I know next to nothing about the code used in these files but I can read them and get the general idea of what it is doing. Trying to edit some files but I haven't seen an example on how to check for a specific kit when you check for a class. For example a something may say...
IF ~Class(Player1, FIGHTER_ALL)~ THEN [do something to the player that is a fighter]
or something along the lines of...
IF ~ OR(2) !Class(Player1, MONK) !Class(Player1, CLERIC_ALL)~ THEN [do something to the player that is not a monk or a cleric]
My question is how do I specify a kit, like a barbarian, or swashbuckler. Do I change it to THIEF_SWASHBUCKLER, or just SWASHBUCKLER. Is it possible? I am trying to change something to check if the player is any class except for a thief, unless they are a swashbuckler. So it should turn out something like this:
IF ~ OR(2) !Class(Player1, THIEF_ALL) Class(Player1, [insert here what I don't know])~ THEN [do something]
Sorry if this isn't clear. In short, can you specify a kit when checking an npc for a class. If yes, how.
Thank you for your time
edit: sorry about the double post, not sure how that happened... Can a mod delete one of them?
Edited by JustMe, 29 December 2012 - 07:25 PM.