Jarls BGT Adventure Pack 0.6.1 will be done in a week or so.
Translations into English for various mods
#61
Posted 05 March 2013 - 11:21 PM
#62
Posted 07 March 2013 - 09:20 AM
Jarls BGT Adventure Pack 0.6.1 will be done in a week or so.
Last four tra files then it's fully done and available for proofreading.
Please notice: some tra files were done by Xicloing, some by me for version 0.5 but they're ok with 0.6.1 (already proofread by Xicloing), for some I used some "unused dialogues" already present in vanilla BG1 (quests and stuff not yet implemented in BG1 Unfinished Business) ... only a few tras are "really new".
Edited by Nightfarer, 07 March 2013 - 09:31 AM.
#63
Posted 08 March 2013 - 12:38 AM
Um... it took less than I thought...
Jarls BGT Adventure Pack 0.6.1 done and available for proofreading.
Now I'll go back to Elvanshalee.
Edited by Nightfarer, 08 March 2013 - 12:39 AM.
#64
Posted 08 March 2013 - 11:04 AM
Great work, Nightfarer
RL stuff took the better part of my time again, so I couldn't contribute anymore.
But Jarl's Adventure Pack will sure be a nice addition to the mods available in English.
Big thanks.
#65
Posted 08 March 2013 - 07:50 PM
Thanks Xicloing.
Yup, thanks to you too, for proofreading the 0.5 tra files
Warning to everyone:
Yesterday I noticed a fault of mine about AC_Questpack.
I sent Leonardo and mod author a wrong ACQ15000 dialogue file
Once current Textpack English 11.3.2 is extracted (and before installing) please do the following:
Edit the ACQ15000.D.patch (to be found inside AC_QUEST folder) this way:
Find this block:
+IF ~Class(PLAYER1,CLERIC_ALL)~ THEN REPLY @40 @40 + 18
+IF ~Class(PLAYER2,CLERIC_ALL)~ THEN REPLY @41 + 18
+IF ~Class(PLAYER3,CLERIC_ALL)~ THEN REPLY @42 + 18
+IF ~Class(PLAYER4,CLERIC_ALL)~ THEN REPLY @43 + 18
+IF ~Class(PLAYER5,CLERIC_ALL)~ THEN REPLY @44 + 18
+IF ~Class(PLAYER6,CLERIC_ALL)~ THEN REPLY @45 + 18
+IF ~Class(PLAYER1,DRUID_ALL)~ THEN REPLY @46 @46 + 18
+IF ~Class(PLAYER2,DRUID_ALL)~ THEN REPLY @47 + 18
+IF ~Class(PLAYER3,DRUID_ALL)~ THEN REPLY @48 + 18
+IF ~Class(PLAYER4,DRUID_ALL)~ THEN REPLY @49 + 18
+IF ~Class(PLAYER5,DRUID_ALL)~ THEN REPLY @50 + 18
+IF ~Class(PLAYER6,DRUID_ALL)~ THEN REPLY @51 + 18
and turn it into:
+IF ~Class(PLAYER1,CLERIC_ALL)~ THEN REPLY @40 + 18
+IF ~Class(PLAYER2,CLERIC_ALL)~ THEN REPLY @41 + 18
+IF ~Class(PLAYER3,CLERIC_ALL)~ THEN REPLY @42 + 18
+IF ~Class(PLAYER4,CLERIC_ALL)~ THEN REPLY @43 + 18
+IF ~Class(PLAYER5,CLERIC_ALL)~ THEN REPLY @44 + 18
+IF ~Class(PLAYER6,CLERIC_ALL)~ THEN REPLY @45 + 18
+IF ~Class(PLAYER1,DRUID_ALL)~ THEN REPLY @46 + 18
+IF ~Class(PLAYER2,DRUID_ALL)~ THEN REPLY @47 + 18
+IF ~Class(PLAYER3,DRUID_ALL)~ THEN REPLY @48 + 18
+IF ~Class(PLAYER4,DRUID_ALL)~ THEN REPLY @49 + 18
+IF ~Class(PLAYER5,DRUID_ALL)~ THEN REPLY @50 + 18
+IF ~Class(PLAYER6,DRUID_ALL)~ THEN REPLY @51 + 18
Thus... remove the double @40 and @46 refs.
Sorry again, a fault of mine (sent the wrong file).
Edited by Nightfarer, 08 March 2013 - 11:08 PM.
#66
Posted 10 March 2013 - 10:07 PM
Mods available for proofreading:
Huple NPC, Jarls BGT Adventure Pack 0.6.1, Shar-Teel Mod, Thael NPC and Uldar NPC.
#67
Posted 13 March 2013 - 08:13 AM
Elvanshalee done and available for proofreading.
Next one: Les Exiles de Lunargent.
Edited by Nightfarer, 13 March 2013 - 09:42 AM.
#68
Posted 15 March 2013 - 11:32 AM
Les Exiles de Lunargent is under work.
The author is also working on a new version, anyway he will also release a multilanguage version of the current release once I send him english tra files (besides integrating into Textpack ENGLISH).
@Lollorian
I also advised the author about the creature you were saying (PxYeti in v9.0).
Edited by Nightfarer, 16 March 2013 - 06:54 AM.
#69
Posted 17 March 2013 - 09:05 AM
Malthis v2 eng tra files submitted to Leonardo and Jastey.
Huple NPC under proofreading.
#70
Posted 22 March 2013 - 12:48 AM
Les Exiles de Lunargent (aka Devin) done and available for proofreading.
It would be nice someone of French Translation Team "Les d'Oghmatiques" proofread it.
Mods available for proofreading:
Elvanshalee, Jarls BGT Adventure Pack 0.6.1, Les Exiles de Lunargent, Shar-Teel Mod, Thael NPC and Uldar NPC.
Currently under proofreading: Avi Maya Project, Er'vonyrah v1.3.2, Gloran, Huple NPC, Larsha NPC, Lester NPC, Vendedor DLAN.
Next one to be done: Severian de Demerya
#71
Posted 22 March 2013 - 11:21 AM
Les Exiles de Lunargent (aka Devin) done and available for proofreading.
It would be nice someone of French Translation Team "Les d'Oghmatiques" proofread it.
Hi Nightfarer,
The d'Oghmatiques proofread their translations from english to french, because we are french.
The proofreading of a translation from french to english should be done by an english native speaker, because the French can't know all the fine details of a foreign language.
#72
Posted 22 March 2013 - 11:30 AM
Hello Graoumf.
Yes, I guessed that.
The idea crossed my mind just for some french sayings and words I'm not sure of.
#73
Posted 22 March 2013 - 05:06 PM
@ Nightfarer
You still have the files already translated for Severian ?
#74
Posted 22 March 2013 - 07:33 PM
You still have the files already translated for Severian ?
Hello Xicloing.
Yes, I still have them here.
But, at the moment, I'm working on new translations made from scratch
It wouldn't be too difficult to integrate at a later time with the ones you sent me.
There are also two untraified sentences left in the tp2 setup file.
#75
Posted 22 March 2013 - 08:01 PM
From scratch... why?
Severian is really huge and difficult to translate (much slang, many figurative wordings). Online translation often fails for this one.
#76
Posted 22 March 2013 - 08:16 PM
Well, you know... I can speak french
So, all in all, it's not a big deal
#77
Posted 23 March 2013 - 09:47 AM
I speak French too. That was not the problem.
But I found it was really difficult to catch the mood of the author. And she used really long sentences contrary to most mods.
But I don't want to stop you. So I suggest this:
- leave the small files aside in the beginning, you can always proofread my translation or retranslate later;
- go for the 2 big files: the ToB file has not been translated at all; for the main file feel to reuse what you think useful.
Good luck !
#78
Posted 23 March 2013 - 09:55 AM
Ah... I see
Yes, this is very true. There are some extremely long sentences.
Yup, indeed... already doing that
That's for sure... but, as I was saying, I can integrate yours and mine as well.
It's just that this way is more easy to keep tracks, to me, lastly
Mille fois merci
btw. new BiG World Installpack 11.3.7 and BiG World Textpack ENGLISH 11.3.3 are out.
AC_Questpack patch (ACQ15000.D.patch) updated and Malthis v2 added
Edited by Nightfarer, 23 March 2013 - 09:56 AM.
#79
Posted 24 March 2013 - 06:03 AM
Now... before anyone reports it... I am saying it in advance. I am already aware. There is a Malthis english tra file not working.
dmcapt01 has an extra char at the beginning. Please remove the "E" in front of @0.
And since we're already here... in Malt25.tra, entry @0, please add the ">" right after CHARNAME and before the question mark.
Already submitted.
#80
Posted 27 March 2013 - 07:57 PM
Does it happen someone has the following mods?
Rukrakia
YLItems Pack