Cheers. Porting over 100 animations? That's impressive - are you doing it all by hand or do you have some sort of automated utility?
In fact, more than 200 are on the workshop.... : http://www.shsforums...talian-spanish/
I am working with a Diablo Modder who is updating one of his old modding tools. He accepted to provide new fonctions that allow me to export bmp files paletted (with index 0 and 1 for transparency and shadows), to create shadows that I can modify, and to provide all the frames the same x-y position.
It spared me a lot of time. After, I created the bam files with DLTCEP...
So, porting the Diablo II animations was not very difficult.
Unfortunately, I can't say the same for my Unicorns and the Arcanum ones : this time, another french modder helped me to create a WeiDU setup that can fix the x-y positions of a bam file, using some of your bambatcher code.
Some days, I am dreaming of a really good tool for bam making !