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Kit.ids "fixes"


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#1 the bigg

the bigg

    2083 is a prime number.

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Posted 23 October 2012 - 01:08 PM

From aurora\lib\cd_kits.tpa:
COPY_EXISTING ~kit.ids~ ~override~ //Kit fixes (CamDawg)
/* snip */
  REPLACE_TEXTUALLY ~.*\bBARBARIAN\b~			  ~0x0000 BARBARIAN~
  REPLACE_TEXTUALLY ~.*\bWILDMAGE\b~			   ~0x0000 WILDMAGE~
BUT_ONLY
APPEND ~kit.ids~ ~0x4000 TRUECLASS~ UNLESS ~\bTRUECLASS\b~
APPEND ~kit.ids~ ~0x0000 BARBARIAN~ UNLESS ~\bBARBARIAN\b~
APPEND ~kit.ids~ ~0x0000 WILDMAGE~ UNLESS ~\bWILDMAGE\b~
As of ToBEx V 22, the correct values are
COPY_EXISTING ~kit.ids~ ~override~ //Kit fixes (CamDawg)
/* snip */
  REPLACE_TEXTUALLY ~.*\bBARBARIAN\b~			  ~0x40000000 BARBARIAN~
  REPLACE_TEXTUALLY ~.*\bWILDMAGE\b~			   ~0x80000000 WILDMAGE~
BUT_ONLY
APPEND ~kit.ids~ ~0x4000 TRUECLASS~ UNLESS ~\bTRUECLASS\b~
APPEND ~kit.ids~ ~0x40000000 BARBARIAN~ UNLESS ~\bBARBARIAN\b~
APPEND ~kit.ids~ ~0x80000000 WILDMAGE~ UNLESS ~\bWILDMAGE\b~

This is causing Wild Mages to misbehave when installed alongside Refinements.

Edited by the bigg, 23 October 2012 - 01:17 PM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#2 Miloch

Miloch

    Barbarian

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Posted 23 October 2012 - 08:22 PM

I think we lifted that straight from the Fixpack, at one point anyway. Will that change be valid if ToBEx is not installed, or does it require a check for TobEx v22+?

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================================================================
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#3 the bigg

the bigg

    2083 is a prime number.

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  • 3331 posts

Posted 24 October 2012 - 09:16 AM

If ToBEx is not installed you can't check for Barbarian and/or Wild Mage, so any value you put there is incorrect - might as well leave the only value that can ever be valid.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#4 Miloch

Miloch

    Barbarian

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Posted 24 October 2012 - 01:09 PM

Ok, will change in the next version, cheers.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle