An interesting discovery I have made, is that the stutter consistently disappears after entering any minor area in the above-mentioned locations, saving there, and loading it.
Stutter consistently re-occurs in the following cases:
1) save-loading while present in the affected area
2) entering the area via worldmap
3) using MoveToArea() console command to get there
Another thing that seems to repeat itself during testing now is that GeN1e's proposed workaround above appears to work by actually disabling certain ambient sounds, which alleviates the problem. Not sure if GeN1e had this outcome as well, but it suggests that it's not a silver bullet fix that suddenly makes the game work with the troublesome sounds, but rather somehow shuts them off.
If it worked differently for GeN1e it may well still be possible to fix this with a simple maneuver. If not, my hypothesis is that the save effect is related to the low-memory/high-memory ambient sound settings somehow.. as, consistently, *some* ambient sounds are missing after loading a minor area save, but not all of them.