'agris', on 07 Aug 2012 - 16:31, said:
Looking at the readme... my god. the improved alpha blending is amazing. the spell effects look like they came from a modern game! Please, don't take the following questions the wrong way though, I'm just a tweaker and am curious about several things:
- When installing your UI updates, are the font modifications (uppercase -> lower, size, coloring, etc) handled independently in the weidu script? i.e., could I comment out the changes to the font while using the rest of your graphic UI adjustments
- I'm a little confused about the shields. Is it possible to select new shield animations, a mix of BG1 and BG2 shields without the new 'smooth' shields you've drawn (i.e. the kite-like shields)?
- The spell scroll standarization- I understand the icon reflectivity / luminescence changes, but why standardize the scroll orientation itself? Same for weapon icon orientation (all swords now NW-SE facing).
Thanks again for this, I can't wait to see it implemented in BGEE. Are you at liberty to say which components will be integrated?
- No need to comment out anything, when installing you will be prompted whether to
a) install font updates at all (heading font/updated stone font to better match the interface
b) install the mixed case stone font replacing some of the original all-caps stone font
You can simply say 'no' to any of these if you prefer.
- No, you can't customise on a shield by shield basis. Your options are either BGII style shields, BGI style shields, or 1pp shields (mixed depending on whether additional shield animations are installed or not). If you don't like the new shield animations, not installing that component might work?
- Because that was how it's always been in Baldur's Gate, until ToB came along. For the spells, I don't know. Looked odd to me to have all BGII ones flipped left compared to the BGI ones. It does not match with the perspective in other items, either.
'parysm', on 07 Aug 2012 - 14:46, said:
the time dial doesn't fit properly in resolution higher than 800x600
1024x768, for instance:
BTW, Well done and thank you for your effort.
PS: Is it possible to adjustment this issue?
Seems like a bug. I test in 800x600, so it's entirely possible I broke other resolutions at some point without noticing. Will check (& fix)

Yes. 'twas a typo (70 rather than 700 for one position). Try if putting this in your override fixes it
GUIW10.rar 1.82K
570 downloads
Edited by Erephine, 07 August 2012 - 11:14 AM.