Hi to the guys with some Wei-Fu under their belts.
Just a short question:
Someone has a problem compiling BP-boss scripts here.
I used to have this in my BWS:
Improved fights/scripts need AI=D:BPv180(3|17|18|19|20|21):BPv180(0)
That translates to component 3, 17, ... need 0
Beleg33 told me here, that he believed it would be ok to change this to:
Improved fights/scripts need AI=D:BPv180(3|21):BPv180(0)
Improved Ascension Bosses need Ascension=D:BPv180(17|18|19|20):BPv180(15)
So only 3 and 21 need 0 and others need Ascension.
Can you tell from the post if there's some mistake?
Was Belegs assumption wrong or is he correct? Do I need to change something?
Or do you need the debug from the guy?
Thanks & best regards.
BP/Ascension dependencies
Started by dabus, Dec 28 2012 08:00 AM
2 replies to this topic
#1
Posted 28 December 2012 - 08:00 AM
THINK! - It's not illegal.
#2
Posted 28 December 2012 - 05:19 PM
Don't waste the time on debug files---yet. I'm rebuilding the entire mod so majorly, you won't even recognize it when I'm done. Don't even want to look at bug reports of yesteryear, or the ancient tp2 code, right now. It will detract from my real purpose---of making them obsolete for everybody. Maybe I can do printouts of it later, and wallpaper my room?
Now the bad news: there will be ten times the capacity for missing resource errors as now, in the new version. It happens when you take a "lump sum" mod of this magnaminity and try to minimalize it for those that like things....minimalized,categorized,subdivided,subjugated and/or corralled. After all, mortals make mistakes, you know....
BP-Ascension will work slightly differently than now. There will be one dependency for it. I have the DS package as a core, with a few BP additions. Same DS package that SCS/II installs, and several other mods as well. This keeps things up front and honest, across the board. And compatible to a fault. Makes sorting it all out a living hell, for me at least.
You the end user might find it pretty nifty, by contrast. Every other component is optional and standalone, save possibly those Ascension Improved bits (I'll check on it when I get there)--and I'm at over 60 options right now. All options split from the old BP megacore.
Now the bad news: there will be ten times the capacity for missing resource errors as now, in the new version. It happens when you take a "lump sum" mod of this magnaminity and try to minimalize it for those that like things....minimalized,categorized,subdivided,subjugated and/or corralled. After all, mortals make mistakes, you know....
BP-Ascension will work slightly differently than now. There will be one dependency for it. I have the DS package as a core, with a few BP additions. Same DS package that SCS/II installs, and several other mods as well. This keeps things up front and honest, across the board. And compatible to a fault. Makes sorting it all out a living hell, for me at least.
You the end user might find it pretty nifty, by contrast. Every other component is optional and standalone, save possibly those Ascension Improved bits (I'll check on it when I get there)--and I'm at over 60 options right now. All options split from the old BP megacore.
#3
Posted 28 December 2012 - 11:07 PM
Thanks, I will be patient and wait for the new version. I'll start from a smaller collection of mods and see how BWS works with them. If I get the game up and running, it'll slake my thirst.