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Soundset Numbering Question


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#1 Piker

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Posted 27 September 2002 - 12:11 PM

I see that the soundset numbering scheme for voices goes 0-9, _, a-z.  I have a soundset that I can't listen to in Windows Media Player or mp3 player - does anyone have a how-to for voices that shows where the 'attack' 'select' 'hit', etc., sounds go in the numbering sequence so I can get actions to correspond to sounds?  Right now they are screwy.

#2 Sorschana

Sorschana

    Lil' Miss Mercy

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Posted 27 September 2002 - 02:04 PM

Here you go - this is the BG2 numbering scheme:

XXXXXXXa.wav : Battle Cry
XXXXXXXb.wav : Becoming Leader
XXXXXXXc.wav : Tired
XXXXXXXd.wav : Bored
XXXXXXXe.wav : Badly Wounded
XXXXXXXf.wav : Selected 1
XXXXXXXg.wav : Selected 2
XXXXXXXh.wav : Selected 3
XXXXXXXi.wav : Action Acknowledgement 1
XXXXXXXj.wav : Action Acknowledgement 2
XXXXXXXk.wav : Action Acknowledgement 3
XXXXXXXl.wav : Being Hit
XXXXXXXm.wav : Dying
XXXXXXXn.wav : In Forest
XXXXXXXo.wav : In City
XXXXXXXp.wav : In Dungeon
XXXXXXXq.wav : Daytime
XXXXXXXr.wav : Nighttime
XXXXXXXs.wav : Action Acknowledgement 4
XXXXXXXt.wav : Action Acknowledgement 5
XXXXXXXu.wav : Action Acknowledgement 6
XXXXXXXv.wav : Action Acknowledgement 7
XXXXXXXw.wav : Reaction to Party Member Death
XXXXXXXx.wav : Rare Select 1
XXXXXXXy.wav : Rare Select 2
XXXXXXXz.wav : Critical Hit Given
XXXXXXX1.wav : Critical Miss
XXXXXXX2.wav : Target Immune
XXXXXXX3.wav : Inventory Full
XXXXXXX4.wav : Successfully Picked A Pocket
XXXXXXX5.wav : Successfully Hid In shadows
XXXXXXX6.wav : Spell Disrupted
XXXXXXX7.wav : Set A Trap
XXXXXXX8.wav : Battle Cry 2
XXXXXXX9.wav : Battle Cry 3
XXXXXXX0.wav : Selected 6
XXXXXXX_.wav : Action Acknowledgement 8

- S
Older than dirt, but then so is this engine.

#3 Piker

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Posted 27 September 2002 - 02:06 PM

Thanks!

Nice work on your various soundsets :-)

#4 Sorschana

Sorschana

    Lil' Miss Mercy

  • Member
  • 12 posts

Posted 27 September 2002 - 05:30 PM

My goodness, it's a fan! I'm glad to help, and thanks. :)

- S
Older than dirt, but then so is this engine.

#5 Piker

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Posted 27 September 2002 - 07:39 PM

Hehe >:-)

*the crowd goes wild*

yaaaaaaaaaaa

;-)