<p>Can a mod change the title of this topic to "Classic gameplay <span style="font-size:24px;"><strong>window</strong></span> for
BG:
EE", the S is a typo, I never had any intention to reskin rest of the interface. And please drop the "1.0".</p><p> </p><p> </p><p> </p><p>I don't know what the
BGEE team meant by saying that gui is now "completely unhardcoded and easier to mod" but doing what I did, reskining (and repositioning) the interface works the same way it did before. It doesn't require any extraordinary skills or knowledge, but it requires lots of time and lots of work - tedious, repeating, boring and often very frustrating work.</p><p>Creating new graphic is the easier, pleasant and satisfying part of the job. Converting those graphics to mos and especially bam files is the frustrating part. Bamworkshop 2 is bugged as hell and working with it can cause you some suicidal thoughts.
DLTCEP is a decent tool (for gui editing, for many other things its great), but doesn't have all the functionality you need and occasionally it can bug something too.</p><p>Modifying CHU files is as exciting as creating a spreadsheet in the excel - lots of numbers, calculating positions and dimensions. The math is easy but there are about 20 chu files to edit, some can have up to 30 windows, a window can have up to 60 elements, and an element may have up to 10 fields you need to change. Sometimes there is no easy way of telling what is the purpose of a specific window or an element, so you have to edit them, reposition or paint something over a bam or mos file, load the game and try to find where the edited element is.</p><p> </p><p>So no, I don't have any intentions to restore the whole UI.</p><p> </p><p>Making this skin I've noticed that the new UI reuse the same graphical files more often the old one. For example in the original game a different mos file is used when player loots a container, reforms the party, for the ui element that pops when the protagonist dies, for the minimized/maximized (and the middle option) chat box. And this is times 3, cause each supported resolution (640x480, 800x60, 1024x768) had separate files, but in
BGEE all those windows reuse just a few files (this is also why the texture "jumps" up or down when you minimize/maximize the chatbox). Without this change it would take me few more days to finish this mod. If this is what they meant saying that GUI is easier to mod then they were telling the truth, but I'm afraid other UI elements in the game are not so "susceptible" to this trick.</p>