Any plans to make this compatible with BGEE v1.3?
Clearly not, as you might as well make it strait to EE v2.0 ... that will be released at some point of today. +72 hours. What ever..
The .tp2 needs to get the weidu.exe's new kit specific code for EE to each of the kits, it starts from the "LAF fl#add_kit_ee" line.
What needs to be done for this? Specifically?...
You make a copy of this file, with a .tpa -file name, put it in the mod folder*, edit the line number 228 so it's this:
ACTION_IF GAME_IS ~bgee bg2ee iwdee eet~ BEGIN
...to make it compatible with SoD and EET,
Edit note: The v23900 doesn't contain the sod tag yet... so we need to wait on that.
and then you utilize the function in each of the kits, by first including the function:
INCLUDE ~kitmodfolder/fl#add_kit_ee.tpa~
The "kitmodfolder" is of course the file path to the .tpa you saved*.
And then use that in each of the kits installs. I can't access to the .tp2 file now, so I won't write the code...
Edited by The Imp, 30 March 2016 - 01:19 PM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.