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CTD: Sadly not user error this time


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#1 tatterdemalion

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Posted 08 November 2012 - 03:42 AM

At least insofar as I can document.

New install with a lot more stuff than I usually add, because I wanted to play around. Got a CTD repeatedly while attempting to travel to the bridge district, discovered the wonder that is Area CRE Checker (FRICKING AWESOME, may I just say), didn't uncover any broken CREs in the log, did the teleport to "t-test" in game. It crashed loading Tomthal.

Here is my Weidu.log plus CRE checker results. Baldur.err is not uploadable for some reason, but all it says is,


ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12381

Exp: creatureSize == 0

Msg: no msg.


Some questions:

I didn't expect anything I installed after Aurora to screw it up, am I wrong? (Well, obviously I am, but is there a known bug I'm spacing on?)

Is there a particular file I should paste into overrides to fix it, or something else to do?

The next thing I'm going to try is unbiffing the install to re-install the LOW patch, just for the heck of it. (I tried earlier but just realized that it wouldn't do anything over the biffing, oops.) I'll update here if that works, for troubleshooting posterity. (Or if it doesn't!)

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#2 tatterdemalion

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Posted 08 November 2012 - 03:52 AM

Adding changelogs. (There are no changes in the animation file; I'm just adding it for completeness' sake.)

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#3 Miloch

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Posted 08 November 2012 - 10:13 AM

I don't know, but it sounds like you've manually messed with your game a lot - moving biffs and .tlk files around and whatnot. Unbiffing and rebiffing isn't really a good idea either. It's possible you don't have the right animations files for some reason. What language is your OS in, and what codepage does it use? Check your game with DLTCEP to make sure you have the svirfneblin animation files: µboa1.bam etc.

Also, start a new game any time you mess with mods (install/uninstall them).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#4 tatterdemalion

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Posted 13 November 2012 - 09:52 PM

Er, other than the initial work of cloning the install (basically, following the directions for a standard multi-install, just doing it manually instead of with the tool) I haven't really manually moved around much. As I said, new install (and a new game started on it - I certainly don't try to load old savegames in new installs!) I don't add/subtract mods during a playthrough.

Anyway, I believe I discovered the source of the problem, in any case - I'm guessing it was the "Facestab" component from TB#TWEAKS that did it, as that mod appears in the changelog of the .cre file. I'm guessing it attempts to use something the animation file doesn't account for.

I fixed things by simply directly dropping the .cre file from the Aurora folder back in the Override folder.

#5 Jarno Mikkola

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Posted 14 November 2012 - 12:12 AM

Er, other than the initial work of cloning the install (basically, following the directions for a standard multi-install, just doing it manually instead of with the tool)

Erhm, how did you do that exactly?

Cause the standard for that is to: Reinstall a clear game to a new folder, then copy the folder to elsewhere and then adjust the new games baldur.ini's [Alias] options to direct the game path to the new directory and then always start the game via the BGMain.exe, and the mods need to be installed to the folder where the BGMain.exe is... so the Widescreen mod for example needs to be installed multiple times to get it's effect in multiple instances of the game.

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#6 tatterdemalion

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Posted 20 November 2012 - 06:32 PM

I backed up the vanilla game files on my first clean install, and have been doing exactly what you say above.