1ppv4.1.0 release - Download & discussion
#161 -Guest-
Posted 02 October 2012 - 04:48 AM
#162 -Guest-
Posted 02 October 2012 - 10:28 AM
The circlet of the archmagi does not increase intelligence and saving throws by 1 but sets the saving throws vs. death, petrify and wands to 1 instead.
#163
Posted 02 October 2012 - 11:30 AM
Like I and WoRm have said, they are free to use... but do I think this would be extra good idea, and tampering with all the files is more than welcome of course if there's wish to fine tune them, or just making new. the WoRm's .bams are here, and my files come on the developed package from that, at least mine were placed there to hold the files, and for others to use. Nope, I wasn't power tripping, nooo---uh.Any chance on adding the WoRm/Jarno animated Ioun Stones.
Like noted in one of the already old threads, your game just needs to install the Generalized Biffing.My game slows down to a halt when I install this mod. Game plays flawlessly without it. I have 3D acceleration enabled via bgconfig.exe
Deactivated account. The user today is known as The Imp.
#164
Posted 02 October 2012 - 02:30 PM
My game slows down to a halt when I install this mod. Game plays flawlessly without it. I have 3D acceleration enabled via bgconfig.exe
Have you tried disabling all ambient sounds?
HA HaHa Ha HaHa Ha,
HAHA HA.
#165
Posted 07 October 2012 - 09:01 AM
upd. Now understand! Thanks to Lollorian!
Edited by prowler, 08 October 2012 - 10:16 AM.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#166 -Mike-
Posted 10 October 2012 - 12:45 PM
lirobe.spl has references to non-existent effects 'fm_gnome.eff' and 'mm_gnome.eff'. Available would be 'fm_gnom0.eff' and 'mm_gnom0.eff'....
#167
Posted 10 October 2012 - 01:40 PM
Edited by prowler, 10 October 2012 - 01:40 PM.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#168
Posted 10 October 2012 - 06:00 PM
#169
Posted 17 October 2012 - 11:54 AM
Edit: Finally worked today, may have been an intermittent issue with Sendspace.
Edited by Zen, 18 October 2012 - 06:00 AM.
#170
Posted 17 October 2012 - 08:11 PM
I wonder if Erephine could just use Goggle Drive, instead? There is no waiting time and the speed is much higher. Overall a much better solution.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#171
Posted 18 October 2012 - 03:38 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#172
Posted 21 October 2012 - 03:40 PM
Hi. I'm not sure this is the right place for it, but I've run into a gamebreaking bug while using this mod. When encountering Icharyd at the Ulcaster Ruins the game will crash to the desktop every time.
It seems there is a conflict between one component of 1PP and #400 Core updates and item patches. I can install different combinations just fine, but as soon the #400 Core component is in place the game will crash. Uninstalling that component eliminates the problem.
To be sure, I started with a fresh Tutu install and installed each mod in the log below one at a time, and ran the content each time. There were no problems until I installed 1PP. At that point, I uninstalled all the 1PP components and reinstalled them one at a time, again running the content fine until good ol' #400.
It's not a huge deal, but it does make this one encounter unplayable and the northeast section of the Ulcaster map unreachable.
Edit: I suspect this may have something to do with animations, or equipment. Icharyd wields a Flail +1, wears a helmet and carries a Medium Shield (which looks like an old-style BG1 Medium Shield regardless of whether or not 1PP is installed at all).
Thrown Error:
ASSERTION FAILED! Return Address: 0x9CCB63 File: ChVidImage.cpp Line: 1921 Expression: FALSE Message: .BAM is corrupted (GetFrame() failed)
Relevant portion of Weidu log:
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended) ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches ~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields ~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core) ~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects ~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals ~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls ~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core) ~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches
Entire log:
// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #6 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 90% ~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #12 // Respawn Interval Selection -> Respawn Interval: 5 game days ~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens ~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks ~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced ~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v5 ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20 ~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v20 ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20 ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v13_120121 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9 ~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v21 ~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v21 ~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v21 ~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v21 ~SETUP-SCS.TP2~ #0 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v21 ~SETUP-SCS.TP2~ #0 #1055 // Slightly weaken insect plague spells, and let fire shields block them: v21 ~SETUP-SCS.TP2~ #0 #1060 // Cosmetic change: stop Stoneskins from changing your character's colour: v21 ~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v21 ~SETUP-SCS.TP2~ #0 #2011 // Replace many magic weapons with fine ones -> Fine weapons are immune to the iron crisis: v21 ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v21 ~SETUP-SCS.TP2~ #0 #2030 // Remove Arrows of Dispelling from BG1 stores: v21 ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v21 ~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v21 ~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v21 ~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v21 ~SETUP-SCS.TP2~ #0 #3040 // NPCs go to inns: v21 ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v21 ~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v21 ~SETUP-SCS.TP2~ #0 #3101 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v21 ~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogs: v21 ~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v21 ~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v21 ~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v21 ~SETUP-SCS.TP2~ #0 #4040 // Ensure Shar-Teel doesn't die in the original challenge: v21 ~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v21 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v21 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v21 ~SETUP-SCS.TP2~ #0 #5015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v21 ~SETUP-SCS.TP2~ #0 #5022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v21 ~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v21 ~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v21 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v21 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v21 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v21 ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v21 ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v21 ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v21 ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v21 ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v21 ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v21 ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v21 ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v21 ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v21 ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v21 ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v21 ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v21 ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v21 ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v21 ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v21 ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v21 ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v21 ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v21 ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v21 ~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended) ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches ~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields ~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core) ~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects ~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals ~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls ~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core) ~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches
Edited by Brude, 21 October 2012 - 03:42 PM.
#173
Posted 26 October 2012 - 03:45 PM
#174
Posted 27 October 2012 - 11:12 AM
If you re-read the first post you will get a hint what the password is.Your suggested video link is asking for a password. I can't watch it.
#175
Posted 27 October 2012 - 02:48 PM
Here you go, the answer is:If you re-read the first post you will get a hint what the password is.
Your suggested video link is asking for a password. I can't watch it.
#176
Posted 30 October 2012 - 08:08 AM
#177
Posted 31 October 2012 - 02:46 AM
This may be a tiny issue:
The circlet of the archmagi does not increase intelligence and saving throws by 1 but sets the saving throws vs. death, petrify and wands to 1 instead.
Will look into this, thanks.
1pp for TotLm:
lirobe.spl has references to non-existent effects 'fm_gnome.eff' and 'mm_gnome.eff'. Available would be 'fm_gnom0.eff' and 'mm_gnom0.eff'....
If I remember correctly it doesn't matter/is a vestige as IWD/TotLM does not actually set gnome animations. Can check though
Bug Report: Baldur's Gate, Easy Tutu, Mods, 1PP, Ulcaster Ruins, Icharyd crash
Hi. I'm not sure this is the right place for it, but I've run into a gamebreaking bug while using this mod. When encountering Icharyd at the Ulcaster Ruins the game will crash to the desktop every time.
It seems there is a conflict between one component of 1PP and #400 Core updates and item patches. I can install different combinations just fine, but as soon the #400 Core component is in place the game will crash. Uninstalling that component eliminates the problem.
To be sure, I started with a fresh Tutu install and installed each mod in the log below one at a time, and ran the content each time. There were no problems until I installed 1PP. At that point, I uninstalled all the 1PP components and reinstalled them one at a time, again running the content fine until good ol' #400.
It's not a huge deal, but it does make this one encounter unplayable and the northeast section of the Ulcaster map unreachable.
Edit: I suspect this may have something to do with animations, or equipment. Icharyd wields a Flail +1, wears a helmet and carries a Medium Shield (which looks like an old-style BG1 Medium Shield regardless of whether or not 1PP is installed at all).
Thanks. Haven't reproduced yet but will definitely look at it. What are your install options on 400, content-wise?
崇高与滑稽
·
#178
Posted 03 November 2012 - 04:45 AM
崇高与滑稽
·
#179
Posted 06 November 2012 - 02:16 AM
I just put together a mega-mod install with ToBEx, and am sad to report that the GUI from 1PP does not display more than nine kits.
Now I'm unbiffing my whole install so that I can try to solve the problem, although I'm likely to try to solve it dangerously by playing trial and error with override files, since I just used L1NPCs on a huge number of characters and WeiDU doesn't remember settings for that one when un/re-installing. o_O
Oh well. Annals of the highly experimental.
#180
Posted 06 November 2012 - 03:02 AM
Anyway, bug recorded for the ages. Cheerio!
Also tagged with one or more of these keywords: are, you, excited, looking, like, fool, 500, release, candidates
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