2. This way made, only works in the original BG2... cause I didn't upload files nore made this one to be EE compatible. Cause it needs .tra file, special encoded files and PLAH PLAH PLAH.
And because of EET, you'll want to PLAH PLAH PLAH.
Any one is free to use this as a base for what ever they wish to do with it, AND make a EE compatible version of this if they have the skills for that, and upload their work.. just switch the mod author name.
1. how does one install such a soundset - copy it to the override folder
1. Download and install the original mod.
2. Download the above archive.
3. Extract the "Adrian_Soundset" folder into the game folder.
4. Make a new .txt file.
5. Edit the .txt file with Notepad, copy paste this code into it:
BACKUP ~Adrian_Soundset/backup~
AUTHOR ~The Imp, the one to blame all your delusions for if this does not work~
VERSION ~v0.02~
BEGIN ~Adrian audio & original class~ //I didnt even check what it was
COPY ~Adrian_Soundset~ override
COPY ~adrian/creatures/rh#adr.cre~ ~override/rh#adr.cre~
SAY NAME1 ~Adrian~
SAY NAME2 ~Adrian~
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO ~When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches.~
SAY MORALE ~Oh, I don't think so.~ [rh#ad1]
SAY HAPPY ~I must admit, this is rather effective.~ [rh#ad2]
SAY UNHAPPY_ANNOYED ~Well, we certainly know how to waste our time.~ [rh#ad3]
SAY UNHAPPY_SERIOUS ~Is this sort of nonsense really necessary?~ [rh#ad4]
SAY LEADER ~Oh, I don't mind this at all.~ [rh#ad5]
SAY TIRED ~What is this, a Thayvian plantation? Couldn't we find an inn?~[rh#ad6]
SAY BORED ~If I'm drunk again by the time you decide to do something, you've only yourself to blame.~ [rh#ad7]
SAY DAMAGE ~Damn!~ [rh#ad8]
SAY DYING ~No... not like this...~ [rh#ad9]
SAY HURT ~Where's a damn cleric when I need one?~ [rh#ad10]
SAY AREA_FOREST ~It's not exactly Cormanthor, is it?~ [rh#ad11]
SAY AREA_CITY ~Ah, the sights and smells of the city... I could do without the latter.~ [rh#ad12]
SAY AREA_DUNGEON ~Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us.~ [rh#ad13]
SAY AREA_DAY ~A lovely day, isn't it? Shame about the locale.~ [rh#ad14]
SAY AREA_NIGHT ~Mmm... the sun sets, and the day truly begins.~ [rh#ad15]
SAY CRITICAL_HIT ~That should just about finish this.~ [rh#ad16]
SAY CRITICAL_MISS ~Dammit!~ [rh#ad17]
SAY TARGET_IMMUNE ~Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch.~ [rh#ad18]
SAY INVENTORY_FULL ~I'm a mage, not a pack mule.~ [rh#ad19]
SAY SPELL_DISRUPTED ~Some cover over here, if you don't mind...~ [rh#ad20]
SAY SET_A_TRAP ~This is sure to be entertaining.~ [rh#ad21]
SAY HIDDEN_IN_SHADOWS ~It's not quite invisibility, but I suppose it'll do.~ [rh#ad22]
SAY PICKED_POCKET ~Well, what have we here?~ [rh#ad23]
SAY BATTLE_CRY1 ~To the Abyss with you!~ [rh#ad24]
SAY BATTLE_CRY2 ~No mercy for scum like this!~ [rh#ad25]
SAY BATTLE_CRY3 ~Die, already!~ [rh#ad26]
SAY BATTLE_CRY4 ~I can already count the gold.~ [rh#ad27]
SAY BATTLE_CRY5 ~Don't even bother to run.~ [rh#ad28]
SAY SELECT_COMMON1 ~Yes?~ [rh#ad29]
SAY SELECT_COMMON2 ~What is it?~ [rh#ad30]
SAY SELECT_COMMON3 ~Speak up.~ [rh#ad31]
SAY SELECT_COMMON4 ~What now?~ [rh#ad32]
SAY SELECT_COMMON5 ~Spit it out already.~ [rh#ad33]
SAY SELECT_COMMON6 ~Hmm?~ [rh#ad34]
SAY SELECT_ACTION1 ~Certainly.~ [rh#ad35]
SAY SELECT_ACTION2 ~Of course.~ [rh#ad36]
SAY SELECT_ACTION3 ~If you insist. And you always do, don't you?~ [rh#ad37]
SAY SELECT_ACTION4 ~A waste of a mage's talents, if you ask me.~ [rh#ad38]
SAY SELECT_ACTION5 ~Yes, yes, yes. I'm working on it.~ [rh#ad39]
SAY SELECT_ACTION6 ~Oh, not this again.~ [rh#ad40]
SAY SELECT_ACTION7 ~You can do better than that.~ [rh#ad41]
SAY SELECT_RARE1 ~Go point that thing at someone else.~ [rh#ad42]
SAY SELECT_RARE2 ~Well, you do have a way with words, don't you?~ [rh#ad43]
~adrian/creatures/rh#adr25.cre~ ~override/rh#adr25.cre~
SAY NAME1 ~Adrian~
SAY NAME2 ~Adrian~
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO ~When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches.~
SAY MORALE ~Oh, I don't think so.~ [rh#ad1]
SAY HAPPY ~I must admit, this is rather effective.~ [rh#ad2]
SAY UNHAPPY_ANNOYED ~Well, we certainly know how to waste our time.~ [rh#ad3]
SAY UNHAPPY_SERIOUS ~Is this sort of nonsense really necessary?~ [rh#ad4]
SAY LEADER ~Oh, I don't mind this at all.~ [rh#ad5]
SAY TIRED ~What is this, a Thayvian plantation? Couldn't we find an inn?~[rh#ad6]
SAY BORED ~If I'm drunk again by the time you decide to do something, you've only yourself to blame.~ [rh#ad7]
SAY DAMAGE ~Damn!~ [rh#ad8]
SAY DYING ~No... not like this...~ [rh#ad9]
SAY HURT ~Where's a damn cleric when I need one?~ [rh#ad10]
SAY AREA_FOREST ~It's not exactly Cormanthor, is it?~ [rh#ad11]
SAY AREA_CITY ~Ah, the sights and smells of the city... I could do without the latter.~ [rh#ad12]
SAY AREA_DUNGEON ~Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us.~ [rh#ad13]
SAY AREA_DAY ~A lovely day, isn't it? Shame about the locale.~ [rh#ad14]
SAY AREA_NIGHT ~Mmm... the sun sets, and the day truly begins.~ [rh#ad15]
SAY CRITICAL_HIT ~That should just about finish this.~ [rh#ad16]
SAY CRITICAL_MISS ~Dammit!~ [rh#ad17]
SAY TARGET_IMMUNE ~Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch.~ [rh#ad18]
SAY INVENTORY_FULL ~I'm a mage, not a pack mule.~ [rh#ad19]
SAY SPELL_DISRUPTED ~Some cover over here, if you don't mind...~ [rh#ad20]
SAY SET_A_TRAP ~This is sure to be entertaining.~ [rh#ad21]
SAY HIDDEN_IN_SHADOWS ~It's not quite invisibility, but I suppose it'll do.~ [rh#ad22]
SAY PICKED_POCKET ~Well, what have we here?~ [rh#ad23]
SAY BATTLE_CRY1 ~To the Abyss with you!~ [rh#ad24]
SAY BATTLE_CRY2 ~No mercy for scum like this!~ [rh#ad25]
SAY BATTLE_CRY3 ~Die, already!~ [rh#ad26]
SAY BATTLE_CRY4 ~I can already count the gold.~ [rh#ad27]
SAY BATTLE_CRY5 ~Don't even bother to run.~ [rh#ad28]
SAY SELECT_COMMON1 ~Yes?~ [rh#ad29]
SAY SELECT_COMMON2 ~What is it?~ [rh#ad30]
SAY SELECT_COMMON3 ~Speak up.~ [rh#ad31]
SAY SELECT_COMMON4 ~What now?~ [rh#ad32]
SAY SELECT_COMMON5 ~Spit it out already.~ [rh#ad33]
SAY SELECT_COMMON6 ~Hmm?~ [rh#ad34]
SAY SELECT_ACTION1 ~Certainly.~ [rh#ad35]
SAY SELECT_ACTION2 ~Of course.~ [rh#ad36]
SAY SELECT_ACTION3 ~If you insist. And you always do, don't you?~ [rh#ad37]
SAY SELECT_ACTION4 ~A waste of a mage's talents, if you ask me.~ [rh#ad38]
SAY SELECT_ACTION5 ~Yes, yes, yes. I'm working on it.~ [rh#ad39]
SAY SELECT_ACTION6 ~Oh, not this again.~ [rh#ad40]
SAY SELECT_ACTION7 ~You can do better than that.~ [rh#ad41]
SAY SELECT_RARE1 ~Go point that thing at someone else.~ [rh#ad42]
SAY SELECT_RARE2 ~Well, you do have a way with words, don't you?~ [rh#ad43]
BEGIN ~Adrian audio & Cleric/Mage class~
COPY ~Adrian_Soundset~ override
COPY ~adrian/creatures/rh#adr1.cre~ ~override/rh#adr.cre~
SAY NAME1 ~Adrian~
SAY NAME2 ~Adrian~
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO ~When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches.~
SAY MORALE ~Oh, I don't think so.~ [rh#ad1]
SAY HAPPY ~I must admit, this is rather effective.~ [rh#ad2]
SAY UNHAPPY_ANNOYED ~Well, we certainly know how to waste our time.~ [rh#ad3]
SAY UNHAPPY_SERIOUS ~Is this sort of nonsense really necessary?~ [rh#ad4]
SAY LEADER ~Oh, I don't mind this at all.~ [rh#ad5]
SAY TIRED ~What is this, a Thayvian plantation? Couldn't we find an inn?~[rh#ad6]
SAY BORED ~If I'm drunk again by the time you decide to do something, you've only yourself to blame.~ [rh#ad7]
SAY DAMAGE ~Damn!~ [rh#ad8]
SAY DYING ~No... not like this...~ [rh#ad9]
SAY HURT ~Where's a damn cleric when I need one?~ [rh#ad10]
SAY AREA_FOREST ~It's not exactly Cormanthor, is it?~ [rh#ad11]
SAY AREA_CITY ~Ah, the sights and smells of the city... I could do without the latter.~ [rh#ad12]
SAY AREA_DUNGEON ~Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us.~ [rh#ad13]
SAY AREA_DAY ~A lovely day, isn't it? Shame about the locale.~ [rh#ad14]
SAY AREA_NIGHT ~Mmm... the sun sets, and the day truly begins.~ [rh#ad15]
SAY CRITICAL_HIT ~That should just about finish this.~ [rh#ad16]
SAY CRITICAL_MISS ~Dammit!~ [rh#ad17]
SAY TARGET_IMMUNE ~Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch.~ [rh#ad18]
SAY INVENTORY_FULL ~I'm a mage, not a pack mule.~ [rh#ad19]
SAY SPELL_DISRUPTED ~Some cover over here, if you don't mind...~ [rh#ad20]
SAY SET_A_TRAP ~This is sure to be entertaining.~ [rh#ad21]
SAY HIDDEN_IN_SHADOWS ~It's not quite invisibility, but I suppose it'll do.~ [rh#ad22]
SAY PICKED_POCKET ~Well, what have we here?~ [rh#ad23]
SAY BATTLE_CRY1 ~To the Abyss with you!~ [rh#ad24]
SAY BATTLE_CRY2 ~No mercy for scum like this!~ [rh#ad25]
SAY BATTLE_CRY3 ~Die, already!~ [rh#ad26]
SAY BATTLE_CRY4 ~I can already count the gold.~ [rh#ad27]
SAY BATTLE_CRY5 ~Don't even bother to run.~ [rh#ad28]
SAY SELECT_COMMON1 ~Yes?~ [rh#ad29]
SAY SELECT_COMMON2 ~What is it?~ [rh#ad30]
SAY SELECT_COMMON3 ~Speak up.~ [rh#ad31]
SAY SELECT_COMMON4 ~What now?~ [rh#ad32]
SAY SELECT_COMMON5 ~Spit it out already.~ [rh#ad33]
SAY SELECT_COMMON6 ~Hmm?~ [rh#ad34]
SAY SELECT_ACTION1 ~Certainly.~ [rh#ad35]
SAY SELECT_ACTION2 ~Of course.~ [rh#ad36]
SAY SELECT_ACTION3 ~If you insist. And you always do, don't you?~ [rh#ad37]
SAY SELECT_ACTION4 ~A waste of a mage's talents, if you ask me.~ [rh#ad38]
SAY SELECT_ACTION5 ~Yes, yes, yes. I'm working on it.~ [rh#ad39]
SAY SELECT_ACTION6 ~Oh, not this again.~ [rh#ad40]
SAY SELECT_ACTION7 ~You can do better than that.~ [rh#ad41]
SAY SELECT_RARE1 ~Go point that thing at someone else.~ [rh#ad42]
SAY SELECT_RARE2 ~Well, you do have a way with words, don't you?~ [rh#ad43]
~adrian/creatures/rh#ad25c.cre~ ~override/rh#adr25.cre~
SAY NAME1 ~Adrian~
SAY NAME2 ~Adrian~
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO ~When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches.~
SAY MORALE ~Oh, I don't think so.~ [rh#ad1]
SAY HAPPY ~I must admit, this is rather effective.~ [rh#ad2]
SAY UNHAPPY_ANNOYED ~Well, we certainly know how to waste our time.~ [rh#ad3]
SAY UNHAPPY_SERIOUS ~Is this sort of nonsense really necessary?~ [rh#ad4]
SAY LEADER ~Oh, I don't mind this at all.~ [rh#ad5]
SAY TIRED ~What is this, a Thayvian plantation? Couldn't we find an inn?~[rh#ad6]
SAY BORED ~If I'm drunk again by the time you decide to do something, you've only yourself to blame.~ [rh#ad7]
SAY DAMAGE ~Damn!~ [rh#ad8]
SAY DYING ~No... not like this...~ [rh#ad9]
SAY HURT ~Where's a damn cleric when I need one?~ [rh#ad10]
SAY AREA_FOREST ~It's not exactly Cormanthor, is it?~ [rh#ad11]
SAY AREA_CITY ~Ah, the sights and smells of the city... I could do without the latter.~ [rh#ad12]
SAY AREA_DUNGEON ~Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us.~ [rh#ad13]
SAY AREA_DAY ~A lovely day, isn't it? Shame about the locale.~ [rh#ad14]
SAY AREA_NIGHT ~Mmm... the sun sets, and the day truly begins.~ [rh#ad15]
SAY CRITICAL_HIT ~That should just about finish this.~ [rh#ad16]
SAY CRITICAL_MISS ~Dammit!~ [rh#ad17]
SAY TARGET_IMMUNE ~Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch.~ [rh#ad18]
SAY INVENTORY_FULL ~I'm a mage, not a pack mule.~ [rh#ad19]
SAY SPELL_DISRUPTED ~Some cover over here, if you don't mind...~ [rh#ad20]
SAY SET_A_TRAP ~This is sure to be entertaining.~ [rh#ad21]
SAY HIDDEN_IN_SHADOWS ~It's not quite invisibility, but I suppose it'll do.~ [rh#ad22]
SAY PICKED_POCKET ~Well, what have we here?~ [rh#ad23]
SAY BATTLE_CRY1 ~To the Abyss with you!~ [rh#ad24]
SAY BATTLE_CRY2 ~No mercy for scum like this!~ [rh#ad25]
SAY BATTLE_CRY3 ~Die, already!~ [rh#ad26]
SAY BATTLE_CRY4 ~I can already count the gold.~ [rh#ad27]
SAY BATTLE_CRY5 ~Don't even bother to run.~ [rh#ad28]
SAY SELECT_COMMON1 ~Yes?~ [rh#ad29]
SAY SELECT_COMMON2 ~What is it?~ [rh#ad30]
SAY SELECT_COMMON3 ~Speak up.~ [rh#ad31]
SAY SELECT_COMMON4 ~What now?~ [rh#ad32]
SAY SELECT_COMMON5 ~Spit it out already.~ [rh#ad33]
SAY SELECT_COMMON6 ~Hmm?~ [rh#ad34]
SAY SELECT_ACTION1 ~Certainly.~ [rh#ad35]
SAY SELECT_ACTION2 ~Of course.~ [rh#ad36]
SAY SELECT_ACTION3 ~If you insist. And you always do, don't you?~ [rh#ad37]
SAY SELECT_ACTION4 ~A waste of a mage's talents, if you ask me.~ [rh#ad38]
SAY SELECT_ACTION5 ~Yes, yes, yes. I'm working on it.~ [rh#ad39]
SAY SELECT_ACTION6 ~Oh, not this again.~ [rh#ad40]
SAY SELECT_ACTION7 ~You can do better than that.~ [rh#ad41]
SAY SELECT_RARE1 ~Go point that thing at someone else.~ [rh#ad42]
SAY SELECT_RARE2 ~Well, you do have a way with words, don't you?~ [rh#ad43]
BEGIN ~Adrian audio & Mage/Thief class~
COPY ~Adrian_Soundset~ override
COPY ~adrian/creatures/rh#adr2.cre~ ~override/rh#adr.cre~
SAY NAME1 ~Adrian~
SAY NAME2 ~Adrian~
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO ~When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches.~
SAY MORALE ~Oh, I don't think so.~ [rh#ad1]
SAY HAPPY ~I must admit, this is rather effective.~ [rh#ad2]
SAY UNHAPPY_ANNOYED ~Well, we certainly know how to waste our time.~ [rh#ad3]
SAY UNHAPPY_SERIOUS ~Is this sort of nonsense really necessary?~ [rh#ad4]
SAY LEADER ~Oh, I don't mind this at all.~ [rh#ad5]
SAY TIRED ~What is this, a Thayvian plantation? Couldn't we find an inn?~[rh#ad6]
SAY BORED ~If I'm drunk again by the time you decide to do something, you've only yourself to blame.~ [rh#ad7]
SAY DAMAGE ~Damn!~ [rh#ad8]
SAY DYING ~No... not like this...~ [rh#ad9]
SAY HURT ~Where's a damn cleric when I need one?~ [rh#ad10]
SAY AREA_FOREST ~It's not exactly Cormanthor, is it?~ [rh#ad11]
SAY AREA_CITY ~Ah, the sights and smells of the city... I could do without the latter.~ [rh#ad12]
SAY AREA_DUNGEON ~Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us.~ [rh#ad13]
SAY AREA_DAY ~A lovely day, isn't it? Shame about the locale.~ [rh#ad14]
SAY AREA_NIGHT ~Mmm... the sun sets, and the day truly begins.~ [rh#ad15]
SAY CRITICAL_HIT ~That should just about finish this.~ [rh#ad16]
SAY CRITICAL_MISS ~Dammit!~ [rh#ad17]
SAY TARGET_IMMUNE ~Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch.~ [rh#ad18]
SAY INVENTORY_FULL ~I'm a mage, not a pack mule.~ [rh#ad19]
SAY SPELL_DISRUPTED ~Some cover over here, if you don't mind...~ [rh#ad20]
SAY SET_A_TRAP ~This is sure to be entertaining.~ [rh#ad21]
SAY HIDDEN_IN_SHADOWS ~It's not quite invisibility, but I suppose it'll do.~ [rh#ad22]
SAY PICKED_POCKET ~Well, what have we here?~ [rh#ad23]
SAY BATTLE_CRY1 ~To the Abyss with you!~ [rh#ad24]
SAY BATTLE_CRY2 ~No mercy for scum like this!~ [rh#ad25]
SAY BATTLE_CRY3 ~Die, already!~ [rh#ad26]
SAY BATTLE_CRY4 ~I can already count the gold.~ [rh#ad27]
SAY BATTLE_CRY5 ~Don't even bother to run.~ [rh#ad28]
SAY SELECT_COMMON1 ~Yes?~ [rh#ad29]
SAY SELECT_COMMON2 ~What is it?~ [rh#ad30]
SAY SELECT_COMMON3 ~Speak up.~ [rh#ad31]
SAY SELECT_COMMON4 ~What now?~ [rh#ad32]
SAY SELECT_COMMON5 ~Spit it out already.~ [rh#ad33]
SAY SELECT_COMMON6 ~Hmm?~ [rh#ad34]
SAY SELECT_ACTION1 ~Certainly.~ [rh#ad35]
SAY SELECT_ACTION2 ~Of course.~ [rh#ad36]
SAY SELECT_ACTION3 ~If you insist. And you always do, don't you?~ [rh#ad37]
SAY SELECT_ACTION4 ~A waste of a mage's talents, if you ask me.~ [rh#ad38]
SAY SELECT_ACTION5 ~Yes, yes, yes. I'm working on it.~ [rh#ad39]
SAY SELECT_ACTION6 ~Oh, not this again.~ [rh#ad40]
SAY SELECT_ACTION7 ~You can do better than that.~ [rh#ad41]
SAY SELECT_RARE1 ~Go point that thing at someone else.~ [rh#ad42]
SAY SELECT_RARE2 ~Well, you do have a way with words, don't you?~ [rh#ad43]
~adrian/creatures/rh#ad25t.cre~ ~override/rh#adr25.cre~
SAY NAME1 ~Adrian~
SAY NAME2 ~Adrian~
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO ~When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches.~
SAY MORALE ~Oh, I don't think so.~ [rh#ad1]
SAY HAPPY ~I must admit, this is rather effective.~ [rh#ad2]
SAY UNHAPPY_ANNOYED ~Well, we certainly know how to waste our time.~ [rh#ad3]
SAY UNHAPPY_SERIOUS ~Is this sort of nonsense really necessary?~ [rh#ad4]
SAY LEADER ~Oh, I don't mind this at all.~ [rh#ad5]
SAY TIRED ~What is this, a Thayvian plantation? Couldn't we find an inn?~[rh#ad6]
SAY BORED ~If I'm drunk again by the time you decide to do something, you've only yourself to blame.~ [rh#ad7]
SAY DAMAGE ~Damn!~ [rh#ad8]
SAY DYING ~No... not like this...~ [rh#ad9]
SAY HURT ~Where's a damn cleric when I need one?~ [rh#ad10]
SAY AREA_FOREST ~It's not exactly Cormanthor, is it?~ [rh#ad11]
SAY AREA_CITY ~Ah, the sights and smells of the city... I could do without the latter.~ [rh#ad12]
SAY AREA_DUNGEON ~Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us.~ [rh#ad13]
SAY AREA_DAY ~A lovely day, isn't it? Shame about the locale.~ [rh#ad14]
SAY AREA_NIGHT ~Mmm... the sun sets, and the day truly begins.~ [rh#ad15]
SAY CRITICAL_HIT ~That should just about finish this.~ [rh#ad16]
SAY CRITICAL_MISS ~Dammit!~ [rh#ad17]
SAY TARGET_IMMUNE ~Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch.~ [rh#ad18]
SAY INVENTORY_FULL ~I'm a mage, not a pack mule.~ [rh#ad19]
SAY SPELL_DISRUPTED ~Some cover over here, if you don't mind...~ [rh#ad20]
SAY SET_A_TRAP ~This is sure to be entertaining.~ [rh#ad21]
SAY HIDDEN_IN_SHADOWS ~It's not quite invisibility, but I suppose it'll do.~ [rh#ad22]
SAY PICKED_POCKET ~Well, what have we here?~ [rh#ad23]
SAY BATTLE_CRY1 ~To the Abyss with you!~ [rh#ad24]
SAY BATTLE_CRY2 ~No mercy for scum like this!~ [rh#ad25]
SAY BATTLE_CRY3 ~Die, already!~ [rh#ad26]
SAY BATTLE_CRY4 ~I can already count the gold.~ [rh#ad27]
SAY BATTLE_CRY5 ~Don't even bother to run.~ [rh#ad28]
SAY SELECT_COMMON1 ~Yes?~ [rh#ad29]
SAY SELECT_COMMON2 ~What is it?~ [rh#ad30]
SAY SELECT_COMMON3 ~Speak up.~ [rh#ad31]
SAY SELECT_COMMON4 ~What now?~ [rh#ad32]
SAY SELECT_COMMON5 ~Spit it out already.~ [rh#ad33]
SAY SELECT_COMMON6 ~Hmm?~ [rh#ad34]
SAY SELECT_ACTION1 ~Certainly.~ [rh#ad35]
SAY SELECT_ACTION2 ~Of course.~ [rh#ad36]
SAY SELECT_ACTION3 ~If you insist. And you always do, don't you?~ [rh#ad37]
SAY SELECT_ACTION4 ~A waste of a mage's talents, if you ask me.~ [rh#ad38]
SAY SELECT_ACTION5 ~Yes, yes, yes. I'm working on it.~ [rh#ad39]
SAY SELECT_ACTION6 ~Oh, not this again.~ [rh#ad40]
SAY SELECT_ACTION7 ~You can do better than that.~ [rh#ad41]
SAY SELECT_RARE1 ~Go point that thing at someone else.~ [rh#ad42]
SAY SELECT_RARE2 ~Well, you do have a way with words, don't you?~ [rh#ad43]
6. Save the file using the Save As.. command, and change it's name to be setup-Adrian_Soundset.tp2
7. Copy the already used setup-adrian.exe to the same folder and rename it as setup-Adrian_Soundset.exe ...
8. Run the setup-Adrian_Soundset.exe, install the component of your choice, and note that it only kinda works in the original BG2 game and Adrian's audio and text of the character is English, other features could still be French if the original mod was installed that way. And the mod you make uses the assets the original mod comes with, so it needs to be installed AND it'sd folder needs to be in the game folder for this add on mod to work properly !
9.... and start a new game. Or at least a game that has been saved before you move into any area where the Adrian is located in the game.
I might eventually resurrect the mod + sound addon in the Mod Resurrection forum... and add EE compatibility to the total thing. But I won't even claim to have done a thing (significant).
Edited by The Imp, 11 January 2017 - 04:23 PM.