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aTweaks / IR compatibility


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#1 Tonton Fred

Tonton Fred
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Posted 30 July 2012 - 02:17 AM

Hi,

aTweaks PnP Undead messes up Item Revisions' item reallocation. IR gives the Underdark Death Knight leader (uddeath2.cre) Soul Reaver (sw2h08.itm) so he can use it and drop it on death :

// remove Frost Giant Strength belt from Death Knight and properly equip him, also give him Helm of Darkness
COPY_EXISTING uddeath2.cre override LPF FJ_CRE_VALIDITY RET valid=valid END PATCH_IF valid BEGIN
  REMOVE_CRE_ITEM plat16 sw2h08 belt08	 // he didn't wear that belt anyway
  PATCH_IF comp_ir=1 && comp_cursed=0 BEGIN
	ADD_CRE_ITEM helm02 #3 #0 #0 NONE HELMET
  END
  ADD_CRE_ITEM plat16 #0 #0 #0 NONE ARMOR
  ADD_CRE_ITEM sw2h08 #0 #0 #0 NONE WEAPON1 EQUIP TWOHANDED
END BUT_ONLY

but the change is then overwritten by PnP Undead, which gives him another 2H sword. That makes it impossible to get Soul Reaver on a Item Reallocation + PnP Undead install.

Cheers,
Fred

EDIT : this also seems to affect the Helm of Darkness (helm02) that this Death Knight is supposed to wear.

Edited by Tonton Fred, 30 July 2012 - 02:41 AM.


#2 GeN1e

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Posted 30 July 2012 - 08:28 AM

v3.91 says

Resolved an incompatibility between "PnP Undead" and the Item Revisions mod.

but if that is related to uddeath2.cre, then I can't find it.

Retired from modding.


#3 Wisp

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Posted 30 July 2012 - 09:00 AM

v3.91 says

Resolved an incompatibility between "PnP Undead" and the Item Revisions mod.

but if that is related to uddeath2.cre, then I can't find it.

As per

Would you check for

MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 1030
to not replace the helmet slot on UDDEATH2? We give him HELM02 to wear as a leader, an evil version of Helm of Glory.

PnP Undead 3.91 does not kill anything in the helmet slot of Death Knights.

Thanks for the report. I will fix the incompatibility with the sword in the next release.

#4 GeN1e

GeN1e

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Posted 30 July 2012 - 11:13 AM

PnP Undead 3.91 does not kill anything in the helmet slot of Death Knights.

My bad, you have handled it in a more robust way.

Strange that I didn't notice the sword issue though.

Retired from modding.