Na, nothing personal about that "thinking". I just liked it some years ago because you often get questions posted when the same topic is already answered in a similar one on the frontpage or people don't open FAQs and so on. (I also disabled the showing of signatures since people tend to write one line and then there's a few dozen lines of their cool thoughts or projects, comparing ****-length via PC system specs and what not.)
I also wouldn't want to read all descriptions if I could avoid it -- I hate manual labor and try to avoid it.
But I know most of the mods since I had to read the manuals to put them into the BWS and someone said the selection wouldn't ask you what kind of "themes/categories" you want to have and so I puzzled a bit and categorized ever component by the description / best knowledge I had. So I had cursed items, item_rev, randomiser and maybe some correction-mods in mind when reading your reply and found that CF is pushed around by randimiser.
By the way: I don't know which version you started with. If you choose the
BWP-things like recommended, standard, tactics or expert,you always got a lot of mods. Standard is everything without obvious bugs (which includes most mods), tactic adds challenges and expert is all that can be put together.
That's why the people from the Kerzenburg-forum started those other lists that are not so much overkill. If you (as in Echo or someone) would like to have their collection included (and it differs from the other selections), feel free to post it / send me the file with a little description of your thoughts about what you wanted to archive with your selection.
Oh, and since you get this precompiled selection from Leonardo and may want to sort out some pain in the ***, I'd get a glimpse at the description in the BWS by selecting it and reading the basic summary.
General, Corrections, The Big
BG1 Mods,
BG1 Quest Mods,
BG1 NPC Mods,
BG1 NPC-Related Mods, The Big
BG2 Mods,
BG2 Quest Mods, Mini-Mods,
BG2 NPC Mods, Smaller
BG2 NPCS,
BG2 NPC-Related Mods, Character-Kits, Graphic, Portrait And Sound Mods shouldn't harm too much. Some mods like those with quests may include some encounter that are tough or big mods may change too much.
BG1 Tactical Encounters,
BG1 Rules And Tweaks,
BG1 Stores And Items,
BG2 Tactical Encounters,
BG2 Rules, Tweaks And Spells,
BG2 Stores And Items, Artificial Intelligence are things that I'd check. Too many encounters may be annoying, if you like tweaks is a very personal decision, items may be too overpowered if you don't include encounters or improve the AI... and so on.
If you want to get the mods that bicker with CF, you could do a --change-log on the item/area/creature that is affected.
Edit: Sorry for this wall of text being mostly OT.
Edited by dabus, 15 September 2012 - 11:48 AM.