I have a weapon that has the ability to fire magic missiles, and on the use item bar the ability is labelled with the weapon name, but other weapons with similar abilities (such as Celestial Fury or Cloak of the Sewers in Baldur's Gate II) have managed to rename these abilities to something more descriptive. I have looked at these items with Near Infinity and cannot see how this has been done so is anyone able to tell me what I am missing?
Renaming Item abilities
#1
Posted 20 January 2013 - 02:38 AM
#2
Posted 20 January 2013 - 03:48 AM
You need to register your special ability in the file "tooltip.2da".
See her for more information: http://www.gemrb.org...tob/tooltip.htm
For example, if you want to add the ability "Magic Missile" to the item "mywand.itm", you have to add the line
MYWAND 12052 -1 -1
to the file tooltip.2da. MYWAND is your item name, the value 12052 refers to the string reference in the dialog.tlk and -1 denotes unused abilities.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
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#3
Posted 20 January 2013 - 06:10 PM
Thanks for your help, that has got it sorted.