Is it possible possible to do this?
#1
Posted 19 December 2012 - 07:23 AM
I mean I know the game puts you at the level your chosen class is at 89000, but I was wondering if there was way to alter that and make it so you start at a lower level.
Thanks in advance!
#2
Posted 19 December 2012 - 09:32 AM
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
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___________Old pen and paper modules of the 70s and 80s.___________
#3
Posted 19 December 2012 - 10:20 AM
Edit: Ups, I still have it attached here(the xppatch.rar)... among other places.
And the BGT has the same feature as does the EasyTutu. Though those are the BG1 in BG2 mods, which reguire the original game and all so...
Hmm, why are you asking this Black Wiizard ?
Edited by Jarno Mikkola, 19 December 2012 - 10:32 AM.
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#4 -Guest-
Posted 19 December 2012 - 02:27 PM
There are mods that do this, but I believe it requires hacking the EXE. I don't remember if ToBEx has externalized this or not... If you are wanting the WeiDU code to do this, I can probably dig up how the Classic Adventures mod does it.
I would preffer not messing with the EXE, but if there is a way to do it through scripting I'd very much like to know what it is.
@Jarno
It's for a project I'm working on.
#5
Posted 19 December 2012 - 05:36 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#6
Posted 19 December 2012 - 09:58 PM
Erhm, does that actually work ? ... as you intent to, cause if we assume we assume to use the BG2 as the base and don't fix the .exe, the script gets applied after character creation, so when the new game begins, if the intended XP level is lower than the 89 000xp, the character is already at the highest level that amount allows for them.... yes, the game then applies the character the current XP ... but it only results into a huge cap between the start and the first actual level up... little like the dualing if you intent to get the best benefits out of it (without using the bigg's dual class tweak in the which ever mod it was).Easiest way is to mod the starting area script to set the experience (ar0602.bcs).
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#7
Posted 20 December 2012 - 01:41 AM
Easiest way is to mod the starting area script to set the experience (ar0602.bcs).
Yeah, sorry, but I'm not really seeing how that would work either. I mean character creation comes BEFORE the game actually begins and you enter the starting area.
Edited by Black Wizard, 20 December 2012 - 01:41 AM.
#8
Posted 20 December 2012 - 11:53 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#9
Posted 20 December 2012 - 12:08 PM
But there's still the fact that the character creation is made to set level Player Character ... it's different with NPCs yeah... but.Oh, you want to change the actual starting level for character definition and whatnot. Then I guess Sam.'s approach may be best if CA does that, as Tutu does and I think at least one megamod - Check the Bodies or something? But you could also do it after the fact by applying a spell that does opcode #96 (0x060) Stat: Level Change and or the scripting action AddXpObject() which is what Level 1 NPCs uses to match joinable NPCs closer to the PC's level.
The megamod you talk about is clearly the BGT.
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#10
Posted 20 December 2012 - 01:50 PM
Edited by Black Wizard, 20 December 2012 - 02:36 PM.
#11
Posted 01 January 2013 - 04:43 PM
Can't you just use a ShadowKeeper tool to just set your level and experience and those of any NPC that joins your party?
#12
Posted 01 January 2013 - 10:59 PM
Can't you just use a ShadowKeeper tool to just set your level and experience and those of any NPC that joins your party?Well, if the purpose is to make a mod that allows you to start in a new location(not in the Irenicus prison in BG2:SoA) then not really as the Player Character needs to be modified as well. And that needs the BGMain.exe modifying... unless you want to add to the XP sum(89000), as then it's easy.
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