Thanks, everyone!! And Lava, too, for interceding on my behalf with all the comments; he's much better at it than I am. I would prefer to just paint in my cave and never leave, except when I throw things at him to take care of -- I can't believe he puts up with me, but I love him!!
(Yes, I do spend a lot more time on dA... but let's just say my painting skills are leveled up far higher than my socialization ones; I'm horrible about replies everywhere. ^^; )
@raixe : Thank you!! To answer your question, I think it was partly because we overwrote the selection of portraits that were included in the original game, so we had a substitute to match with each one of them--and I'm no expert, but I think it is a lot more difficult to create extra portrait spots in there that did not exist in the original code. And the other part is, I have added all of those since the initial release, and I thought that a .zip was a better alternative than forcing Lava to rewrite the code/update the mod every time I doodled something. Because as you can see, it's turned out to be quite a bit!
@prune1 : Thanks! I had a lot of fun with those, haha... if it wasn't exactly like starting the entire project over from scratch, I would love to do that; I'm just not sure if I could commit to that again... or if I can figure out that many different ways to draw drow uniquely, lol... not to mention the difficulties from the player's perspective, trying to remember who is who... xD And I imagine coding would be a nightmare... but it's still a fun idea. ^^
@Galsic--yes! including some ToB smaller ones for non-joinable NPCs. And whew, it was a lot of work! But it's been long enough, now, that I forgot how much, honestly. xD But I can say for sure, I would never have been able to follow through with it all without Lava's encouragement and support. I mean, obviously there wouldn't be a mod without him, but the portrait package would have likely stayed at its initial ten-or-so characters.
SO YAY BIG HUGS + THANK-YOUS FOR EVERYONE!!
Edited by artastrophe, 02 April 2013 - 07:11 PM.