1ppv4.1.0 release - Download & discussion
#81 -Guest-
Posted 19 August 2012 - 10:31 AM
#82
Posted 19 August 2012 - 12:27 PM
Just installed 1ppv4 rc3. Looks great. I'm having a small issue with hobgoblins though. the appropriate weapons are among their loot and the animations look correct, but their avatars wield invisible weapons! Anyone else seeing this?
I think I know what the problem might be. I'll try and fix it for the next update
RC3 Installation:
Icon displayed improperly(pink shadow):
Tzu-Zan's Bracers (BRAC26)
Question:
Helmets BG1 Style:
HELM15.ITM
Description says:
"This class of open-faced helmet(...)"
but icon displays closed-faced helmet, is it appropriate?
Fixed the icon
The description is an oversight, probably a few inaccuracies with non-default install options.
崇高与滑稽
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#83
Posted 19 August 2012 - 06:58 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#84
Posted 20 August 2012 - 11:29 AM
RC3 Installation:
Icon displayed improperly(pink shadow):
Runehammer +4 (HAM10)
Runehammer +5 (HAM11)
Carsomyr +5 (SW2H10)
Carsomyr +6 (SW2H19)
Celestial Fury +3 (SW1H51)
You did an exelent job created a new icon for Cloak of Bravery. It looks like a real stitched flesh cloak, according to its description. I have noticed that if you wield a Staff of Magi, then you do not flicker anymore. Is it deliberate act?
Edited by parysm, 20 August 2012 - 11:29 AM.
#86
Posted 21 August 2012 - 12:34 AM
You did an exelent job created a new icon for Cloak of Bravery. It looks like a real stitched flesh cloak, according to its description. I have noticed that if you wield a Staff of Magi, then you do not flicker anymore. Is it deliberate act?
Thanks for the feedback. Can not replicate the hammer one, fixed the others. Went through the files again just to be sure. Should be the last of them
I didn't really care much for the effect, so when I switched to the new animation I left it out (feeling that was distinguishing enough) and then forgot about it. I can add it back in, or make it an optional thing, I suppose?
Im a new user so cant say if this is a RC problem but the pause/clock button is at the wrong place, namely where the map button is. It has no negative gameplay effects but looks weird.
It is.
Fixed for the next one.
崇高与滑稽
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#87
Posted 21 August 2012 - 01:21 AM
#89
Posted 21 August 2012 - 03:13 AM
Another problem, after 1pp all gems become unidentified. ( For example the star sapphire in the starter Inn). But not potions. Here is the weidu.log where gems are still okay.
That is deliberate in the item patches. Did not get around to making a mention/make it optional it seems.
Lore values are low for the most part, so you should be able to tell the most common ones unless your character has crappy wisdom.
崇高与滑稽
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#90
Posted 21 August 2012 - 03:33 AM
This one is ironically more of a beta than previous ones but for a reason I hope you can all appreciate: Active content development is happening regarding the legacy shields (leading up to legacy shields v2).
RC4 includes, apart from the fixes above, fully re-rendered BG1-style large shield animations, which unlike previous ports are near-perfect. I will be working my way down the shields (so medium shields will be the next to be updated, then small shields, and so forth).
Give your thanks to the BG:EE team, who have shared what is left of ToB's development assets, from which I was able to salvage some keyframing information for the human female character animation. Which I have taken and adapted for other race/gender combinations and put to good use with a mesh I made to match the BG1 large shield and... this is the result!
Lighting currently matches BG1 animations, which might need a little tweaking.
Last but not least, [301] has been expanded to include a few fixes for shield rendering bugs for BGII animations with support for ToB/SoA, TotLM, and IWD2.
Let me know what you think!
Edited by Erephine, 21 August 2012 - 03:34 AM.
崇高与滑稽
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#91
Posted 21 August 2012 - 04:42 AM
#92
Posted 21 August 2012 - 05:38 AM
The only thing I installed before were your 1pp IWD Fixes.
Edited by Avallach, 21 August 2012 - 05:42 AM.
#93
Posted 21 August 2012 - 05:42 AM
Let me know what you think!
I think there's no limit to how awesome you are.
#94
Posted 21 August 2012 - 05:51 AM
Heya, been trying to install Separate Female Dwarves component on IWD1 + HoW + TotL (1.4.2), but I always get this error
The only thing I installed before were your 1pp IWD Fixes.
Did you install the component restoring BG1 character animations?
If so, that is the problem (trying to patch BG2 animations when you're using those from BG1).
崇高与滑稽
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#95
Posted 21 August 2012 - 05:58 AM
Heya, been trying to install Separate Female Dwarves component on IWD1 + HoW + TotL (1.4.2), but I always get this error
The only thing I installed before were your 1pp IWD Fixes.
Did you install the component restoring BG1 character animations?
If so, that is the problem (trying to patch BG2 animations when you're using those from BG1).
Yep, that was the problem. Thanks for the help... and keep it up!
Edited by Avallach, 21 August 2012 - 06:13 AM.
#96
Posted 21 August 2012 - 09:45 AM
#97
Posted 21 August 2012 - 02:14 PM
I will make it an option for the future.
----
Got sidetracked while working on the shields and finally figured out how the ingame colour pickers work (which makes me happy as it's been bugging me for some time). So there will be this as well next update (ToB installs only):
^ the way I've implemented the extended clothing colours is you will get the standard set of 34 at character creation and from your inventory; if you want to access the 'extras' you can do so from the 'customise' dialog in your character sheet.
No more having to edit your characters with NI
(unless of course the colour you want is not on there)
崇高与滑稽
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#98 -Nikola-
Posted 21 August 2012 - 03:22 PM
No configuration leaves the shield icons in the inventory/paperdoll in BG2 style. Whatever I do, I get the BG1 look.
I would assume that 1ppv4-Baldur's Gate II style [default] should work, as per the readme images, but no dice.
Only have the Unfinished Business and the BG1NPC mods installed beforehand.
Am I missing something?
#99
Posted 21 August 2012 - 03:30 PM
Trying out RC4, on EasyTutu and having an issue:
No configuration leaves the shield icons in the inventory/paperdoll in BG2 style. Whatever I do, I get the BG1 look.
I would assume that 1ppv4-Baldur's Gate II style [default] should work, as per the readme images, but no dice.
Only have the Unfinished Business and the BG1NPC mods installed beforehand.
Am I missing something?
Simple answer: shield choices currently do not affect Tutu as it does not use BG2 shields.
I could add in an option to do that.
崇高与滑稽
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#100
Posted 21 August 2012 - 05:59 PM
Does the same go for the helmet icons, as well?Simple answer: shield choices currently do not affect Tutu as it does not use BG2 shields.
That would be greatI could add in an option to do that.
Just to be clear: we are talking about fixing the Tutu inventory icons only, right?
Shields and helmets only, or are there any other items left? (If it'd help I could check for you, if you do not have a Tutu installation handy)
Edited by Mandark, 21 August 2012 - 06:00 PM.
HA HaHa Ha HaHa Ha,
HAHA HA.
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