1ppv4.1.0 release - Download & discussion
#101
Posted 21 August 2012 - 07:58 PM
But I most wanted to say how thankful I am for Consistent spell and scroll icons. I never imagined someone would do this, so it made my day.
#102
Posted 21 August 2012 - 10:27 PM
Does the same go for the helmet icons, as well?
That would be great
Just to be clear: we are talking about fixing the Tutu inventory icons only, right?
Shields and helmets only, or are there any other items left? (If it'd help I could check for you, if you do not have a Tutu installation handy)
Tutu helmets have their own patch content, so yes and no. It is probably closest to the 'BG1' option. Some other items have Tutu specific patches as well; armour for instance is set up to work in a specific way in Tutu.
I do have an install, so no worries I've added an option to use the BG2 shields on Tutu installs (whatever you set them to).
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#103
Posted 22 August 2012 - 10:33 AM
Anyway, what I'm trying to say, about the helmets, is that, currently, there is also no way to have BG2 inventory/paperdoll icons for in TUTU.
So, as I see it, currently:
- EasyTutu Vanila:
- Uses BG1 Icons for standard shields and helmets
- Uses a really weird mixup for the shield paperdoll images. (this vanilla buckler beeing an especially horrifying visage)
- Uses BG2 animations
- Uses BG1 Icons for standard shields and helmets
- 1PP on EasyTutu (at the moment):
- Always uses BG1 Icons for both shields and helmets
- Uses the chosen animations
- Always uses BG1 Icons for both shields and helmets
Also, some part of component 400 changes the splint mail icon whatever armor icon option I seem to choose
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#104
Posted 22 August 2012 - 10:52 AM
I've added the option for BG2 helmets in Tutu as yet another choice if you choose manual configuration and have Tutu installed.
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#105
Posted 22 August 2012 - 11:39 AM
Am I the only one bothered with how it looks too thin near the fletching?
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#106
Posted 22 August 2012 - 11:55 AM
But I went ahead and updated the slotted image as well, just for you.
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#107
Posted 22 August 2012 - 11:57 AM
So, is this the case with anyone else's install?Also, some part of component 400 changes the splint mail icon whatever armor icon option I seem to choose
Cool. I'm actually trying to build an install package for someone who's never played any BG games before, so I'm happy to wait until it's perfectYes. Waiting for the medium shields before I put out the next version (unless something is horrifically broken)
By the way, love the large shields, they really take me back... Keep up the good work!
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HAHA HA.
#108
Posted 22 August 2012 - 11:57 AM
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#109
Posted 22 August 2012 - 12:08 PM
So, is this the case with anyone else's install?
Also, some part of component 400 changes the splint mail icon whatever armor icon option I seem to choose
This is the case with everyone's install (if you're referring to Tutu).
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#110
Posted 22 August 2012 - 02:26 PM
I was thinking of Tutu, yes.This is the case with everyone's install (if you're referring to Tutu).
Also, some part of component 400 changes the splint mail icon whatever armor icon option I seem to choose
So, is there any way this might get reverted back to BG1?
(at a glance, the other pieces of armor (in Winthrop's inventory ) seem to be ok)
HA HaHa Ha HaHa Ha,
HAHA HA.
#111
Posted 24 August 2012 - 10:31 AM
I was thinking of Tutu, yes.
So, is there any way this might get reverted back to BG1?
(at a glance, the other pieces of armor (in Winthrop's inventory ) seem to be ok)
Ohh, I see what you mean, I'd accidentally put in the wrong reference. I thought you meant changed to the BG1 icon
Consider it fixed.
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#112 -Guest-
Posted 24 August 2012 - 11:12 AM
#113
Posted 24 August 2012 - 12:05 PM
I think you may have overlooked at least one BG1 monster when you corrected the weapon overlays for 'em. Hobgoblins acquired from one of the lower lever monster summonings also wield invisible swords.
Did not overlook them, as it turns out WeiDU would hiccough when trying to patch more than one item per creature (possibly due to how it patches the files?) and read the wrong offset. I've split the patch up and that seems to fix the problem.
Thanks for spotting the issue
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#114
Posted 24 August 2012 - 02:13 PM
Could you post the relevant code (or, where to look in the RC to find it)?Did not overlook them, as it turns out WeiDU would hiccough when trying to patch more than one item per creature (possibly due to how it patches the files?) and read the wrong offset. I've split the patch up and that seems to fix the problem.
#115
Posted 24 August 2012 - 02:20 PM
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#116
Posted 24 August 2012 - 02:28 PM
Edited by Wisp, 24 August 2012 - 02:30 PM.
#117
Posted 24 August 2012 - 02:39 PM
Oh, I meant more along the lines of "so I can reproduce the bug and fix it in WeiDU."
Sure. Might just have been something I did wrong (entirely possible as I am bad at WeiDU) but the file we are looking at is 210_v4_ppd_variety.tph at the very end.
Compare with this one, which as far as I can tell should do exactly the same, but actually works:
210_v4_ppd_variety.tph 25.59K 470 downloads
Edited by Erephine, 24 August 2012 - 02:45 PM.
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#118
Posted 24 August 2012 - 03:33 PM
Can't waitProper update should be out by tomorrow evening at the latest.
In the meantime, here's another weird thing that happened to me:
Jondalar (the guy in Candlekeep that teaches you about combat) killed my character!
I'm pretty sure his quarterstaff is not supposed to deal any damage, so I'm wondering if there's a chance 204 (Colourable Quarterstaves) might be the culprit?
(the archer in the same encounter still deals the proper 0 damage per hit, which is why I'm suspicious of this component)
HA HaHa Ha HaHa Ha,
HAHA HA.
#119
Posted 24 August 2012 - 03:51 PM
Ah, yes. The problem is that the old code was using an outdated value for reading secondaryw. If primaryw was a match, the code would run ADD_CRE_ITEM, which would change the offset to the item-slot table. Rereading the value of ritemslot (and ritemstart, to be on the safe side in case the creature is unconventionally structured) before secondaryw is read fixes the problem.Sure. Might just have been something I did wrong (entirely possible as I am bad at WeiDU) but the file we are looking at is 210_v4_ppd_variety.tph at the very end.
#120
Posted 24 August 2012 - 04:44 PM
Can't wait
In the meantime, here's another weird thing that happened to me:
Jondalar (the guy in Candlekeep that teaches you about combat) killed my character!
I'm pretty sure his quarterstaff is not supposed to deal any damage, so I'm wondering if there's a chance 204 (Colourable Quarterstaves) might be the culprit?
(the archer in the same encounter still deals the proper 0 damage per hit, which is why I'm suspicious of this component)
I can't see anything that would patch the damage.
However, from what I can see the weapon he has equipped (staf04) hits and acts like a regular staff in BG2 whereas it has zero damage in BG1/Tutu and is undroppable. In my Tutu install the file seems correct as per BG1, but that might have something to do with the issue.
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