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Aurora modifies boot09.itm ....


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#1 Sasha Al'Therin

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Posted 27 April 2012 - 12:26 AM

Discovered this during a general check for a specific error type found in a BWP setup that was preventing one mod from installing.

Regarding boot09.itm (and other platform variants) when the equipping effect was added the # of equipping effects was increased, however the ability effect index was not updated. NI & DLTCEP do not report errors regarding this at least not in anyway that I can find.

You can read more about the discovery and what I used to track down this particular file here

This block in the aurora tp2 needs to be adjusted
from this
Spoiler



into something more like this (needs tested & could be 'cleaned up' to fit existing code writing style
Spoiler

My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm


#2 Wisp

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Posted 27 April 2012 - 06:03 AM

Better yet, can this homebrew stuff and use standard WeiDU functions.

#3 Sasha Al'Therin

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Posted 27 April 2012 - 07:25 AM

Better yet, can this homebrew stuff and use standard WeiDU functions.

its most likely one they forgot to update since just a few blocks above they use
LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT
which they could have used on this item too.

my additions show where their current code went wrong.

its up to the mod author to decide how to fix it.

Don't bash the messenger...

My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm


#4 Wisp

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Posted 27 April 2012 - 10:29 AM

Don't bash the messenger...

I wasn't.

#5 Miloch

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Posted 05 May 2012 - 07:40 PM

Yeah, we should use ADD_ITEM_EFFECT or whatever. I don't recall why we even do this or where we got it from (was thinking we got it from UB but I don't see it there either). I don't see that we use these boots, and I don't see that any other mod does either. Odd.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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#6 -max-

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Posted 08 May 2012 - 03:13 PM

"The Boots of Hastened Departure". Haven't seen them yet and I play with a lot of mods in a Tactics install. (My boots of the gargoyle are messed up though, stoneskin doesn't work, fixed it manually)

#7 Miloch

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Posted 14 May 2012 - 02:13 AM

My boots of the gargoyle are messed up though, stoneskin doesn't work, fixed it manually

I think they're messed up in the game normally; IIRC, we attempt to fix them in Aurora. If they're still messed up after installing that, please post your WeiDU.log in spoiler tags.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle