Jump to content


Photo

how to start The Ghost Tower of Inverness? - and some bugs


  • Please log in to reply
8 replies to this topic

#1 Son of Imoen

Son of Imoen
  • Member
  • 28 posts

Posted 15 January 2013 - 01:00 AM

I've got 2 questions and want to report to bugs, all related to completing the Gauntlet module:

 

question 1: I just finished the Gauntlet but after destroying the Gauntlet there isn't any event happening or a new map that leads me to the Ghost Tower of Inverness adventure. How is it suppose to start?

 

Also when exiting the map of the Adlerweg fortress, I ran into ambushes that had NPC's in them that shouldn't be there I guess:

 

bug 1: When taking a resupply break from the Adlerweg fortress going to Saltmarsh, I got ambushed by slavers and when they were defeated I found Suna Seni standing there, the ex-lover of Valygar in SOA (if you have Unfinished Business installed), and 'Suna Seni has nothing to say' when I talk to her.

 

bug 2: After completing the Adlerweg fortress, I got ambushed again by the ambush that normally happens in SOA, where you are after defeating the ambushers, are adressed by a poisoned man lying there asking to be brought to the Harper building, following which he slips into my inventory, but of course, there is no Harper building to bring him to in CA.

 

question 2: Finally, I read in the readme, that when doing the Sentinel, Gauntlet, Inverness modules, at any time you can leave them to head to Selgaunt, but there is no Selgaunt area unlocked that I can click on. How is Selgaunt supposed to get unlocked?

 

Any clarification on these 2 questions and 2 bugs is welcome!


Edited by Son of Imoen, 15 January 2013 - 01:00 AM.


#2 -Gast-

-Gast-
  • Guest

Posted 17 January 2013 - 11:30 AM

Sorry, but I did not remember well, so: The Ghost Tower of Inverness should start, when your party will cross a certain point of the Selgaunt Bridge - at the moment it is the only part of Selgaunt which is allowed for strangers to enter. Have You been in MistMoor? This might be the map from which You have access to Selgaunt Bridge. There the game starts anyway a new 'round' (other modules).



#3 Solar's Harper

Solar's Harper

    Under Star & Sky.

  • Modder
  • 2758 posts

Posted 17 January 2013 - 09:39 PM

Hmm, those bugs are leftovers from SOA unfortunately, Suna Seni definitely doesn't have any unique role that I'm aware of.  Odd she's just standing there though.  As for progression to Selgaunt, I think there's some kind of caravan run by Edensor back in Piney Bluff which can leave once UK is completed, or something like that; another team member probably could clarify if I'm wrong.


Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II.   Fancy link button to Downloads page.
 
CA Forum.  Bugs to be squashed, feedback to be welcomed!

Website at: http://classicadventuresmod.com/
~***~***~***~

When in doubt, lockpick a mudcrab!

Beware the nug conspiracy!


#4 Son of Imoen

Son of Imoen
  • Member
  • 28 posts

Posted 18 January 2013 - 12:26 PM

Thanks. I found Edensor, like you said, but he say's "I can't leave as there is some trouble west of here before the caravan can leave" (or something like it, I can't copy-paste from the dialogue screen). But I finished the Gauntlet quest, if that's the trouble Edessor's referring too it seems like he doesn't acknowledge this as I talked to him when the Gauntlet was already finished? Or is it some other thing that should trigger his being ready to leave?



#5 Son of Imoen

Son of Imoen
  • Member
  • 28 posts

Posted 18 January 2013 - 12:27 PM

Thanks. I found Edensor, like you said, but he say's "I can't leave as there is some trouble west of here before the caravan can leave" (or something like it, I can't copy-paste from the dialogue screen). But I have already finished the Gauntlet quest, if that's the trouble Edessor's referring too. It seems like he doesn't acknowledge this as I talked to him when the Gauntlet was already finished? Or is it some other thing that should trigger his being ready to leave?


Edited by Son of Imoen, 18 January 2013 - 12:27 PM.


#6 Son of Imoen

Son of Imoen
  • Member
  • 28 posts

Posted 18 January 2013 - 01:31 PM

I tested my hypothesis if I could leave with Edensor if I had already applied for the caravan guard job before defeating the Gauntlet, but to no avail.

 

I just found out how to continue, not only should I talk to Edensor, I should talk to Bergon as well and then wait for Icar to talk to me to advance the plot.

 

spoiler:

and Bergon wants to join me!


Edited by Son of Imoen, 18 January 2013 - 01:45 PM.


#7 Meeijn

Meeijn
  • Member
  • 8 posts

Posted 06 February 2014 - 07:30 AM

Hmm, those bugs are leftovers from SOA unfortunately, Suna Seni definitely doesn't have any unique role that I'm aware of.  Odd she's just standing there though. [...]

Had encountered her three times. Once, she was doing exactly as you described. (My evil PC killed her). Next two times she initiated a dialogue (leading to her attacking), seems to be leftover from SoA, too.

The encounter itself is not a bug (especially considere what is written here: http://www.shsforums...8-ca-patch-053a), but I killed her thrice.


Edited by Meeijn, 06 February 2014 - 07:39 AM.

English is not my first language. Please fire some warning shots first.


#8 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 06 February 2014 - 07:55 AM

but I killed her thrice.
I did ones the same 3 times... the thing is, I can see that it's hard to actually make the encounter system as it is, as the BG2 itself had a really bizarre way of going about it...

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#9 Meeijn

Meeijn
  • Member
  • 8 posts

Posted 06 February 2014 - 09:36 AM

the thing is, I can see that it's hard to actually make the encounter system as it is, as the BG2 itself had a really bizarre way of going about it...

Didn't know that.

My apologises to te modders.


English is not my first language. Please fire some warning shots first.