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Error installing "Innates Set to Level One"


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#1 taotree

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Posted 21 January 2013 - 11:23 AM

I hope this is the right forum for this. I'm using the big world setup gui. I did a tactics install except I added igi's 3 adjustments (spells, projectile retrievements, and learn through use).

 

I reached this error, tried to retry and got the same error again. Here's the pertinent error in the debug log:

 

 

 

 
[BALDUR.BCS.BAF] PARSE ERROR at line 515 column 1-31
Near Text: BERSERKERtF
syntax error
 
[BALDUR.BCS.BAF]  ERROR at line 515 column 1-31
Near Text: BERSERKERtF
Parsing.Parse_error
ERROR: parsing [BALDUR.BCS.BAF]: Parsing.Parse_error
ERROR: [BALDUR.BCS] -> [override/BALDUR.BCS] Patching Failed (COPY) (Parsing.Parse_error)
Stopping installation because of error.
 
ERROR Installing [Innates Set to Level One], rolling back to previous state
Will uninstall 861 files for [SETUP-INNATE_FIX.TP2] component 0.
Uninstalled    861 files for [SETUP-INNATE_FIX.TP2] component 0.
ERROR: Parsing.Parse_error
PLEASE email the file SETUP-INNATE_FIX.DEBUG to Nobody
Automatically Skipping [Innates Set to Level One] because of error.
 
NOT INSTALLED DUE TO ERRORS Innates Set to Level One
 
C:\games\BaldurGate2>
ERROR: parsing [BALDUR.BCS.BAF]: Parsing.Parse_error
ERROR: [BALDUR.BCS] -> [override/BALDUR.BCS] Patching Failed (COPY) (Parsing.Parse_error)
ERROR: Parsing.Parse_error
Innates Set to Level One (Innates Set to Level One) was not installed due to errors.
 
You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.
 
If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.
[r]
### 0000: Innates Set to Level One ###
Ready for installation
Setup-Innate_Fix.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --quick-log --force-install-list 0 --logapp
[Setup-Innate_Fix.exe] WeiDU version 23100
[Setup-Innate_Fix.exe] Using scripting style "BG2"
 
Installing [Innates Set to Level One]
Copying and patching 7026 files ...
Copying and patching 13615 files ...
 
AA057OVR.BCS: MATCH2 = THIEF_SET_SNARE
 
AA057OVR.BCS: spell id = 4412
 
AA057OVR.BCS: spell name = SPCL412
 
AA057OVR.BCS: MATCH2 = THIEF_SET_SPECIAL_SNARE
 
AA057OVR.BCS: spell id = 4414
 
AA057OVR.BCS: spell name = SPCL414
 
AADRGBRN.BCS: MATCH2 = THIEF_SET_SNARE
 
AADRGBRN.BCS: spell id = 4412
 
AADRGBRN.BCS: spell name = SPCL412
 
AADRGBRN.BCS: MATCH2 = THIEF_SET_SPECIAL_SNARE
 
AADRGBRN.BCS: spell id = 4414
 
AADRGBRN.BCS: spell name = SPCL414
 
AADRGSIL.BCS: MATCH2 = ROGUE_SET_SPIKE_TRAP
 
AADRGSIL.BCS: spell id = 4910
 
AADRGSIL.BCS: spell name = SPCL910
 
AADRGSIL.BCS: MATCH2 = ROGUE_SET_EXPLODING_TRAP
 
AADRGSIL.BCS: spell id = 4911
 
AADRGSIL.BCS: spell name = SPCL911
 
AADRGSIL.BCS: MATCH2 = ROGUE_SET_TIME_TRAP
 
AADRGSIL.BCS: spell id = 4912
 
AADRGSIL.BCS: spell name = SPCL912
 
AADRGSIL.BCS: MATCH2 = THIEF_SET_SNARE
 
AADRGSIL.BCS: spell id = 4412
 
AADRGSIL.BCS: spell name = SPCL412
 
AADRGSIL.BCS: MATCH2 = THIEF_SET_SPECIAL_SNARE
 
AADRGSIL.BCS: spell id = 4414
 
AADRGSIL.BCS: spell name = SPCL414
 
AAPLNEVL.BCS: MATCH2 = ZOMBIE_LEVEL_DRAIN
 
AAPLNEVL.BCS: spell id = 3666
 
AAPLNEVL.BCS: spell name = SPIN666
 
ABAZDG02.BCS: MATCH2 = DMWW_TRAP_SET
 
ABAZDG02.BCS: spell id = 3139
 
ABAZDG02.BCS: spell name = SPIN139
 
ABAZDRAG.BCS: MATCH2 = DMWW_TRAP_SET
 
ABAZDRAG.BCS: spell id = 3139
 
ABAZDRAG.BCS: spell name = SPIN139
 
AR3000.BCS: MATCH2 = HELM_RITUAL_SCROLL
 
AR3000.BCS: spell id = 3592
 
AR3000.BCS: spell name = SPIN592
 
AR3020.BCS: MATCH2 = ODREN_RITUAL_SCROLL
 
AR3020.BCS: spell id = 3593
 
AR3020.BCS: spell name = SPIN593
 
BADPLAN.BCS: MATCH2 = ZOMBIE_LEVEL_DRAIN
 
BADPLAN.BCS: spell id = 3666
 
BADPLAN.BCS: spell name = SPIN666
 
[BALDUR.BCS.BAF] PARSE ERROR at line 515 column 1-31
Near Text: BERSERKERtF
syntax error
 
[BALDUR.BCS.BAF]  ERROR at line 515 column 1-31
Near Text: BERSERKERtF
Parsing.Parse_error
ERROR: parsing [BALDUR.BCS.BAF]: Parsing.Parse_error
ERROR: [BALDUR.BCS] -> [override/BALDUR.BCS] Patching Failed (COPY) (Parsing.Parse_error)
Stopping installation because of error.
 
ERROR Installing [Innates Set to Level One], rolling back to previous state
Will uninstall 861 files for [SETUP-INNATE_FIX.TP2] component 0.
Uninstalled    861 files for [SETUP-INNATE_FIX.TP2] component 0.
ERROR: Parsing.Parse_error
PLEASE email the file SETUP-INNATE_FIX.DEBUG to Nobody
Automatically Skipping [Innates Set to Level One] because of error.
 
NOT INSTALLED DUE TO ERRORS Innates Set to Level One
 
C:\games\BaldurGate2>
ERROR: parsing [BALDUR.BCS.BAF]: Parsing.Parse_error
ERROR: [BALDUR.BCS] -> [override/BALDUR.BCS] Patching Failed (COPY) (Parsing.Parse_error)
ERROR: Parsing.Parse_error
Innates Set to Level One (Innates Set to Level One) was not installed due to errors.
 
You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.
 
If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.
 


#2 Leonardo Watson

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Posted 22 January 2013 - 12:24 AM

I assume Level1NPC has corrupted some strings in the Kit.IDS. The first row should be serially numbered in the hexadecimal system, that is 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f.
It should be like this:

 

0x40d0x4001 BERSERKERtF      0x40d0 BERSERKERtF   
0x40d0x4001 BERSERKERtw      0x40d1 BERSERKERtw    
0x40d0x4002 WIZARDSLAYERtF   0x40d2 WIZARDSLAYERtF  
0x40d0x4002 WIZARDSLAYERtw   0x40d3 WIZARDSLAYERtw   
0x40d0x4003 KENSAItF         0x40d4 KENSAItF   
0x40d0x4003 KENSAItw         0x40d5 KENSAItw   
0x40d0x400A ASSASINtF        0x40d6 ASSASINtF   
0x40d0x400A ASSASINtw        0x40d7 ASSASINtw   
0x40d0x400B BOUNTYHUNTERtF   0x40d8 BOUNTYHUNTERtF   
0x40d0x400B BOUNTYHUNTERtw   0x40d9 BOUNTYHUNTERtw
0x40e0x4015 GODLATHANDERtF   0x40e0 GODLATHANDERtF
0x40e0x4015 GODLATHANDERtw   0x40e1 GODLATHANDERtw

 

Barbarian and Wildmage should be renamed like this:
 

0x40000000 BARBARIAN         0x0000 BARBARIAN
0x80000000 WILDMAGE          0x0000 WILDMAGE


After fixing that you should be able to install Innates Set to Level One

By the way, the newest Installpack v11.3 corrects this issue now.



#3 Jarno Mikkola

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Posted 22 January 2013 - 01:17 AM

I assume Level1NPC has corrupted some strings in the Kit.IDS. The first row should be serially numbered in the hexadecimal system, that is 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f.
It should be like this:

0x40d0x4001 BERSERKERtF

Eh heh heheheheh. If you notice there is a flaw in that, in so that the second bytes "x" is totally wrongly placed...
it probably should be:

0x40d04001 BERSERKERtF
or

0x40d0 0x4001 BERSERKERtF
...

As the "0x" is the hexadecimal signature, while the x means nothing, but the original could probably be misintreberated as 0x040d 0x4001


Edited by Jarno Mikkola, 22 January 2013 - 01:19 AM.

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#4 horred the plague

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Posted 22 January 2013 - 06:22 AM

*sighs w/ relief*  At least it's not the innate fix' code at fault. It did a nice job of saying "hey, somebody hosed the kit.ids file again". :)

 

EDIT: Maybe you should change the install order to "just before Refinements" for now, unless something in Refinements needs addressing? If the latter, you could even patch those few spells individually. It doesn't matter if Refinements is the real cause or not (guessing it's a kit mod prior to Refinements)---as long as the Innate fix installs for maximum effectiveness (after modded spells) it's done its job.


Edited by horred the plague, 22 January 2013 - 06:29 AM.


#5 Lollorian

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Posted 23 January 2013 - 06:27 AM

So this is corrected in the 11.3 stuff now? :P


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#6 rainagel

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Posted 18 February 2013 - 05:59 AM

So this is corrected in the 11.3 stuff now? :P

 

It's awkward to say, but during my 11.3.3 installation the "old" issue occurred again.

 

 

0x40000000 BARBARIAN                    
0x80000000 WILDMAGE

 

 

0x40d0x400D BLADEtw
0x40d0x4001 BERSERKERtF
0x40d0x4001 BERSERKERtw
0x40d0x4002 WIZARDSLAYERtF
0x40d0x4002 WIZARDSLAYERtw
0x40d0x4003 KENSAItF
 
0x40e0x400C SWASHBUCKLERtw
0x40e0x4013 GODTALOStF
0x40e0x4013 GODTALOStw
0x40e0x4014 GODHELMtF
0x40e0x4014 GODHELMtw
0x40e0x4015 GODLATHANDERtF
0x40e0x4015 GODLATHANDERtw
 
0x40e0x400D BLADESingertF
 
They should be:
 
0x0000 BARBARIAN                    
0x0000 WILDMAGE
 
0x40d4 BLADEtw
0x40d5 BERSERKERtF
0x40d6 BERSERKERtw
0x40d7 WIZARDSLAYERtF
0x40d8 WIZARDSLAYERtw
0x40d9 KENSAItF
 
0x40e0 SWASHBUCKLERtw
0x40e1 GODTALOStF
0x40e2 GODTALOStw
0x40e3 GODHELMtF
0x40e4 GODHELMtw
0x40e5 GODLATHANDERtF
0x40e6 GODLATHANDERtw
 
0x40e9 BLADESingertF
 
Can't say I got them thoroughly right but at least it worked.


#7 Jarno Mikkola

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Posted 18 February 2013 - 07:41 AM

0x40000000 BARBARIAN                    
0x80000000 WILDMAGE
 
They should be:
 
0x0000 BARBARIAN                    
0x0000 WILDMAGE

 Nope, ... but the others probably.


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#8 -Sam-

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Posted 03 March 2013 - 03:30 PM

Hi, could someone post a more detailed explanation/solution for this problem? I'm also seeing it with the latest version of BWP. Could someone for example explain what these numbers do exactly, and which ones need to be edited



#9 -Inter-

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Posted 21 May 2013 - 12:22 PM

Hi,

I had the same problem and changed kit.ids like this:

(...)

0x409f WIZARDSLAYERtF

0x40a0x4002 WIZARDSLAYERtw      ->      0x40a0 WIZARDSLAYERtw
0x40a0x4003 KENSAItF                     ->      0x40a1 KENSAItF
0x40a0x4003 KENSAItw                     ->      0x40a2 KENSAItw
0x40a0x400A ASSASINtF                  ->      0x40a3 ASSASINtF
0x40a0x400A ASSASINtw                  ->      0x40a4 ASSASINtw
0x40a0x400B BOUNTYHUNTERtF     ->      0x40a5 BOUNTYHUNTERtF
0x40a0x400B BOUNTYHUNTERtw     ->      0x40a6 BOUNTYHUNTERtw
0x40a0x400C SWASHBUCKLERtF    ->      0x40a7 SWASHBUCKLERtF
0x40a0x400C SWASHBUCKLERtw    ->      0x40a8 SWASHBUCKLERtw
0x40a0x4013 GODTALOStF             ->      0x40a9 GODTALOStF

0x40aa GODTALOStw

(...)

0x40b0 Mage_Huntertw
0x40b0x400D BLADESingertF           ->     0x40b1 BLADESingertF
0x40b0x400D BLADESingertw           ->     0x40b2 BLADESingertw
0x40b3 Frost_DwellertF

(...)

0x40d2 Tacttw
0x40d0x400D BLADEmasttF              ->     0x40d3 BLADEmasttF
0x40d0x400D BLADEmasttw              ->     0x40d4 BLADEmasttw
0x40d5 RhythmtF

(...)

 

Just tried it out until installation worked, hoping it works in-game, too. :)

Bye