIT

Also, what exacly should I edit? I see no mention of prices. :X Hmm, maybe I should take this in the Mod Discussion forum instead?


Edited by Nocturne, 21 February 2013 - 12:00 AM.


#11 Jarno Mikkola

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Posted 21 February 2013 - 12:25 AM

 
Aye, I figured out the file myself as STOVAI.STO eventually, haha. xD
Yeah, but I ninjaed you before you got to edit your post... :P He heh.
 
Hmm. If I edit the file, then reload a save BEFORE I have met her, i.e. before she has spawned - that should do it right? Or do I really need to start a new game to see any effect?
Yeah, you should be able to get the new store if you haven't been in Berecost(sp?) after doing the Nashkel mine.
 
Also, what exacly should I edit? I see no mention of prices. :X Hmm, maybe I should take this in the Mod Discussion forum instead?
Header offsets:
0x0014 4 (dword) Store "sell price markup" (percentage of base price store charges for items)
0x0018 4 (dword) Store "buy price markup" (percentage of base price store is willing to pay)
... Those should be variables... I have no idea how they exactly work, but it's not like I give a damn. :lol:

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#12 Nocturne

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Posted 21 February 2013 - 10:42 AM

Run into yet another bug, and yet again I have no idea which mod causes it (sigh):

 

Trying to use my newly-identified Wand of Lightning, but nothing happens. The cursor displays the number of charges (which it doesn't in vanilla), but nothing happens when I click the target. I THINK I remember reading something about a visual upgrade for rechargable items somewhere, but I have so many mods running I really have no idea where to start looking. :X


Edited by Nocturne, 21 February 2013 - 10:43 AM.


#13 Jarno Mikkola

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Posted 21 February 2013 - 11:16 AM

I have no idea which mod causes it ... use my newly-identified Wand of Lightning, but nothing happens.

The normal procedure would apply here, first save the game, exit the game, open up the davegame With ShadowKeeper, identify the itemcode by entering the characters inventory and find the item there(and it's item code), then --change-log the "*itemcode*.itm" and do the follow up like said in the instructions.


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#14 Nocturne

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Posted 21 February 2013 - 12:16 PM

I have no idea which mod causes it ... use my newly-identified Wand of Lightning, but nothing happens.

The normal procedure would apply here, first save the game, exit the game, open up the davegame With ShadowKeeper, identify the itemcode by entering the characters inventory and find the item there(and it's item code), then --change-log the "*itemcode*.itm" and do the follow up like said in the instructions.

 

As I've mentioned before, I am unable to perform a changelog! Last time you told me to remove the setup-bgt.tp2 but that causes a system fatal error or somesuch. See again:

 

[WeiDU.exe] WeiDU version 22700
[WeiDU.exe] Using scripting style "BG2"

 

FATAL ERROR: Sys_error("SETUP-BGT.TP2: No such file or directory")

 

EDIT

I am not allowed to upload .bat files, so I cannot show you the file incase I typed something wrong.

 

EDIT2

I have re-read your instructions and I believe I have followed them to the letter, but ofcourse I cannot be sure!


Edited by Nocturne, 21 February 2013 - 12:29 PM.


#15 Jarno Mikkola

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Posted 21 February 2013 - 02:11 PM

EDIT:

I am not allowed to upload .bat files, so I cannot show you the file incase I typed something wrong.

The .bat file is a regular .txt file just renamed to be a Windows command line program-er... And it should only contain this:

mkdir change-log
WeiDU.exe --log nul --change-log wand07.itm >change-log/change-log.txt --out change-log

That is if the item is the vanilla wand of lightning; wand07

 

The removal of the file should have corrected the weidu.exe's reference to the faulty "program in progress" state... but it didn't do it... so you probably will be unable to make those log's either way without removing all the setup-*modname*.exe's and extracting the weidu.exe from the latest version here, and even then it might bug out to something else.


Edited by Jarno Mikkola, 21 February 2013 - 02:19 PM.

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#16 Nocturne

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Posted 22 February 2013 - 06:57 AM

The .bat file is a regular .txt file just renamed to be a Windows command line program-er... And it should only contain this:

mkdir change-log
WeiDU.exe --log nul --change-log wand07.itm >change-log/change-log.txt --out change-log
That is if the item is the vanilla wand of lightning; wand07
 
The removal of the file should have corrected the weidu.exe's reference to the faulty "program in progress" state... but it didn't do it... so you probably will be unable to make those log's either way without removing all the setup-*modname*.exe's and extracting the weidu.exe from the latest version here, and even then it might bug out to something else.

I tried replacing the text in the .bat with what you linked, but I still get the same behavior.

Last night I experimented with the Wand ingame, and it seems I had forgotten about the delay when using magical items (they don't fire at once like with spells). It would seem I AM able to use the Wand, but there is some mod installed that lets me use multiple charges AT ONCE which led to a rather humorous moment where Edwin suddenly fried the whole party with 6 Lightning Bolts... xD I'd still like to locate the mod as it's rather overpowered (Lightning Bolt effectivly becomes Chain Lightning! I don't wanna think about Wand of Fireball...), but I CAN simply ignore that fact and use it as intended, for now.

#17 Jarno Mikkola

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Posted 22 February 2013 - 08:32 AM

I tried replacing the text in the .bat with what you linked, but I still get the same behavior.
Erhm, what ?
You need to replace the file(weidu.exe) with the one in the downloaded archive, then you need to make a new text file, copy paste the above code to it and then rename is as "run.bat" for example, yes without the .txt extension, and then you just run it in the game folder like any other .exe file...
Last night I experimented with the Wand ingame, and it seems I had forgotten about the delay when using magical items (they don't fire at once like with spells).
Erhm, there's always a delay between casting spells, as the effect that removes that is called aura cleansing, and yes, the wands suffer from that too, they might have effect then that cleanses the aura on the wand casted spell...

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#18 Nocturne

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Posted 22 February 2013 - 09:37 AM

 Erhm, what ?
You need to replace the file(weidu.exe) with the one in the downloaded archive, then you need to make a new text file, copy paste the above code to it and then rename is as "run.bat" for example, yes without the .txt extension, and then you just run it in the game folder like any other .exe file...

"6. If you are asked to make a --change-log from file called "########.###", you do it like this:
You download this new version I have attached;
change-log.zip 607.21K 370 downloads
Extract that directly into your game folder; overwrite if and when asked to, and then Edit the "change-log.bat" with Notepad, change the "########.###" and perhaps the "*********.***" and remove the "::" in the last line in case you need to make change-log's from multiple files. There is a folder in the archive, it is important that you do extract it too, so the logs and files have a free space to be saved to.
Then you just run the change-log.bat, it will use the WeiDU.exe that's included inside the archive... the process is fast and should only take a few seconds... or thousands of seconds if you make thousands change-log*.txt's, but then you are insane, just like the Imp is. "

I see nothing in here about creating a run.bat-file. Naming the file run.bat does nothing for me, the retarded Windows 7 still treats it as .txt...any idea how I can change the file extension? I've already tried "Save as..." but get no option for individual extentions.
Erhm, there's always a delay between casting spells, as the effect that removes that is called aura cleansing, and yes, the wands suffer from that too, they might have effect then that cleanses the aura on the wand casted spell...

If you have cast another spell recently, yes, you have to wait 'til the next round before you can cast again. But if you cast your first spell, the cast animation always starts as soon as you click the button! Wands don't behave like that, there is ALWAYS a small delay before you can utilize it - probably to simulate the casting time, but the character will just stand there doing nothing, hence why I missed it. :)

#19 Jarno Mikkola

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Posted 22 February 2013 - 09:49 AM

Naming the file run.bat does nothing for me, the retarded Windows 7 still treats it as .txt...any idea how I can change the file extension? I've already tried "Save as..." but get no option for individual extentions.
Well, you just need to rename the extension with the "Save As..." option, yes it's a .txt at first, but you can change it to "all files" in which point it will take the extension you assign to it in the actual line ... but anyways, the Windows 7 will show you the file extensions if you ask it to... and you do that via this. PS: Google's your friend. :devil:
I see nothing in here about creating a run.bat-file
Tha't probably be cause you saved it as "run.bat.txt" and you would see that if your extensions would be up. It doen't actually matter what'it's called as long as it's actually has the .bat -extension and it's in the game folder.

Edited by Jarno Mikkola, 22 February 2013 - 09:55 AM.

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#20 Nocturne

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Posted 22 February 2013 - 10:11 AM

Done, and I get the same errors as before...sigh.

Either I'm really dense in this matter or my system is - either way I thank you for your patience Jarno, but 'Tis not going to work. I'll delve deeper into this matter when I run into the next wierd thing, for now, I wanna play! :)