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BWP v11.2 released


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#41 Lollorian

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Posted 28 November 2012 - 12:29 AM

Wow this thread needs more action :P Anyway BWPFixpack v11.2.7 seems up and it addresses everything mentioned above :cheers: Everything until this post in the fixpack thread is in now. But still... :P

- c2, Elistraee and WhiteQueen do not need patching because they were updated
- BGTTweaks misses a patch to the exclusion list that was in BWPFixpack v11.2.6
- PlanarSphereMod still has the Trimpack patch :P (if you want, I'll remove the patch from the Borkpack so it can remain in the Fixpack and it's convenient when you make the patches :))
- This fix for Mazzy Friendship didn't get in

Also, a minor issue but the BWPLinkliste seems to have the wrong download link to Lol's Rezmod :P This is the correct link :cheers: (probably github being stupid with filenames again)

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#42 Leonardo Watson

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Posted 04 December 2012 - 01:07 AM

BWP Fixpack is updated to v11.2.8
BWP Installpack is updated to v11.2.7

I have added a new feature to my install.bat that should prevent parse errors because of missing IDS entries.
Unfortunately, I found some other problems:


BG1UB: This was already reported earlier and still is not fixed:

Installing [Scar und Sashenstars Tochter] [v13_120121]
Copying 1 file ...
Compiling 1 dialogue file ...

[action list near line 121, column 14 of tb#_compile_eval_buffer/bg1ub/scar/ubscar.d] PARSE WARNING at line 121 column

1-7
Near Text: )
	[False] not found in ACTION.IDS
WARNING: cannot verify action ~False()~: Parsing.Parse_error


FFTv2.1: I was not able to install FFT v2.1 because of a lot of troubles like this:

[action list near line 106, column 43 of dq/dialog/yschbnd.d] PARSE WARNING at line 107 column 16-54
Near Text: )
	Type mismatch in "Face" argument of [CreateCreature].
	Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("ys_TalkedToBandit","GLOBAL",1)
		CreateCreature("reband01",[261.1350],N)
		CreateCreature("reband01",[249.1362],NNE)
		CreateCreature("reband01",[235.1400],NNE)
		CreateCreature("reband01",[268.1375],N)
		CreateCreature("reband01",[281.1411],NNW)
		CreateCreature("reband01",[321.1355],NNW)
		CreateCreature("reband01",[255.1393],N)
		CreateCreature("reband01",[340.1405],N)
		CreateCreature("reband01",[310.1380],N)
		CreateCreature("remage01",[250.1398],N)~: Parsing.Parse_error


[action list near line 69, column 46 of dq/dialog/yslevon.d] PARSE WARNING at line 74 column 1-45
Near Text: )
	Type mismatch in "Face" argument of [CreateCreature].
	Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("ysTalkedToLeron","GLOBAL",2)
	  EraseJournalEntry(@155)
	  EraseJournalEntry(@158)
	  EraseJournalEntry(@159)
	  AddJournalEntry(@157,QUEST_DONE)
	  CreateCreature("yslevong",[513.323],SE)
	  CreateCreature("yslevong",[820.635],NW)
	  CreateCreature("yslevong",[554.753],N)
	  CreateCreature("yslevong",[300.552],NE)
	  CreateCreature("yslevong",[336.603],NE)
	  CreateCreature("yslevong",[253.458],E)
	  CreateCreature("yslevong",[445.683],NNE)
	  CreateCreature("yslevong",[690.596],N)
	  CreateCreature("yslevong",[409.406],E)~: Parsing.Parse_error


[dq/cre scripts/ysdwflrd.baf] PARSE ERROR at line 19 column 8-27
Near Text: )
	Not enough arguments to [AttackedBy]. Recovering.


[dq/area scripts/ys0370.baf] PARSE ERROR at line 14 column 1-42
Near Text: )
	Type mismatch in "Face" argument of [CreateCreature].
	Expecting type "integer".

[dq/area scripts/ys0370.baf]  ERROR at line 14 column 1-42
Near Text: )
	Parsing.Parse_error
ERROR: parsing [dq/area scripts/ys0370.baf]: Parsing.Parse_error
ERROR: error compiling [dq/area scripts/ys0370.baf]: Parsing.Parse_error
ERROR: compiling [dq/area scripts/ys0370.baf]!
Stopping installation because of error.

FFTv1.5 instead installed flawless!


Level1NPC

[./override/imoen2.dlg] loaded, 24918 bytes
[imoen2.dlg.DLG] loaded
[./override/HAPPY.IDS] loaded, 137 bytes
[imoen2.dlg] created from [IMOEN2.DLG]

[action list near line 866, column 2 of imoen2.dlg] PARSE WARNING at line 867 column 1-17
Near Text: )
	Type mismatch in "Area" argument of [IG].
	Expecting type "string".
WARNING: cannot verify action ~EscapeArea()
IG("D0Chg2",0,-1)
ActionOverride(Player1,ApplySpellRES("SPMRACNE",Player1))
~: Parsing.Parse_error
Adding IMOEN2 to internal list of available DLGs
[IMOEN2.DLG] saved	66 states, 199 trans, 5 strig, 110 ttrig, 68 actions


Maybe someone likes to investigate them and report them to the respective forums?


@Lollorian: lolfixer-logs are attached

Edited by Leonardo Watson, 04 December 2012 - 01:09 AM.


#43 Lollorian

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Posted 04 December 2012 - 02:42 AM

@Lollorian: lolfixer-logs are attached

:ph34r:

Thanks for the new packages btw! :cheers:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#44 dreamer2007

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Posted 04 December 2012 - 05:27 AM

Thank you for the updates!

One quick question: Is BWP gonna be compatible with BG:EE in the future?

#45 Jarno Mikkola

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Posted 04 December 2012 - 05:35 AM

One quick question: Is BWP gonna be compatible with BG:EE in the future?

No... the BWP get's it's date from the BG2:ToB engine... but if we want, we can make similar "Larger Extended Edition Project", we of course can. The LEEP is easy.

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#46 dreamer2007

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Posted 04 December 2012 - 11:12 PM

One quick question: Is BWP gonna be compatible with BG:EE in the future?

No... the BWP get's it's date from the BG2:ToB engine... but if we want, we can make similar "Larger Extended Edition Project", we of course can. The LEEP is easy.

That actually sounds pretty good. It would be nice since there are plenty of people that play BG:EE, being "newer".

#47 Lollorian

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Posted 06 December 2012 - 06:20 AM

@Leonardo: The FFT stuffups were my mistake (as always :P)

Ikki's fix here and the files here - If these ever get included in the FF v2.x patches (or inside the BWPFIxpack in either case) they should be fixed :cheers:

Also, lolfixer logs? :unsure:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#48 -killua-

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Posted 08 December 2012 - 08:31 AM

pToday I have a try to install the latest BWP(with some customized component selections :shifty: ). One problem I found:


ERROR: Failure("resource [_misc01.itm] not found for 'COPY'")
PLEASE email the file SETUP-BG2_TWEAKS.DEBUG to pcamagna@yahoo.com
Automatically Skipping [Unlimited Gem and Jewelry Stacking] because of error.

Any clue for this issue?

#49 Lollorian

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Posted 08 December 2012 - 09:50 AM

@killua: Reported for goodness!

@Leonardo: Thanks for the Installpack update :cheers:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#50 Jarno Mikkola

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Posted 08 December 2012 - 10:43 AM

ERROR: Failure("resource [_misc01.itm] not found for 'COPY'")...

Any clue for this issue?

That's the Tutu item the component tries to find... it should allow a skipping the file... but probably doesn't. As seen from the next post of :lol:'s bug report, it's to be corrected in the next version.

Edited by Jarno Mikkola, 08 December 2012 - 10:51 AM.

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#51 Killua

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Posted 09 December 2012 - 07:45 AM

ERROR: Failure("resource [_misc01.itm] not found for 'COPY'")...

Any clue for this issue?

That's the Tutu item the component tries to find... it should allow a skipping the file... but probably doesn't. As seen from the next post of :lol:'s bug report, it's to be corrected in the next version.


Here's weidu log, hope it helps. Right now I have no plan to re-install a mega game again(it really takes time), otherwise I can try to comment out the tp2 file and see the result.

Attached Files



#52 Voidsama

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Posted 12 December 2012 - 11:01 AM

when installing i get this...

	Lol's BiG World Trimpack v10.3
					   ------------------------------
	  
					 Just sit back and watch...
					 This tool is making the job for you!
					 This tool will quicken the installation procedure.
					 However you will no longer be able to deinstall or
					 re-install any mod.
					 You can also use it without a megamod.
processing fixes for "Bonehillv275"

a dos prompt appears, but it's blank. and from that point, nothing seems to happen. after mods where downloaded.

Attached Files



#53 Lollorian

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Posted 12 December 2012 - 11:31 AM

Lol's BiG World Trimpack v10.3

Okay... why? :blink:

Third link from the top... Floppy disk icon to the right means a download link :)

Also, make sure you're using the latest BWS :P

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#54 dabus

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Posted 13 December 2012 - 08:17 AM

Do you run the BWS as admin?
If not, patch seems to tend to stop working. So run BiG World Setup\AutoIt3.exe as admin and use the BiG World Setup.au3 to start the script again.
THINK! - It's not illegal.

#55 Voidsama

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Posted 13 December 2012 - 10:16 AM

fixed it by simply deleting the fixpack :D (or, the bonehill part at least)


how i didn't think of this is another question though.


edit: and then it failed to find a lot of files. fml. jut redoing all of it now...

Edited by Voidsama, 13 December 2012 - 10:38 AM.


#56 Kalanyr

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Posted 13 December 2012 - 06:38 PM

I reported this in the Big World Setup thread and dabus has told me its a Fixpack problem (probably with Cre Fixer) , so I'll bring it over here.

I'm using the latest version of BWS, using the "Standard" install on Windows 8, but my BWS log file contains gems like this:


find: `/i': No such file or directory
find: `Windows 95': No such file or directory
find: `/i': No such file or directory
find: `Windows 98': No such file or directory
find: `/i': No such file or directory
find: `Windows Millennium': No such file or directory
find: `NT': No such file or directory
find: `XP': No such file or directory
find: `2000': No such file or directory
[weidu] WeiDU version 23100

It starts with The Darkest Day mod , and then occurs frequently thereafter.

It looks to me like something (Weidu when using a function call?) is calling find.exe (and expecting the standard windows find command which has a /i flag) but the Big Word _utils version (from Fix/Trim/Install/Text pack) of find is getting called instead which appears to be a Windows port of a linux version which uses the *nix - flag structure, so its essentially searching for random stuff and getting passed random flags if any of the text incudes a hyphen. Since the utils version of find doesn't seem to be copied anywhere and its not on my PATH, I suspect BWS is executing from the wrong directory / failing to change directories somewhere.

I've attached my install log (it terminates at Check the Bodies due to unrelated errors), but you can see this happen before then.

Install Log is here: http://www.shsforums...attach_id=26137

If there's any other files you need let me know and I'll upload them/

#57 Arcanan

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Posted 13 December 2012 - 08:18 PM

Hi everyones

As it is my first post in here I want to thank you all for your hard work to make the experience of Baldur's Gate & BG2 one of the best gaming experience ever :Bow:

I am actually trying to install many mods using Big World Setup and I am encountering an issue just at the begining of the installation.

It keep saying me

BG1 Textpatch for Bg1 coudn't be found please install the patch manually and execute the "BWS" afterwards

And then, shutdown


Here is what I get into the debug file :

WeiDU.exe "Setup-WeiDU.tp2" --game "." --language 0 --force-install-list 0 --quick-log --log "Setup-WeiDU.Debug"
[WeiDU.exe] WeiDU version 23100
[WeiDU.exe] Using scripting style "BG2"

Installing [23100]



SUCCESSFULLY INSTALLED 23100

C:\Game\Black Isle\BGII - SoA>WeiDU.exe "Setup-BWS.tp2" --game "." --language 0 --force-install-list 0 --quick-log --log "Setup-BWS.Debug"
[WeiDU.exe] WeiDU version 23100
[WeiDU.exe] Using scripting style "BG2"

Installing [20121202]



SUCCESSFULLY INSTALLED 20121202

C:\Game\Black Isle\BGII - SoA>cd /D "C:\Game\Black Isle\Baldur's Gate"

C:\Game\Black Isle\Baldur's Gate>Setup-correcfr.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --force-install-list 0 1
[Setup-correcfr.exe] WeiDU version 23100
[Setup-correcfr.exe] Using scripting style "BG1"
Using Language [Francais]

Couldn't open the readme: file not found.

Installation en cours [Correction des fautes mineures pour Baldur's Gate] [v0.8]



Installation en cours [Correction des fautes mineures pour Baldur's Gate - Tales of the Sword Coast] [v0.8]


[dialog.tlk] created, 24124 string entries
[dialogf.tlk] created, 24124 string entries

INSTALLATION REUSSIE Correction des fautes mineures pour Baldur's Gate

INSTALLATION REUSSIE Correction des fautes mineures pour Baldur's Gate - Tales of the Sword Coast

C:\Game\Black Isle\Baldur's Gate>


I run a French standard install with BGT and without any méga-mods

But till I though that this mod, " setup-correcfr " was the one conflicting i didn't togle it ON in my Mods selection, but he still appear :huh:

I've looked for this "BG1 Textpack" on the net and in here but I can't find any file or thread that have this name -_-

I've also tried to alter the BW install.bat but without succes ...

Can anyone tell me what is happening to my install? Because I really didn't find any information :blush:

-Edit : apparently the BG1 Textpack is a correction for deutch player, so I really don't know why it come here ><

Thanks in advance

-Edit : I'm on windoze 7 with UAC OFF

Edited by Arcanan, 13 December 2012 - 08:50 PM.


#58 Leonardo Watson

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Posted 13 December 2012 - 11:41 PM

@Lollorian

Also, lolfixer logs?

Attached this time.

@Voidsama

fixed it by simply deleting the fixpack

That surely wasn't your best idea! You will run into the problems that the fixpack aims to fix. Never had this problem. Probably an user error like install/deinstall or something of the kind.

@Kalanyr
I'm always use my "BiG World Install.bat" on XP and never had this problem. Cre Fixer works flawlessly. It seems to be BWS (BiG World Setup) specific.

@Arcanan
Patch correctif des erreurs de texte pour Baldur's Gate 1 (et TotSC) en VF
http://www.baldursga...ecfrBG1v0.9.zip

Attached Files



#59 Lollorian

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Posted 14 December 2012 - 12:45 AM

Attached this time.

Yay playthings! :cheers:

From a quick glance:
- Funny how the first couple of components didn't pick up anything in your install but had lots of stuff to fix in mine :o (I'm thinking the lolfixer errored out when you initially tried it and this was one of your later trials? :P)
- Bad PxYeti.CRE is bad! :ph34r:

fixed it by simply deleting the fixpack

That surely wasn't your best idea!

I think he means the Trimpack's BoneHill patch :P

In which case you took the lesser evil (the bigger one being getting the latest Trimpack and reinstalling from scratch :lol:)

Although yes, the old Trimpack would be incompatible with not just Bonehill but a lot of the other mods as well, so your install is probably screwed anyway :D

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#60 -Guest-

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Posted 14 December 2012 - 04:41 AM

@Arcanan
Patch correctif des erreurs de texte pour Baldur's Gate 1 (et TotSC) en VF
http://www.baldursga...ecfrBG1v0.9.zip


I really don't know why you link me this, I already had this file in my BG1 directory alongs with another "setup-correcfr" that the "BWP setup" seem to force install.

What I really want to know is : After my selection, download, unpack where does the BWP setup goes for installing the whole ?

I've cheked the BWP Install.bat in the BG2 directory and it really not seems that my selection have been taken to account and looks pretty as usual.

Till, when i modify it, BWP setup not seem to taking my change into account.

So even after installing the file you linked me, I stil get :

BG1 Textpatch for Bg1 could not be installed, Please install it manually ....


Could it be a sort of loop somewhere in the begining of the installation and at last, How can I overcome this shutdown and continu the installation without this component ?

Regards