Jump to content


Photo

Lack of experience for "Undead Destroyed" in mega mod installa


  • Please log in to reply
6 replies to this topic

#1 rbx4

rbx4
  • Member
  • 40 posts

Posted 24 December 2012 - 06:47 PM

edit: reported in the TobEx forums here: http://www.shsforums...oken-mesdieeff/

One might notice lately that with recent installations you won't get xp when an item such as Mace of Disruption destroys undead. It also causes the Undead Destroyed effect to occur 100% of the time without requiring the target to fail a save. This has the potential to break the game, as for instance in Chapter 3 one can use the Mace to absolutely destroy Bodhi with 1 hit, such that she does not get to escape. This sort of thing shouldn't occur in a standard mod.

I've been trying to track down the root of this problem lately. If one exports blun12.itm from an unmodded bg2 into the override of the mega modded bg2, it continues to exhibit this problem in new games. This makes it difficult for me to track down the real problem. Also exporting mesdie.eff and die.eff from umodded bg2 does not change anything.

There was an idea that bg2fixpack could be causing this because it includes changes to the Maces of Disruption, this did not prove true. The Maces work fine with only bg2fixpack installed.

So far I haven't figured out which mod is causing this problem, but I'll let people know when I do. It certainly seems odd to modify the items in this way, essentially making them into an enhanced Ctrl-Y for undead. Here's weidu.log

Spoiler


Edited by rbx4, 29 December 2012 - 08:36 AM.


#2 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 25 December 2012 - 02:34 AM

Well, the lack of experience is the sign that the creature dies because the creature itself has wrong value somewhere in it's statistics. Level drain effect is a good example, if the creature goes below 1, it dies -instantly.

To know what mods effect the blun12.itm, you only need to --change-log the file and follow up the procedure said in the answer...

Deactivated account. The user today is known as The Imp.


#3 Ikki

Ikki
  • Validating
  • 123 posts

Posted 25 December 2012 - 05:40 AM

If one exports blun12.itm from an unmodded bg2 into the override of the mega modded bg2, it continues to exhibit this problem in new games. Also exporting mesdie.eff and die.eff from umodded bg2 does not change anything


It may be related to ToBEx, particularly to the component "Use EFF File Fix"
If so, it would be worth reporting that to the ToBEx forum

#4 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 25 December 2012 - 06:56 AM

Easy way to check if ToBEx is indeed the culprit btw :)

1. Rename ToBEx.dll in your BGII folder to something else
2. Run BGMain.exe to start the game without ToBEx
3. Rename the DLL back when you want ToBEx back :D

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#5 rbx4

rbx4
  • Member
  • 40 posts

Posted 25 December 2012 - 11:36 AM

Thanks everyone! It does appear to be due to TobEx. Renaming the dll resulted in a perfectly appropriate blun12 behavior. I will report this in that forum.

edit--Confirmed: re-enabled TobEx and changed Use EFF File Fix to 0 inside TobExCore.ini . This results in a properly working set of items related to undead destruction. Changing it back to 1 results in the broken behavior again.

Edited by rbx4, 25 December 2012 - 12:09 PM.


#6 Azazello

Azazello

    The Anti-Spammer

  • Staff
  • 1912 posts

Posted 29 December 2012 - 02:50 AM

You should add the link to your report in the Tobex forum into your original post, up top.

 

The 'Use EFF File Fix' is apparently needed for several other Tobex settings, so it'll be important to see how & when this gets resolved.



#7 rbx4

rbx4
  • Member
  • 40 posts

Posted 29 December 2012 - 08:39 AM

Done...in that thread, I speculated that it might be breaking mesdie.eff, but possibly it's breaking die.eff instead? I'm no expert on that, but hopefully it's resolved soon. Other instant-kill items, such as Crom Faeyr, were not broken, but they use different effects.