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Help me customise my BWP mod selection


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#21 Lollorian

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Posted 05 February 2013 - 12:04 PM

@phlaphee: Damn missed your post asking about IR and mod items :doh:

 

The sticking out part is usually just cosmetic - IR's items are standardized, good looking and powerful... so when you have almost every item in a set format and suddenly a mod item comes up using the old BG1 format/style and it feels underwhelming and out of place :P

 

If you ask me, IR's best when played with mods that are still being updated :lol: (not with dinosaur mods like the big BG1/2 megamods :D)

 

Full plate overhauls the entire item system if I'm not wrong (I usually am so bear with me :P) and it only supports vanilla BG2 (and maybe a small set of mods) so practically everything is screwed when you add mods in the number of tens and thousands :D


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#22 Eric P.

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Posted 05 February 2013 - 12:38 PM

01. CORRECTIONS

- Throne of Bhaal Extender (TobEx) Beta

- BG2 Fixpack-v9.01

- Baldurdash Weidu v1.68

 

 

I think these are essential, so no real debate here.

Based on comments, I'd skip Baldurdash.


Edited by Eric P., 05 February 2013 - 12:43 PM.

Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#23 Eric P.

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Posted 05 February 2013 - 12:39 PM

02. IMPROVEMENTS AND PRE-NEJ MODS

- igi's Key Names v2

- One Pixel Productions v2.7

 

No "Oversight mod" as it's expert and also clashes with other HLA changing mods I plan on installing.

Probably no debate here either.

I'd go with 1PP v4.1.0.


Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#24 phlaphee

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Posted 06 February 2013 - 12:18 AM

02. IMPROVEMENTS AND PRE-NEJ MODS

- igi's Key Names v2

- One Pixel Productions v2.7

 

No "Oversight mod" as it's expert and also clashes with other HLA changing mods I plan on installing.

Probably no debate here either.

I'd go with 1PP v4.1.0.

 

Yes I'd also go the 1PP v4 route but at the moment it's not compatible with Item Revisions. I know it is being worked at to make them compatible, so it's probably just a matter of time before this happens.



#25 phlaphee

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Posted 06 February 2013 - 12:34 AM

01. CORRECTIONS

- Throne of Bhaal Extender (TobEx) Beta

- BG2 Fixpack-v9.01

- Baldurdash Weidu v1.68

 

 

I think these are essential, so no real debate here.

Based on comments, I'd skip Baldurdash.

 

Doesn't the install.bat handle which components of Baldurdash should be installed should you also install BG2Fixpack?



#26 Jarno Mikkola

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Posted 06 February 2013 - 01:20 AM

Based on comments, I'd skip Baldurdash.

Doesn't the install.bat handle which components of Baldurdash should be installed should you also install BG2Fixpack?
Like I saidf before, Eric P is a Mac OS user, so the .bat is unavailable to work for him as are the patches in the BiG Wolrd Megamod Fixpack.

Deactivated account. The user today is known as The Imp.


#27 phlaphee

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Posted 06 February 2013 - 02:04 AM

Ohhhh, now I get it! Thanks Imp!

 

Also, any comments or recommendations on the BG2 Quest Mods section I've mentioned?


Edited by phlaphee, 06 February 2013 - 02:06 AM.


#28 -PutridWalker-

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Posted 06 February 2013 - 04:35 PM

Ok, moving on to the BG2 section:

 

11. BG2 QUEST MODS:

- Expanded Thief Stronghold v2.20

- Adalon's Blood (Silberdrachenblut) v10

- Tower Of Deception v3.3.1

- Assassinations v8

- Tales of the Deep Gardens 9.9

- Innershade v5.1

- The White Queen v2.0

- Eilistraee's Song v3.1

 

 

So are any of the above suffering from any bugs I should know about? Especially given what I've installed before? Unbalanced items perhaps?

Any other good quest mods? I've heard good things about Tales of Anegh and Fishing for Trouble, but those two seem to be pretty big.

I wish more people would get together like in this thread and talk about which mods are best. It's always hard choosing the ones with the least bugs or unbalancing etc. Anyway, I have after much trial and error some good knowledge about most of the mods in the BWP as i've played them several times, so i'll chip in.

 

Expanded Thief Stronghold - Nice mod, fits nicely into the game. Some bugs and annoyances:

When you try to break your thieves out of prison, wrong person can be there, or more persons then expected.

If you simply wish to enter the prison peacefully, you cannot always do so, because of extra guards when your thieves are locked there.

Adalon's Blood - Nothing bad ever happened to me with it.

Tower of deception - Good mod, never had problems.

Assasinations - Good mod, never had problems.

Tales of the Deep Gardens - A very fine mod. In fact, I feel it's one of the best mods included in the BWP. No bugs that I have encountered and I play it every playthrough.

Innershade - Made by the same person as Tales of the Deep Gardens, so it's of high quality. Few insignificant bugs, mostly cosmetic, like pushing the kid down the well doesn't make him disappear.

The white Queen, Eilistraee's Song - I did not play them yet, but they are made by the same author as the above 2 mods, so i expect them to be of very high quality.

Tales of Anegh - I have not played it, but I have heard it has some very bad english, but I can't vouch for that.

Fishing for Trouble - I played it in the first released version in a BWP game (many versions ago), and it was highly buggy. It's probably better now.

 

Hope this helps.



#29 phlaphee

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Posted 07 February 2013 - 12:53 AM

Ok, moving on to the BG2 section:

 

11. BG2 QUEST MODS:

- Expanded Thief Stronghold v2.20

- Adalon's Blood (Silberdrachenblut) v10

- Tower Of Deception v3.3.1

- Assassinations v8

- Tales of the Deep Gardens 9.9

- Innershade v5.1

- The White Queen v2.0

- Eilistraee's Song v3.1

 

 

So are any of the above suffering from any bugs I should know about? Especially given what I've installed before? Unbalanced items perhaps?

Any other good quest mods? I've heard good things about Tales of Anegh and Fishing for Trouble, but those two seem to be pretty big.

I wish more people would get together like in this thread and talk about which mods are best. It's always hard choosing the ones with the least bugs or unbalancing etc. Anyway, I have after much trial and error some good knowledge about most of the mods in the BWP as i've played them several times, so i'll chip in.

 

Expanded Thief Stronghold - Nice mod, fits nicely into the game. Some bugs and annoyances:

When you try to break your thieves out of prison, wrong person can be there, or more persons then expected.

If you simply wish to enter the prison peacefully, you cannot always do so, because of extra guards when your thieves are locked there.

Adalon's Blood - Nothing bad ever happened to me with it.

Tower of deception - Good mod, never had problems.

Assasinations - Good mod, never had problems.

Tales of the Deep Gardens - A very fine mod. In fact, I feel it's one of the best mods included in the BWP. No bugs that I have encountered and I play it every playthrough.

Innershade - Made by the same person as Tales of the Deep Gardens, so it's of high quality. Few insignificant bugs, mostly cosmetic, like pushing the kid down the well doesn't make him disappear.

The white Queen, Eilistraee's Song - I did not play them yet, but they are made by the same author as the above 2 mods, so i expect them to be of very high quality.

Tales of Anegh - I have not played it, but I have heard it has some very bad english, but I can't vouch for that.

Fishing for Trouble - I played it in the first released version in a BWP game (many versions ago), and it was highly buggy. It's probably better now.

 

Hope this helps.

 

Thank you VERY much for your input! These are the kind of answers I'm trying to get in this thread!

 

Moving on:

12. BG2 TACTICAL ENCOUNTERS:

- Azengaard Tactical Encounter MOD v5.0

- CoM Encounters v1.06

- Deeper_Shadows_of_Amn_v2.2.4 (DSoA)

- Domains of Dread-WeiDU v3

- Improved Asylum v0.981

- Super Firkraag Mod v1.5

- D's Odd Quest Mod v1 (früher Imnesvale)

- Arena v1

 

13. BG2 STORES AND ITEMS:

- Weimer's Item Upgrade v38

- Item Upgrade Audio - Cespenar Audio v1

- Enhanced BG2 v1.1

- RItemPackv2 = RPG Dungeon Item Pack

- A Mod for the Orderly – CliffKey v5

- Konalan's Tweaks v2.2

- Herbs and Potions Add-in for Baldur's Gate 2 v1.0.4

 

 

So, any thoughts on the tactical encounters? Any buggy mod or outstanding difficulty?

Are the item-mods I've chosen ok? I'm really not looking to bloat the game with hordes of overpowered items, but I'd like some suggestions on item packs that bring interesting but not overpowered items in the game (especially if they aren't easy to get or cost you a limb to buy them)



#30 -PutridWalker-

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Posted 07 February 2013 - 09:13 AM

12. BG2 TACTICAL ENCOUNTERS:

- Azengaard Tactical Encounter MOD v5.0

- CoM Encounters v1.06

- Deeper_Shadows_of_Amn_v2.2.4 (DSoA)

- Domains of Dread-WeiDU v3

- Improved Asylum v0.981

- Super Firkraag Mod v1.5

- D's Odd Quest Mod v1 (früher Imnesvale)

- Arena v1

 

 

So, any thoughts on the tactical encounters? Any buggy mod or outstanding difficulty?

Are the item-mods I've chosen ok? I'm really not looking to bloat the game with hordes of overpowered items, but I'd like some suggestions on item packs that bring interesting but not overpowered items in the game (especially if they aren't easy to get or cost you a limb to buy them)

I have a much more limited experience with the tactics mods then with quest mods, and the mods might have changed since my testings, but never the less, I will put my personal input here regarding tactics mods, in case it proves helpful.

 

My experience is that most of the tactical mods are either:

Buggy - In that they change something perfectly working into a bugfest

Old - and thus overwrites/overrules another mod who has touched the same thing

Cheating/Immersion breaking - In that enemies obviously cheats.

Unbalanced - In the sense that if you win the fights, in some cases you can loot their (cheat) equipment.

Unnecessary - Because better made mods like Sword Coast Stratagems has so many "tactical" options, to render most of these mods useless.

 

It's also worth noting, that many of the tactics mods "improves" the same enemy, meaning that the enemy gets much harder then intended by any of those mods. Thus, if you want to use these mods, it's probably a good thing to carefully select which components gets installed for the least amount of overlaps.



#31 Ulb

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Posted 08 February 2013 - 02:45 AM

 [...] I'm really not looking to bloat the game with hordes of overpowered items, [...]

 

Hey there,


just like PutridWalker I usually don't use too many separate tactic mods. In my opinion SCS(II) is really the way to go. As pointed out, SCS doesn't "cheat" but (mostly) rather improves the AI to make fights harder and there are plenty of tactical components which can really beef up your game.

 

The only tactic mod you mentioned I can really comment on is CoM Encounters, which you really should NOT use if you're not into super overpowered items.

While it adds some moderately difficult fights (as in: you'll have to use some cc and can't just zerg everything down) it also showers you with ridicules items. If you're on your way to get Carsomyr and some random dude in front of Firkraag's lair drops not only an insanely overpowered +5 two-handed sword with dispel magic on hit and plenty of other insane stats but also a matching plate mail of "I'm immortal and noon can ever touch me", at least for me that’s really breaking the forth wall...

 

*edit*

 

Just checked, its actually just a +4 sword..

 

 

The brutal Green Dragon's favorite sword. He would personally execute his own enemy's, even family, with this sword. This weapon was buried with him along with some other prized magical items.

Statistics:
1D10 +4
THAC0 +4
5% Target will be disintegrated.
Does double damage to undead and demonic.
Dispel magic cast on each hit

Special:
Cast: Sunray 2 times a day at 20th level.

Useable By:
Fighters
Paladins
Rangers

 


Edited by Ulb, 08 February 2013 - 05:47 AM.


#32 phlaphee

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Posted 11 February 2013 - 02:15 AM

 Thank you all for you input on the latest chapter! You've been very helpful!

14. BG2 NPC MODS:
- Amber v2.6
- Angelo v4
- Kido v7
- Kindrek v2.5
- Kivan and Deheriana Companions for BG2 v13
- Saerileth v15
- Sarah ToB v3.1
- Tashia Remix v1.3
- Varshoon - an Illithid NPC v4.2
- Valen v45
- Worgas v1.1
- Yvette Romance v2.0

15. BG2 ONE-DAY NPCS:
- none

16. BG2 NPC-RELATED MODS:
- Alcool v0.11
- Banter Pack v12
- Chloe v1.5
- Cloakwood Squares v4
- de'Arnise Romance v3
- Edwin Romance v2
- Garrick's Infatuation
- IEP Extended Banter v4
- Imoen Friendship v2
- Jan's Extended Quest v1.44
- The Jerry Zinger Show v4
- Korgan's Redemption v8
- LaValygar v1.0
- Mazzy Friendship v2.0
- Tsujatha v13
- Viconia Friendship v3.1
- Yoshimo Friendship v2.0

17. MORE BG2 NPC MODS:
- none

I'm interested only in high-quality NPCs, And by that I don't mean NPCs that you and other people LIKE, but NPCs who trully have personality (even if they get on your nerves) or actually bring something new to the game. So if you think any of the NPC I'm about to add don't fit the description, feel free to present your motives here. I am also opened to more NPS suggestions!

I'm also interested (as always) in possible bugs/incompatibilities that these might bting up with the other mods I've listed for installing.
 



#33 -PutridWalker-

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Posted 11 February 2013 - 06:49 AM

Sure, I give my comments on the ones I know something about or have played... NPC mods are one of the most interesting types of mods, in my opinion. Also, one of the hardest to pick.

 

14. BG2 NPC MODS:
- Amber v2.6 - Plenty of good voice acting. Unique character in some sense (is a tiefling). Plenty of talks - well made.
- Angelo v4 - Immersion breaking in some sense, and annoying how "good" this new Angelo is. Well made otherwise.
- Kido v7 - Is part of an "evil project" together with Ariena NPC - I like that idea but last time I tried them, they were somewhat buggy. Also, if you install Kido, don't pick the default portrait. It's the sames as Coran's.
- Kindrek v2.5
- Kivan and Deheriana Companions for BG2 v13 - One of the best NPC mods imo. Very well written.
- Saerileth v15 - Controversial because Saerileth is very young and very religious, and can have your kids. Also she has an annoying writing style. If these things don't bother you, it's a well made good mod. It also offers alternative paths to Spellhold.
- Sarah ToB v3.1
- Tashia Remix v1.3
- Varshoon - an Illithid NPC v4.2 - Unique. Made by the same person as Tales of the Deep gardens. Not so many talks.
- Valen v45 - Unique. Causes issues when party turns drow in the Underdark. So use a tweak mod to disable that if you are going to play this. Has not so many talks.
- Worgas v1.1
- Yvette Romance v2.0 - Unique. Made by the same person as tales of the deep gardens. Not a normal romance mod by any means. Contains a very unique kit as well (the Heartwarder).

15. BG2 ONE-DAY NPCS:
- none

16. BG2 NPC-RELATED MODS:
- Alcool v0.11 - Heard good things about. Haven't played.
- Banter Pack v12 - Given in all of my installs. Note however, that not all talks are "serious".
- Chloe v1.5
- Cloakwood Squares v4 - I don't know what exactly this is, but realize that BWP labels this as a "fun" mod, last time I checked. That means = silly.
- de'Arnise Romance v3
- Edwin Romance v2 - I will try this soon, it has good reviews, but I also hear it turns Edwin more "good" - be aware.
- Garrick's Infatuation - This is actually a BG1 mod that is mislabeled. Good, well made mod. Bug: Sometimes Garrick doesn't talk himself, so you have to talk to him first, and it acts as if he talked to you.
- IEP Extended Banter v4 - See "Banter pack" - I like talks :)
- Imoen Friendship v2
- Jan's Extended Quest v1.44
- The Jerry Zinger Show v4 - Immersion breaking. Silly. (etc) but also well made. Very funny also. Is a "fun" mod.
- Korgan's Redemption v8 - Extra dialogue is fun. It's well made too. But install this, and there goes another evil character over to the light side, if this mod is played.
- LaValygar v1.0 - Haven't tried yet, but made by same person that did Tales of the deep gardens, Yvette, Varshoon etc.
- Mazzy Friendship v2.0
- Tsujatha v13 - Supposedly evil, but in reality was another "good" character. Quite corny "bad boy" dialougues, and has some bugs last time I played it. Otherwise plenty of talks.
- Viconia Friendship v3.1 - Much needed dialogues. Fits well. I didn't finish this because it bugged out on me last time but it should be fixed now.
- Yoshimo Friendship v2.0



#34 phlaphee

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Posted 11 February 2013 - 01:12 PM

Thank you very much AGAIN, Putrid. You've shed some light on some of the mods I wasn't sure were worth installing!

 

One question: does Viconia Friendship mod overwrite the romance path of the standard BG2?



#35 -PutridWalker-

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Posted 11 February 2013 - 05:52 PM

One question: does Viconia Friendship mod overwrite the romance path of the standard BG2?

No, it does not. It only adds dialogue in the cases where you *don't* romance her. Enhancing her "friendship path" so to speak.

 

Well, actually, if i remember right, it also adds some new dialogues to her normal romance path, but I can't be completely sure. In either case, it doesn't replace anything.



#36 phlaphee

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Posted 11 February 2013 - 11:24 PM

One question: does Viconia Friendship mod overwrite the romance path of the standard BG2?

No, it does not. It only adds dialogue in the cases where you *don't* romance her. Enhancing her "friendship path" so to speak.

 

Well, actually, if i remember right, it also adds some new dialogues to her normal romance path, but I can't be completely sure. In either case, it doesn't replace anything.

 

Good to know! Thanks a bunch!

 

Any more insight on the other mods, guys?



#37 -PutridWalker-

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Posted 12 February 2013 - 07:33 AM

I'll give my personal view again then on some of the mods you brought up before. Hope it helps.

 

06. THE BIG BG1 MODS

- none!

 
07. BG1 QUEST MODS

- BG1 Mini Quests and Encounters v7 - I have encountered no bugs. Very good mod.
- The Lure of the Sirine's Call v11 - No bugs, Very nice mod.
- The Vault v7.2 - I have not played this yet, but I think i read somewhere that it has overpowered items? I think it says so in the BWP manual but I can't check right now.

 

08. BG1 STORES AND ITEMS

- Herbs and Potions Add-in for Baldur's Gate 1.0.3 - Nice mod, no bugs.
- ThalantyrItemUpgradeMod v3.7 - I install this in my runs, but to some degree it can probably make the game easier.
- Lost Items Version Revised 2 - I use this mod to set Xan to Sorcerer class (for continuity with Xan for BG2 NPC) but that's all. This places lots of bags of holding and such things in BG1 which makes things much easier.



09. BG1 NPC MODS

- BG1NPC Project v20 - Essential mod imo. Makes things much more interesting. However it has bugs. At the top of my head:

Yeslick has some problems, he leaves even though his quest is finished.

There are problems romancing Dynaheir and finding her journal.

But there are more bugs too. I just can't remember them now but if you look at their forums, I guess you can find some clue. Bottom line for myself is that this is such an essential mod that I always play with it despite it's bugs, but it's also the mod i'd most of all would like to see updated. Version 21 (next version) should probably take care of the worst parts, but it has not yet been released unfortunately.
- BG1NPC Music Pack v5 - Nice addon but for some time now, this music has been playing over the background music, which should not happen. No big deal, but is a bit annoying.
- Indira _v10.4_BGT - Is a bit unfinished last i checked. I always install only full featured NPCs, so I never tried this.
- Mur'Neth v10 - Unique. Sadly very few talks.
- Mulgore & Xavia NPC v5.0 for BGT and TuTu - I think ( ? ) they are a bit unfinished.
- Xan's friendship path for BG1 v6 - Fits well with BG1NPC project. No bugs.
- Coran's BG Extended Friendship Talks for Tutu and BGT v3 - Fits well with BG1NPC project, no bugs.
- Ajantis BG1 Expansion v6 - See above.
- Finch NPC MOD For BG1Tutu v3.0 - Good amount of talks, unique character.
- Gavin v8 - This guy is very whimpy, naive etc. As a matter of fact, his attitude may rub many the wrong way. However, he is also, hands down, the best made (content wise) NPC for BG1. I haven't seen any bugs, and the guy has talks everywhere, quests, romance etc. Also if you add Gavin for BG2, there is nice continuity between BG1 and 2.

Ok, further down the road:

 

10. BG1 RULES AND TWEAKS

- BG1 Unfinished Business v13 - Essential imo. No bugs and clashes as long as the BWP rules are followed.
- BGSpawn system v1.11 - Good mod. Note: it makes the game quite a bit harder at early levels. Also, when I played with this, sometimes the battle music would start playing, but no enemies appeared. I think this is a clash with SCS "realistic wolves".
- ktweaks v1.06
- Item Revisions v3 - Good mod, but think twice before installing it. it makes things more pretty and useful, yes. It also takes [your favorite awesome weapon] and removes it's awesomeness and maybe the whole point of why you liked it in the first place. Also, it's option of adding "masterwork weapons" is a bit deceiving at first glance. I installed this and found out that it *replaced* all +1 items with masterwork ones, making things a fair bit harder. Be aware. Also, it's components has overall the power to change the game up quite a bit, so I strongly suggest reading the readme to the mod, instead of picking things that seems nice and so on. Otherwise nice mod that i install every time.
- Baldurdash Weidu v1.68 - As some people already has said, this should be compatible with BG2Fixpack, because BWP modifies it's file to not install fixes that BG2Fixpack handles. So you get the fixes from both.



#38 Mike1072

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Posted 12 February 2013 - 03:56 PM

- Item Revisions v3 - Good mod, but think twice before installing it. it makes things more pretty and useful, yes. It also takes [your favorite awesome weapon] and removes it's awesomeness and maybe the whole point of why you liked it in the first place. Also, it's option of adding "masterwork weapons" is a bit deceiving at first glance. I installed this and found out that it *replaced* all +1 items with masterwork ones, making things a fair bit harder. Be aware. Also, it's components has overall the power to change the game up quite a bit, so I strongly suggest reading the readme to the mod, instead of picking things that seems nice and so on. Otherwise nice mod that i install every time.

 

 

Thanks for the review. I wanted to point out that we're not trying to be sneaky with the Masterwork Weapons component: its description in the readme states that it replaces +1 items with masterwork ones. It is based on a similar component from SCS that replaces +1 weapons with "Fine"-quality weapons, due a perceived overabundance of magical items.

This is not my preferred implementation, and I'd like to recode it sometime so it does add new items to the game. They could be found in some stores, and some specific +1 weapons could be swapped with masterwork ones to achieve a similar effect without it being as drastic (and without obliterating the concept of generic +1 weapons). To do this well, we'd need nice new weapon icons that indicated masterwork quality, and we'd have to identify which instances of +1 items should be swapped.

 

I also recommend reading the readme. :new_thumbs:


Edited by Mike1072, 12 February 2013 - 04:02 PM.


#39 -PutridWalker-

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Posted 12 February 2013 - 07:55 PM

- Item Revisions v3 - Good mod, but think twice before installing it. it makes things more pretty and useful, yes. It also takes [your favorite awesome weapon] and removes it's awesomeness and maybe the whole point of why you liked it in the first place. Also, it's option of adding "masterwork weapons" is a bit deceiving at first glance. I installed this and found out that it *replaced* all +1 items with masterwork ones, making things a fair bit harder. Be aware. Also, it's components has overall the power to change the game up quite a bit, so I strongly suggest reading the readme to the mod, instead of picking things that seems nice and so on. Otherwise nice mod that i install every time.

 

 

Thanks for the review. I wanted to point out that we're not trying to be sneaky with the Masterwork Weapons component: its description in the readme states that it replaces +1 items with masterwork ones. It is based on a similar component from SCS that replaces +1 weapons with "Fine"-quality weapons, due a perceived overabundance of magical items.

This is not my preferred implementation, and I'd like to recode it sometime so it does add new items to the game. They could be found in some stores, and some specific +1 weapons could be swapped with masterwork ones to achieve a similar effect without it being as drastic (and without obliterating the concept of generic +1 weapons). To do this well, we'd need nice new weapon icons that indicated masterwork quality, and we'd have to identify which instances of +1 items should be swapped.

 

I also recommend reading the readme. :new_thumbs:

Hi

 

After reading what I wrote again, I realize that I used very poor wording of what I meant. In no way did I mean to say that you guys are deceiving about the features of Item Revisions - in fact, your readme is probably one of the best and most descriptive readmes I have read for a BG mod. I was meaning to point out that the component name itself can be taken as the wrong thing if one has not read the readme. I mean that in SCS, the component reads something along the lines of "replace all +1 items with fine ones" whilst in Item Revisions, it simply reads "Masterwork Weapons".

 

And since you read this (I hope), thanks for Item Revisions - I would not play without it.



#40 Mike1072

Mike1072
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Posted 12 February 2013 - 08:20 PM

No worries. I caught your drift and just wanted to explain why that component is implemented somewhat unintuitively.