Name: Isra Ghadir
Race: Human
Class: Paladin (Cavalier)
Alignment: Lawful Good
Deity: Sune
Stats:
STR: 16
DEX: 12
CON: 16
INT: 13
WIS: 14
CHR: 17
Total: 88
Introduction:
Isra is a follower of Sune Firehair, the goddess of love, beauty, and passion, and the only chaotic aligned deity to sponsor paladins. As such, she isn't necessarily what you might expect of a paladin. She associates with some of the most mirthful churches in the Realms, so for the most part, she lacks the solemn edge that's so common for the class. She definitely still believes in honor, discipline, and order, but she tends to value the courtly aspects of the code of conduct more highly than the demands of duty. As a result, she's usually pretty willing to ignore harmlessly chaotic behavior (not evil behavior, though).
Compatibility:
Isra is compatible with BGT, Tutu, and BG:EE.
If BG:EE is installed, she does have additional banters with the new NPCs (though don't expect it to be pretty in Dorn's case).
There is no BG2 content at this point, though it is intended in the future.
Background:
Isra is Amnish, most recently from Crimmor, the Caravan Capital of Amn. She's a squire with the Sisters and Brothers of the Ruby Rose, and you can find her in the Nashkel Mines region, trying (with no success whatsoever) to resolve Prism's legal difficulties. Aid her in protecting him from Greywolf, and she'll be happy to help you investigate the mines. Make sure you recruit her before clearing them, however. They pose enough of a threat that she'll be willing to take action first and seek permission later; otherwise she'd feel obligated to return south to her order instead of gallivanting off with strangers.
She won't join the company of an evil PC under any circumstances. She won't be rude about it, but she does have the magic to tell. She also won't stick around if your reputation drops below 6.
Friendship:
Isra will befriend any PC of good or neutral alignment whose reputation is at least 10. The friendship track consists of 13 talks. It begins soon after leaving the Nashkel Mines, and is somewhat (though not entirely) chapter dependent. She has no quests in BG1, though you'll probably see the seeds of issues that will be arising for her in BG2. Isra's got a large and somewhat colorful extended family.
She's not a romance option in BG1. Good-aligned protagonists of any race or gender with 13+ Charisma may start to meet with some interest, but she won't really let it go anywhere. She's young and very conscious of the stereotypes associated with her faith; not reinforcing them is still pretty important to her at this point (though she fails at that sometimes). She is intended to be romanceable in BG2, however.
NPC Interactions:
If you want to choose NPCs by how much they talk, Quayle, Tiax, Faldorn, and Shar-Teel only have one banter a piece. Dorn sort of has one, though it's not exactly a banter. Branwen, Coran, Dynaheir, Imoen, Khalid, and Jaheira all have three (as does Eldoth if Skie is around). Everyone else has two.
She tends to get along with most of the good and neutral aligned folk, though there's a bit of religious tension with Ajantis at times, and Branwen as well (Sune hates Tempus; Tempus doesn't care). Rasaad is probably somewhat interesting from a religious perspective also. She gets along really well with Khalid, though there's some tension with Jaheira. She may be crushing on Dynaheir a little bit, though it's a bit hard to tell. Her relationship with Coran is more than a bit mercurial. She does not like Safana at all, while Safana mostly just finds her amusing.
Edited by Rhaella, 13 January 2013 - 09:54 PM.