And about Vanilla... we eat it in deserts!
Hehe... Ok, I have translated like "a game without any mod", I hope you like it!
If you need something, please, shout!
¡Nos Vemos!
Posted 23 December 2012 - 05:26 PM
Posted 24 December 2012 - 02:02 AM
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
Posted 24 December 2012 - 02:38 AM
please // comment russian lang only for BGEE. bg1, bg2 and BGT are ok.
for bg1, bg2 and bgt we must use cp-1251, not unicode?
Edited by horred the plague, 24 December 2012 - 02:42 AM.
Posted 24 December 2012 - 03:26 AM
Russian language option in setup - 1 lang or 2 lang options (bg vanila and bgee)?I'l have to figure out how to actually "do" that. This is my very first multi-game installer...
If I can't figure it out, I'll include Russian for both, but with a note?
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
Posted 24 December 2012 - 06:41 AM
Posted 24 December 2012 - 07:57 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 24 December 2012 - 08:14 AM
Sorry if I intrude but this was the only active BPSeries thread in the page
This issue relates to the BGII:ToB version though, so if you could kindly take a look
Posted 24 December 2012 - 12:19 PM
0.3024 Huge update; package now works with BG2:ToB and BGEE
----Special UTF-8 encoded TRA files for BGEE (thanks to Isaya for research)
----Detects game install and assigns proper script code and ansi/utf-8 tra file as needed
----BG2 content contains BG2 items and HLA's in addition to BG1/BGEE content
Brand-new "civilized" weidu installer complete with library files for functions
----The shocking part is that I did it myself
----Even more shocking? It works!!!
Made it back to Detectable Spells package; working perfectly
---- Special thanks to GeN1E for putting up w/ my swearing while sorting it all out
---- Integrated BPSeries extra content in proper DS fashion
---- Made allowances to DS content for new BGEE entries (Blackguard innates)
---- Properly converted BPSeries cloud detection to DS standards
More major fixes to healing system
----Now a second "clone" script provided for a secondary party healer. Secondary healer
has a short 1-round (6 second) delay before administering spells.
----Poison-curing and other ill effects removed from system (only handles HP healing spells)
----Potion use and potion-tossing removed from healer system
(still pulses a short delay shout/global to try & help fight duplication)
----Self-healing checks for HEALER toggle, applies no penalties if not set to on
----Even all this is still not perfect. Sometimes party members still get double-healed.
I don't think there is a perfect answer w/in IE scripting limits. Will keep juggling ideas about...
Reworked and simplified final attack blocks in all scripts
----Added more variation in melee/missile weapon selection. Rate varies by class/script
----Fighters more likely to charge w/ sword, followed by clerics, rogues, mage/bards, and archers
----Melee/Missile toggle still weighs heavily on choices. This covers special conditions
(e.g., 2 or more enemies close, or taking melee damage)
----Those using missile weapons will try to back away from melee combat
Backstabbing code cleaned and bug-fixed
----FIX: Located bug where stealthed thieves would backstab innocents outside of combat
Added missing support for Undead turning to BP-Multi and BP-Range
Cleaned up some remaining TLK entries from early non-weidu BGEE version (funny-looking)
Added new GAME-FIX subcomponents:
----FIX: STATE_DISEASED is broken in BG2 and BGEE. Now uses STATS.ids #134
Modders: See bpseries/lib/bg.tph file for details on values
----This fix is both compatible with and can support aTweaks diseases including Mummy Rot
----FIX: "Wyvern Mages"---In BG2 and now BGEE Wyverns and some farm animals like cows
and chickens were set to be class Mage. This wreaked havoc on an AI system geared at
targetting enemy mages. Too many chickens have been Silenced by my party priests
over the years, this needed to change. Nor did I want to have to leave an extra line of
code in every spellcasting block of every script--e.g. !Race(NearestEnemyOf(Myself),WYVERN).
----FIX: Enchanted Weapons (sorta): BGEE left enchantment value at zero on many in-game
magic weapons (e.g., the old trusty +1 longsword) &/or forgot to set the Magical flag.
As a result, you could not hurt a being protected from normal weapons w/ a +1 sword.
A proper fix in in the works at Beamdog, so I did this crude patch for now. All it does is
check each weapon for Enchantment Value (Ench.) vs their THACO bonus value. IF Ench. is 0
and there's a positive, THAC0 bonus, Ench. is set to equal THAC0 bonus (e.g., it makes your
+1 longsword into a +1 longsword w/ Ench. = 1 instead of Ench. = 0). It also makes sure the
Magical flag is checked off. w/o this your +1 sword could break in the Iron Crisis e.g.
Reworked the final (close-range/melee) targetting sequence so that Last Hitter takes precedence
over LastAttacker of Myself. Also added a STATE_CHARMED check. Also added check for
all party members for assisted-shout targetting instead just a single ([PC]) check.
A very intense round of general script-cleaning, typo-fixing, reorganization, streamlining, etc etc
P.S: Quick hotfix v0.3025 uploaded. It seems BGEE doesn't like UTF-8 in English, only ANSI (lexor errors...sometimes...other times it works). I simply replaced sometimes-broken UTF file, w/ usually-working ANSI file, and...tada!
Edited by horred the plague, 24 December 2012 - 12:54 PM.
Posted 25 December 2012 - 07:06 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 25 December 2012 - 09:10 AM
Posted 25 December 2012 - 09:59 AM
Posted 25 December 2012 - 01:46 PM
Posted 25 December 2012 - 02:33 PM
LOAD_TRA ~bpseries/language/%LANGUAGE%/Setup.tra~immediately after the two COPY to overwrite Setup.tra in the tests for BGEE and BG II.
Posted 25 December 2012 - 04:54 PM
Posted 25 December 2012 - 05:03 PM
I installed v0.3026 and after doing so noticed that I cannot equip and/or move/remove Rashad's Talon +2. Same thing goes for the Wakizashi +1. I had a backup of my installation and after reverting I was able to interact with those two weapons again.
Posted 25 December 2012 - 05:04 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
Posted 25 December 2012 - 05:28 PM
v0.3027 Fix for international TRA files, thanks to Isaya. Still a far stretch away, but doing our best
More fixes to the secondary healer system. It actually looks like it's (mostly) working at last *holds final judgement*
More fixes to the cloud detection (fleeing) system. Derived some more constant targets
to RunAwayFrom()
More fixes to the final targetting/attack blocks, some of it in hotfix 0.3025
A bit of general script cleanup, mostly on the BGEE side this time
Edited by horred the plague, 25 December 2012 - 05:32 PM.
Posted 25 December 2012 - 08:29 PM
Posted 26 December 2012 - 06:48 AM
Posted 26 December 2012 - 07:27 AM
Edited by Isaya, 26 December 2012 - 07:27 AM.