What's the current status on this problem? I've searched the forum, but there doesn't seem to be any advance made in solving it.
I recall there were assumptions it may be caused by ARE and sounds not being in the same biff, but apparently that is not the case. Many vanilla BG2 area are stored separately from their sounds, without any lag. I've put AR6600.ARE and it's four ambients into one biff, and this also had zero impact.
I'm a little at loss where to dig now
