I'd like to hear other's comments on what timers they use for this mod or their oppinion on how good the timers I'm planning to use would prove to be.
Well, these output will make your spell revision to be these in the real seconds:
Level of spell-Arcane casters spell revision: 1-60, 2-120, 3-180, 4-240, 5-300, 6-360, 7-420, 8-480, 9-540.
While devine casters: 1-75, 2-150, 3-225, 4-300, 5-375, 6-450, 7-525.
Erhm, the other iiSpellSystemAdjustments_0_input is probably "1" instead of "0" ...
Which I don't know, might be good. I have goone with smaller numbers and it went guite well, of course it wasn't too heavy on the 6-9th level usage as I didn't have those spells yet, but I can say that your timers are good.
And the diffrentiation between the arcane and divine isn't too large.
Just know that the BWS will auto include it's own inserts if you deside to use it as the setup maker, it should be easy to alter those but it needs to be done before the installation of the mod begins... it's one of the lasts mods of course, but still you need to make the change sooner rather than later.
These's a small problem and that's on the level 1, as the Identification spell won't refresh, as technically the game doesn't view it's spell as casted, but then again the Tweakpack and other components can remove your need for the spell.
The spell adjustment mod is quite a jewel from my point of view. I'll be using it with my own input files which are as follows:
That was my oppinion as well when I first started to edit the mods code and still is after doing so and solving the few hickups it had. And it shortends the time it takes to go through the game by say 100-days.
Edited by Jarno Mikkola, 11 March 2013 - 04:31 AM.