A few fixes to the new items of this mod:
--- 400_1pp_update_bgii.tph Thu Sep 20 12:25:37 2012
+++ 400_1pp_update_bgii.tph Tue Apr 28 17:19:38 2015
@@ -6503,7 +6503,7 @@
ACTION_IF (FILE_EXISTS_IN_GAME ~amul02.itm~) THEN BEGIN
-COPY_EXISTING ~amul02.itm~ ~override/band02.itm~
+COPY_EXISTING ~amul02.itm~ ~override/xoband02.itm~
PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files
WRITE_ASCII 0x22 ~JB~
WRITE_LONG 0x3E 0
@@ -6535,7 +6535,7 @@
SET savingthrow = 0 // saving throw
SET savebonus = 0 // saving throw bonus
SET parameter1 = 1 // param1
-SET parameter2 = 1 // param2
+SET parameter2 = 0 // param2
SET parameter3 = 0 // param3
LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
SET opcode = 34 // Set opcode
@@ -6552,7 +6552,7 @@
SET savingthrow = 0 // saving throw
SET savebonus = 0 // saving throw bonus
SET parameter1 = 1 // param1
-SET parameter2 = 1 // param2
+SET parameter2 = 0 // param2
SET parameter3 = 0 // param3
LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
SET opcode = 35 // Set opcode
@@ -6569,7 +6569,41 @@
SET savingthrow = 0 // saving throw
SET savebonus = 0 // saving throw bonus
SET parameter1 = 1 // param1
-SET parameter2 = 1 // param2
+SET parameter2 = 0 // param2
+SET parameter3 = 0 // param3
+LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
+SET opcode = 36 // Set opcode
+SET target = 1 // target type
+SET timing = 2 // timing type
+SET power = 0 // power
+SET resist_dispel = 0 // dispel/resitance
+SET duration = 0 // duration
+SET probability1 = 100 // probability 1
+SET probability2 = 0 // probability 2
+SPRINT "resource" "" // resource
+SET dicenumber = 0 // dice number
+SET dicesize = 0 // dice size
+SET savingthrow = 0 // saving throw
+SET savebonus = 0 // saving throw bonus
+SET parameter1 = 1 // param1
+SET parameter2 = 0 // param2
+SET parameter3 = 0 // param3
+LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
+SET opcode = 37 // Set opcode
+SET target = 1 // target type
+SET timing = 2 // timing type
+SET power = 0 // power
+SET resist_dispel = 0 // dispel/resitance
+SET duration = 0 // duration
+SET probability1 = 100 // probability 1
+SET probability2 = 0 // probability 2
+SPRINT "resource" "" // resource
+SET dicenumber = 0 // dice number
+SET dicesize = 0 // dice size
+SET savingthrow = 0 // saving throw
+SET savebonus = 0 // saving throw bonus
+SET parameter1 = 1 // param1
+SET parameter2 = 0 // param2
SET parameter3 = 0 // param3
LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
SAY NAME1 ~Circlet~
@@ -6587,7 +6621,7 @@
END
ACTION_IF (FILE_EXISTS_IN_GAME ~amul02.itm~) THEN BEGIN
-COPY_EXISTING ~amul02.itm~ ~override/band01.itm~
+COPY_EXISTING ~amul02.itm~ ~override/xoband01.itm~
PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files
WRITE_ASCII 0x22 ~JB~
WRITE_LONG 0x3E 0
@@ -6609,7 +6643,7 @@
ACTION_IF (FILE_EXISTS_IN_GAME ~amul02.itm~) THEN BEGIN
-COPY_EXISTING ~amul02.itm~ ~override/band03.itm~
+COPY_EXISTING ~amul02.itm~ ~override/xoband03.itm~
PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files
WRITE_ASCII 0x22 ~JB~
WRITE_LONG 0x3E 0
@@ -6658,7 +6692,7 @@
SET savingthrow = 0 // saving throw
SET savebonus = 0 // saving throw bonus
SET parameter1 = 1 // param1
-SET parameter2 = 1 // param2
+SET parameter2 = 0 // param2
SET parameter3 = 0 // param3
LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
SET opcode = 34 // Set opcode
@@ -6675,7 +6709,7 @@
SET savingthrow = 0 // saving throw
SET savebonus = 0 // saving throw bonus
SET parameter1 = 1 // param1
-SET parameter2 = 1 // param2
+SET parameter2 = 0 // param2
SET parameter3 = 0 // param3
LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
SET opcode = 35 // Set opcode
@@ -6692,7 +6726,41 @@
SET savingthrow = 0 // saving throw
SET savebonus = 0 // saving throw bonus
SET parameter1 = 1 // param1
-SET parameter2 = 1 // param2
+SET parameter2 = 0 // param2
+SET parameter3 = 0 // param3
+LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
+SET opcode = 36 // Set opcode
+SET target = 1 // target type
+SET timing = 2 // timing type
+SET power = 0 // power
+SET resist_dispel = 0 // dispel/resitance
+SET duration = 0 // duration
+SET probability1 = 100 // probability 1
+SET probability2 = 0 // probability 2
+SPRINT "resource" "" // resource
+SET dicenumber = 0 // dice number
+SET dicesize = 0 // dice size
+SET savingthrow = 0 // saving throw
+SET savebonus = 0 // saving throw bonus
+SET parameter1 = 1 // param1
+SET parameter2 = 0 // param2
+SET parameter3 = 0 // param3
+LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
+SET opcode = 37 // Set opcode
+SET target = 1 // target type
+SET timing = 2 // timing type
+SET power = 0 // power
+SET resist_dispel = 0 // dispel/resitance
+SET duration = 0 // duration
+SET probability1 = 100 // probability 1
+SET probability2 = 0 // probability 2
+SPRINT "resource" "" // resource
+SET dicenumber = 0 // dice number
+SET dicesize = 0 // dice size
+SET savingthrow = 0 // saving throw
+SET savebonus = 0 // saving throw bonus
+SET parameter1 = 1 // param1
+SET parameter2 = 0 // param2
SET parameter3 = 0 // param3
LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
SAY NAME1 ~Circlet~
@@ -6712,7 +6780,7 @@
END
ACTION_IF (FILE_EXISTS_IN_GAME ~amul02.itm~) THEN BEGIN
-COPY_EXISTING ~amul02.itm~ ~override/band04.itm~
+COPY_EXISTING ~amul02.itm~ ~override/xoband04.itm~
PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files
WRITE_ASCII 0x22 ~JB~
WRITE_LONG 0x3E 0
@@ -6747,6 +6815,7 @@
SET parameter1 = 1 // param1
SET parameter2 = 0 // param2
SET parameter3 = 0 // param3
+LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
SET opcode = 0 // Set opcode
SET target = 1 // target type
SET timing = 2 // timing type
@@ -6778,7 +6847,7 @@
SET savingthrow = 0 // saving throw
SET savebonus = 0 // saving throw bonus
SET parameter1 = 1 // param1
-SET parameter2 = 1 // param2
+SET parameter2 = 0 // param2
SET parameter3 = 0 // param3
LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
SET opcode = 34 // Set opcode
@@ -6795,7 +6864,7 @@
SET savingthrow = 0 // saving throw
SET savebonus = 0 // saving throw bonus
SET parameter1 = 1 // param1
-SET parameter2 = 1 // param2
+SET parameter2 = 0 // param2
SET parameter3 = 0 // param3
LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
SET opcode = 35 // Set opcode
@@ -6812,7 +6881,41 @@
SET savingthrow = 0 // saving throw
SET savebonus = 0 // saving throw bonus
SET parameter1 = 1 // param1
-SET parameter2 = 1 // param2
+SET parameter2 = 0 // param2
+SET parameter3 = 0 // param3
+LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
+SET opcode = 36 // Set opcode
+SET target = 1 // target type
+SET timing = 2 // timing type
+SET power = 0 // power
+SET resist_dispel = 0 // dispel/resitance
+SET duration = 0 // duration
+SET probability1 = 100 // probability 1
+SET probability2 = 0 // probability 2
+SPRINT "resource" "" // resource
+SET dicenumber = 0 // dice number
+SET dicesize = 0 // dice size
+SET savingthrow = 0 // saving throw
+SET savebonus = 0 // saving throw bonus
+SET parameter1 = 1 // param1
+SET parameter2 = 0 // param2
+SET parameter3 = 0 // param3
+LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
+SET opcode = 37 // Set opcode
+SET target = 1 // target type
+SET timing = 2 // timing type
+SET power = 0 // power
+SET resist_dispel = 0 // dispel/resitance
+SET duration = 0 // duration
+SET probability1 = 100 // probability 1
+SET probability2 = 0 // probability 2
+SPRINT "resource" "" // resource
+SET dicenumber = 0 // dice number
+SET dicesize = 0 // dice size
+SET savingthrow = 0 // saving throw
+SET savebonus = 0 // saving throw bonus
+SET parameter1 = 1 // param1
+SET parameter2 = 0 // param2
SET parameter3 = 0 // param3
LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
SAY NAME1 ~Circlet~
@@ -16099,7 +16202,7 @@
LAUNCH_PATCH_MACRO ADD_AREA_ITEM
COPY_EXISTING ~ar0203.are~ ~override~
- SPRINT ~item_to_add~ ~BAND03~
+ SPRINT ~item_to_add~ ~XOBAND03~
SET container_to_add_to = 1
SET charges1 = 0
SET charges2 = 0
@@ -16107,7 +16210,7 @@
LAUNCH_PATCH_MACRO ADD_AREA_ITEM
COPY_EXISTING ~ar1403.are~ ~override~
- SPRINT ~item_to_add~ ~BAND04~
+ SPRINT ~item_to_add~ ~XOBAND04~
SET container_to_add_to = 1
SET charges1 = 0
SET charges2 = 0
@@ -16136,28 +16239,28 @@
ADD_STORE_ITEM ~helm22~ AFTER ~amul10~ #0 #0 #0 ~IDENTIFIED~ #1
COPY_EXISTING ~dshop02.sto~ ~override~
- ADD_STORE_ITEM ~band01~ AFTER ~potn20~ #0 #0 #0 ~IDENTIFIED~ #1
+ ADD_STORE_ITEM ~xoband01~ AFTER ~potn20~ #0 #0 #0 ~IDENTIFIED~ #1
COPY_EXISTING ~dshop02.sto~ ~override~
- ADD_STORE_ITEM ~band01~ AFTER ~potn20~ #0 #0 #0 ~IDENTIFIED~ #1
+ ADD_STORE_ITEM ~xoband01~ AFTER ~potn20~ #0 #0 #0 ~IDENTIFIED~ #1
COPY_EXISTING ~bmthief.sto~ ~override~
- ADD_STORE_ITEM ~band01~ AFTER ~dagg16~ #0 #0 #0 ~IDENTIFIED~ #1
+ ADD_STORE_ITEM ~xoband01~ AFTER ~dagg16~ #0 #0 #0 ~IDENTIFIED~ #1
COPY_EXISTING ~bernard.sto~ ~override~
- ADD_STORE_ITEM ~band01~ AFTER ~amul13~ #0 #0 #0 ~IDENTIFIED~ #2
+ ADD_STORE_ITEM ~xoband01~ AFTER ~amul13~ #0 #0 #0 ~IDENTIFIED~ #2
COPY_EXISTING ~bmthief.sto~ ~override~
- ADD_STORE_ITEM ~band01~ AFTER ~dagg16~ #0 #0 #0 ~IDENTIFIED~ #1
+ ADD_STORE_ITEM ~xoband01~ AFTER ~dagg16~ #0 #0 #0 ~IDENTIFIED~ #1
COPY_EXISTING ~govwau01.sto~ ~override~
- ADD_STORE_ITEM ~band02~ BEFORE ~potn08~ #0 #0 #0 ~IDENTIFIED~ #1
+ ADD_STORE_ITEM ~xoband02~ BEFORE ~potn08~ #0 #0 #0 ~IDENTIFIED~ #1
COPY_EXISTING ~uddrow23.sto~ ~override~
- ADD_STORE_ITEM ~band02~ AFTER ~amul10~ #0 #0 #0 ~IDENTIFIED~ #2
+ ADD_STORE_ITEM ~xoband02~ AFTER ~amul10~ #0 #0 #0 ~IDENTIFIED~ #2
COPY_EXISTING ~ppumb01.sto~ ~override~
- ADD_STORE_ITEM ~band02~ BEFORE ~potn08~ #0 #0 #0 ~IDENTIFIED~ #1
+ ADD_STORE_ITEM ~xoband02~ BEFORE ~potn08~ #0 #0 #0 ~IDENTIFIED~ #1
END // game is