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[BWP] List of various bugs/cheat-baits/imbalances


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#1 Echo

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Posted 14 September 2012 - 07:52 AM

Hey guys, me again. I'm super grateful for your help with my installation and the BWP itself. So I thought, maybe that could be a way I could help and give a little bit back to the community.

Tell me if you would like me to list here any smaller (not-game-breaking) bugs or weird occurences or things that are simply imbalanced (powerful items for cheap price/weak enemy etc)? If you could use such a thing, let me know :) And thanks again.

My mod list is a tactical version of BWP with almost all of the merchants and all the quests but the big quests mods [TDD and CTB are included, though].

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Edited by Echo, 17 September 2012 - 01:03 AM.

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#2 Lollorian

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Posted 14 September 2012 - 08:34 AM

Yes :cheers: Threads like this tend to be awesome reads :lol:

Also, please attach your final WeiDU.log here as well :P

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#3 Beleg33

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Posted 14 September 2012 - 08:46 AM

Yes please, as Lol said posting WeiDU.log here (as attachment or [spoiler ]'d) would be nice for easy reference.

Suslik (IIRC) made a similar thread and it worked out quite well but it's maybe a bit outdated for some parts.
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#4 Echo

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Posted 14 September 2012 - 09:10 AM

Alright, attached it to the first post so it's easy to find. So before I forget, I have a few things already :P

My teeny-weeny suggestion would be to possibly give a tactical version of the installer without the cheaty merchants :) I have to ctrl+y them so they don't tempt me! :D

1. [cosmetic, probably] Like I said in another topic, my characters spew out a message that says "You can not cast multiple instances of the same contingency on yourself." No mages, no contingencies.

2. [logic eludes me] By the exit of Waukeen's promenade to the north I found... a Nabassu. Yep, just standing there, all evil and mighty. When I attacked it I think a guard started spanking me, but I didn't live long enough to investigate. I chose to godmode the pesky demon as I saw no explanation for its presence there.

3. [cosmetic, probably] Some guys on the streets like to speak about how they hide in shadows/lose their spells. Doesn't happen too often or anything, but surely doesn't make sense either.

4. [item balance] I found a merchant that stands on WP in full plate armor and likes to actually suceed at hiding in the shadows too. His name is William Jyssev and he has an imbalanced inventory (powerful items for 1-2k gold).

5. [do I suck or is this insanity?] In Irenicus' dungeon there's a room with 3 otyughs. They're all fine and dandy, I know there used to be one and he was cheesy, those new guys shoot and give a bad disease, but they were beatable with a little sweat. Now the problem was a Gauth decided to visit the otyughs and proceeded to shoot serious wounds rays at the insane pace those guys like to do. Now I do understand that my version is the tactical one, but I simply saw no way in hell this fella could be defeated by a party that goes though at 50% HP most of the time and has 1-2 spells to spare per battle because there's no resting allowed in the entire dungeon. Curiously enough, upon one attempt (my final one) to battle the room, the Gauth decided he'll take a break and didn't teleport in. Fishy either way.

6. [item balance] Another pesky merchant who has poweful items for a very low price. He is in Ribald's store and speaks of green glow. I'll get his name later. EDIT: Conlan.

Edited by Echo, 15 September 2012 - 04:45 AM.

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#5 Lollorian

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Posted 14 September 2012 - 10:10 AM

1. From Turambar's tweaks - the Drow item disintegration script, apparently it's known and stuff :P

2. I don't even :blink:

3 & 5. AI scripts/mods in action - and since your install contains practically every AI mod out there, damn you pretty much done had it lol :devil:

4 & 6. Use them to beat #2 the right way :coolthumb:

The Nabassu thing is interesting though, never read about something like that :P Does it have a specific name or something to track it down?

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#6 Echo

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Posted 14 September 2012 - 10:58 AM

Nuu, it was just "Nabassu". It was standing right by the cart near that entrance, but I don't suppose you could look by map sector or something :P

AI scripts spawn Gaunts? :o Nasty! :D I didn't poke much in the installation, if it had script checked as to-install then they are installed :P I didn't want to provoke bugs by meddling too much xD

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#7 Lollorian

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Posted 14 September 2012 - 11:10 AM

WP is a mod hotspot unfortunately and identifying a mod that adds a creature among literally 400 is kinda daunting :crying: I'd request you to 7z and attach your savegame in WP so that someone can take a look :P Saves are found in the (omg) 'save' folder :lol:

Or if you know your way around NearInfinity, you could do it yourself :D

Edited by Lollorian, 14 September 2012 - 11:11 AM.

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#8 Echo

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Posted 14 September 2012 - 02:00 PM

Mm if I have one from around that demon. Though I should, painful experience taught me to create saves after every mile stone and never ever overwrite them :D I'll see about that later. Since my BG chose to crash (randomly, no bother), here's a few new finds:

7. [cheating potential] The big crew in the sewers that wants your gold will not attack when it should. Attacking the Z-something priest causes him to start spewing some spells without animations but nobody else gets hostile. Attacking someone else seems to trigger the fight fine.

8. [cheating potential] Planar prison where Raelis and Haer'dalis are taken. I gulped an invisibility potion and decided to go for a recon and see what I'll have to face and I frolicked through the place until I found the bards. Kirinaldo (or sth like that) said that there was some lethal ward that would prevent me from entering there, but since I like to face-check everything, I ignored the warning and went ahead. Well some traps triggered, but none did me any harm and then Raelis thanked me for the rescue and teleported us all out. Well I guess it could be considered a "tactic" like a true tactician playing a tactics version should use, but... ;D



Sidenote: OMG MORE GAUNTS. Wizards summon gaunts now D: I feel doooooooooooooom.


Good night, guise!

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#9 Lollorian

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Posted 15 September 2012 - 01:58 AM

7. [cheating potential]

I was wondering when this one would strike :ph34r: Apparently it's a problem with BPv180 replacing their default script (WTASIGHT) with its own version (BPWTASGT)... unfortunately there's no known fix for this :crying: It would help to know what creatures these were though :P

Also, names mate :D While the area of the encounters would help track them down, generic and vanilla areas are modded by lots of stuff so it might be better to have unique stuff about the encounter listed (like the names of the enemies, unique items you got from them etc) :cheers:

Also, Gaunt v/s Gauth
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Edited by Lollorian, 15 September 2012 - 02:12 AM.

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#10 Echo

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Posted 15 September 2012 - 04:43 AM

Names, names... Okaaay :< I'll do better next time. Anyway, I bringeth moar bugs, one of which, I trust, should be pretty peculiar!

9. [category? what category?] When you go to western part of the slums, there are 3-4 thugs that begin to attack. I don't know if that was intended, but they were invisible. At first I thought they were just stealthed and really, maybe they were, but it took a while before I could see them (they hit and damaged). It was pretty comical as the invisible thugs blocked my way and I couldn't save/move because enemies were near and I just saw "Thug attacks Viconia" messages, but nothing happened for a while :P

10. [Bug with capital B] Lucky me that I didn't plan on taking Aerie with me, for she has become a true vegetable. So much of a veggie in fact, that even the codes won't help her. This could be a team-breaking bug, so I'll provide more dets: I've lost Aerie somewhere on that cheaty-mission to recover Haer'dalis [I actually let that cheat slide, because I wanted to complete the party ASAP, I have 2 slots temporary as it is, don't judge me!], she died in the first fight. So the priest in the temple said 800 gold to revive her to which I said 'no way'. And I carried her corpse around for a longer while until Viconia was able to cast ressurrection. Now, I did so, long story short with spells and later codes, the thing looked like:

1st ress = Aerie turns to a statue, she's still in the party, but looks petrified. So I healed her, took out a stone-to-flesh arrow and shot her. Shot her dead, as it appeared.
2nd ress = Aerie lies on the floor, unresponsive, as with first I can't save or rest due to party-members control. So I ctrl+y'd her.
3rd ress = Aerie STANDS UP! But is non responsive (though still in the party). I remove her from the party and she proceeds to happily stand and exist, but dialogue of any kind does not activate.




>>>> Beholdery-wise: aw, I feel like such a n00b now! :D And still I'm pretty sure I'll confuse them again... Though my bug reports get an additional weirdness factor when you see the first fella there.

Edited by Echo, 15 September 2012 - 04:44 AM.

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#11 Dakk

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Posted 15 September 2012 - 06:08 AM

Also, Gaunt v/s Gauth
Posted Image Posted Image

Hahahaha Commissar Gaunt, puts the chainsword to the evul beholder! :ROFL:

#12 Echo

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Posted 15 September 2012 - 08:25 AM

Oooooooooooooooookay, this is not a bug, but it's is something I must know! I just busted my ass to win that crazy fight in the Sion-something slaver house to get that ONE AND ONLY MY BELOVED Celestial Fury! Now Koshi's dead, I pick it up and... it's some other cursed sword D: Where hast my love gone? So many mods, impossible to tell which one did me that harm and what of it now, will I find it elsewhere? :<


Oh, I also promised you a Nabassu-probable save, haven't I? http://www.mediafire...atvfaoafigu6o45 this one says it's post-dungeon, so I'll choose to trust myself and assume it's on WP with Nabassu still intact.

Edited by Echo, 15 September 2012 - 08:48 AM.

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#13 dabus

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Posted 15 September 2012 - 09:31 AM

Celestial Fury: You could check the (item) randomiser readme. ;)
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#14 Echo

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Posted 15 September 2012 - 10:00 AM

Oh come on! There's 170 readmes in my catalogue, nobody could expect me to read them all if I had a tool that let me click "continue" and install a somewhat sensible and controlled mod-list, could they? XD Now that there's 1 readme to look at, I shall do that :P But I found another mod in my install that nerfs CF! No can be! :o Thanks Dabus, I know my question might've irked you judging by the signature, but trust me when I say this: I THINK, I'm just too lazy to make use of my thoughts afterwards *hug*.

From other impressions: I love the chicken lady. And I have absolutely no idea what's up with that crazy scroll Ribald sells. I ported to Elysium and gods killed me (I guess I had it coming for poking my nose there xD), then I tried limbo and there seemed to be nothing there. MYSSSTERY. I just hope it's bound to some quest that will explain what's going on :D


EDIT: oooh. No way to tell. I guess I have to smash more faces sooner. Damn this game's hard now haha, I thought CF would help me through :lol2:

Aaah, bugs, while I'm here:



11. [item: weird, *maybe* inconsequential] In the guarded compound where Celestial Fury is usually to be found *pouts* on the 2nd floor there are chests and boxes and bookcase that have inside an invisible item that is theoretically nothing, but when you take it it takes up an inventory slot. Forever. Can't move it. There's 4 of them I recon. Maybe it's nothing, or maybe there were supposed to be some items there and that's why I'm letting you know.

12. [quest requires a cheat to proceed] Moiya's debt. When she's assaulted by the thugs, they are apparently too stronk, for she gets blown to pieces or o na good chance, just dead. The boy screams, cutscene ends and nothing happens, because, well, she's dead. Just to check sup I decided to ctrl+y ruffians before the cutscene started and one of them was essential. If only he was left, he beat Moia up and the quest continued, as normal, I presume.

Edited by Echo, 15 September 2012 - 10:09 AM.

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#15 Lollorian

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Posted 15 September 2012 - 11:14 AM

Got your save thanks :cheers: But the Nabassu thing seems like a fluke or something because its a standard Nabassu (DEMNAB01)... not special or mod-added :unsure: My guess is that the scripts inside Chateau Irenicus that spawned these things somehow spawned one of them outside becuase you got out too quick :lol:

I don't think it happened like that either but... meh :P

Now 12 is interesting though... The thug who is essential is scripted to become non-essential when they see you and start running away :lol: I think it would help to make Moiya essential and remove her essentialness in a similar manner non? ^_^ (also seeing that the Thug has no business being essential because he's stripped of it after the cutscene, I'd reckon it WAS Moiya who was supposed to be essential :D)

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#16 dabus

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Posted 15 September 2012 - 11:39 AM

Na, nothing personal about that "thinking". I just liked it some years ago because you often get questions posted when the same topic is already answered in a similar one on the frontpage or people don't open FAQs and so on. (I also disabled the showing of signatures since people tend to write one line and then there's a few dozen lines of their cool thoughts or projects, comparing ****-length via PC system specs and what not.)
I also wouldn't want to read all descriptions if I could avoid it -- I hate manual labor and try to avoid it.
But I know most of the mods since I had to read the manuals to put them into the BWS and someone said the selection wouldn't ask you what kind of "themes/categories" you want to have and so I puzzled a bit and categorized ever component by the description / best knowledge I had. So I had cursed items, item_rev, randomiser and maybe some correction-mods in mind when reading your reply and found that CF is pushed around by randimiser.

By the way: I don't know which version you started with. If you choose the BWP-things like recommended, standard, tactics or expert,you always got a lot of mods. Standard is everything without obvious bugs (which includes most mods), tactic adds challenges and expert is all that can be put together.
That's why the people from the Kerzenburg-forum started those other lists that are not so much overkill. If you (as in Echo or someone) would like to have their collection included (and it differs from the other selections), feel free to post it / send me the file with a little description of your thoughts about what you wanted to archive with your selection.

Oh, and since you get this precompiled selection from Leonardo and may want to sort out some pain in the ***, I'd get a glimpse at the description in the BWS by selecting it and reading the basic summary.

General, Corrections, The Big BG1 Mods, BG1 Quest Mods, BG1 NPC Mods, BG1 NPC-Related Mods, The Big BG2 Mods, BG2 Quest Mods, Mini-Mods, BG2 NPC Mods, Smaller BG2 NPCS, BG2 NPC-Related Mods, Character-Kits, Graphic, Portrait And Sound Mods shouldn't harm too much. Some mods like those with quests may include some encounter that are tough or big mods may change too much.

BG1 Tactical Encounters, BG1 Rules And Tweaks, BG1 Stores And Items, BG2 Tactical Encounters, BG2 Rules, Tweaks And Spells, BG2 Stores And Items, Artificial Intelligence are things that I'd check. Too many encounters may be annoying, if you like tweaks is a very personal decision, items may be too overpowered if you don't include encounters or improve the AI... and so on.

If you want to get the mods that bicker with CF, you could do a --change-log on the item/area/creature that is affected.

Edit: Sorry for this wall of text being mostly OT. :D

Edited by dabus, 15 September 2012 - 11:48 AM.

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#17 Echo

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Posted 15 September 2012 - 11:57 AM

Mm, I don't think my list is worthy of being a standalone list per se. It's a Tactic's version adjusted just a little to my own taste (with few things that I obviously overlooked). And I'm enjoying it so far, I really am. Sure this or that I don't like (GODS TAKE THIS RED WANDERING ALWAYS WHINING MERCHANT AWAY kind of thing or the CF etc), but all in all it's nothing.

I'm exhilarated nothing seriously bugs, I'm more than happy that I don't find swords +5 of slaying in the chest outside my cell in the dungeon (and I've had mod once upon a time that did stuff similar to that...). I hope that the mod that added a weird gods-fights in the gov district after planar sphere is not there. But I'm not touching anything much, because it WORKS and it WORKS GOOD so far. Any crashes I had were purely random and they are rare, there's no stuttering of characters OR camera, sometimes game hangs for 1-2 seconds, but I don't give a flying ferret about that, because I've been using mods for BG for a LONG time and I've SEEN the TRUE TERROR they can bring and bugs that are unsolvable and get progressively worse (camera stutter was my personal Nemesis).

So as you see, a silly mod that randomizes items or the fact that I have some rampant mages running around Slums because I had to save Jaheira, but were nowhere near able to kill them at that stage, are nothing. Nothing at all xD

The only thing I could "suggest" from me, would be a Tactics version sublist stripped of overpowered merchants, mods that take the party out of the regular game *for a LONG time (SoU, NEJ etc) 1-days NPCs with nothing to say and a few little tweaks a girl like me likes - such as no helmet animations or too many romance cheats :D Believe me: I've made a mistake of installing no-gender-requirements once, and it wasn't pretty in the case of sanity :D Not to mention poor Lady Immersion that died a pitiful death that day. Generally a light and I feel safer, version of BG. But maybe I'm just paranoid and those huge mods don't cause stutters anymore and do not land the party back in Amn in uber-gear. I wouldn't know, I remember they did and I fear them like a fire now xD

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#18 Echo

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Posted 16 September 2012 - 06:24 AM

13. [gold abuse option like no other] There's a merchant by the name of Hes in WP and he sells gems, each of them costs 1 gold. Rogue Stone and any alike. EDIT: actually I found 1gold gems in other merchants as well. Fishy.

14. [spell um, issuishness] Imprisonment. I recall vaguely I've read someplace in some mod readme ages ago that it changes the imprisonment spell to do... something different (I said *vaguely*). Well I've had a pleasure ? of seeing the change. Now what I *think* it may be good for, is when you have a freedom spell and then, I'd suppose, the variables will not get messed up in case of romances and whatnot? And, most likely [yet a guess only] it would allow the main character be imprisoned and then released by another mage from the group after battle. But there are surely downsides and those are quite severe.

- with an imprisoned member one cannot change the area, so buying freedom scrolls in case Charname is afflicted is not an option.
- mages who cast this spell do it when my highest solo-class is a bard level 11. Hardly able to cast such a spell scroll-less, even if I chose to reload and engage the fight only with such a spell memorized.
- resting seems to be a fishy matter, for when I tried to do so with Charname jailed, all I got was a crash. When I did so with(out) Minsc, I rested twice, Yochlol and Maiden came for Viconia, Cernd departed with his child, and then rest became impossible, as did saving the game.

I have no idea if that's bugged or fully intended, but I though I'll bring up issues the thing arose.

~

'Tis be a sad playthrough with all of those! First poor Aerie loses her mind entirely, now Minsc had to leave us as well, for we can't afford a scroll after being robbed blind by maidens in need and trolls in love. *sniff sniff*

15. [creature AI (?)] Shadow druids near the grove don't work as intended. One attacks, other look, some cast some spell for whatever reason but stays friendly. I've no idea.

16. [fight goes wrong] Adratha. Druidic grove. The rakshasa thingie. I managed to kill her once without her changing or casting anything, but I reloaded and next attempts I couldn't cheat through. Okay. But. There's two issues: a) she doesn't morph into rakshasa, but fights in her hooker suit [no animations for anything, a little misleading but minor thing] and b) her fellow Saadat teleports in as a Noble and never changes OR attacks.


EDIT: Oh woe is us. I believe that if you begin a quest that takes the party to another location while Jaheia is not present (away of harper business) she shall fail to find the party on her way back. If that's not mentioned somewhere, it might be a good hint to put in big writing someplace to spare other people such constant loss of NPCs. For me too late, I guess, the other save is way too far back to turn around. Will have to make new friends and imagine her frolicking somewhere away, finally free of responsibility.

Edited by Echo, 17 September 2012 - 09:41 AM.

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#19 Echo

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Posted 19 September 2012 - 05:53 PM

Well, I have some more bugs I'll write about later, but the one I've got now is of much higher consequence, so I'd like to ask about any changes that could have been made in regard to it.


After the first time Charname turns to the Slayer, I remember it was enough to sleep and then the next one followed. It doesn't happen now. Has the timer been changed by some mod or am I experiencing some bug?



EDIT: bugs.

17. [encounter bug] Improved Asylum bunch doesn't work at all. There are 4 guys there in a room, I could fight three of them 1-by-1, but the fourth was looped at some cheaty contingency spamming 10 or so spells every second and completely invisible. No true seeing/see invisible did anything to him. I don't remember his name, but it was Beudayel or something looking similar. But they're from Improved Asylum for sure. Generally in the end I just ctrl+y'd 3 of them and tried to remove the annoying mage by code but it failed. Their gear was absolutely imba so I left it on the ground. I didn't deserve it even though I beat them 1-by-1 ;p

18. [encounter bug] In Brynnlaw big bunches of pirates don't work as they should: they do not get hostile alongside their leader. I had to fireball-taunt them all.

19. [encounter bug] in Asylum there are 3 liches near each other. 1 outside the door and 2 inside a library. They don't seem to be casting any spells, I kinda didn't notice there was a lich between the skeletons before the room.

20. [spell imbalance] There's a spell "Summon Beholder" that's just SO OP. At first enemy mages were summoning them Gauths on my ass and I couldn't do shit. Now I summoned myself a small kindergarten of Gaunts and set them onto the Noble-Umberhulk heaven that was supposed to be difficult and them Gauths simply dispatched the hulkies in a matter of seconds. I guess I have found my legit-cheat spell... But I still think it's too powerful for its level. Especially since with an item I bought somewhere (100k so it wasn't cheap) my sorcerer can give me 8 Gaunts at once :D True terror.

Edited by Echo, 20 September 2012 - 07:18 AM.

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#20 -Genocidemachine-

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Posted 20 September 2012 - 06:16 PM

I have the exact same 1gp problem among merchants, it's mostly just potions and spells for me, though. It's really frustrating. I used BWS/recommended pack, but checked off some more standard mods too.