Durlag's Tower bug
#1
Posted 15 April 2012 - 03:38 PM
Also, one of the flesh golems on the first level wasn't hostile. Not really game-breaking, but still weird, and it also happened with couple of bandits in the camp.
Any help? Thanks in advance.
Cheers
#2
Posted 15 April 2012 - 07:18 PM
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#3
Posted 15 April 2012 - 07:41 PM
Now, I loaded a previous save (at level 3) and it was working again when I got to it, but still...
Also I forgot to mention couple more:
Drizzt doesn't help with fighting Gnolls, nor does that cleric girl with gibberlings (they just stand around doing nothing)
On level 2 of Durlag's Tower, fake stairs trigger the trap even when you just stand on top of them or walk across. If I remember correctly, that should happen only if you try to descend.
#4
Posted 16 April 2012 - 02:08 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#5
Posted 16 April 2012 - 04:28 PM
#6
Posted 17 April 2012 - 04:02 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#7
Posted 18 April 2012 - 12:46 PM
1. Rufie doesn't get teleported away with Albert, but stays behind and attacks the party.
2. It seems that the Horror spell isn't working as it's supposed to. The enemies, even though affected by the spell, alternate between running away and coming back to attack the party (usually leaning more towards the latter, as if completely unaffected). I never used Horror up until recently, so I'm not sure if that is the proper behavior, but I don't remember my party doing anything but running away on rare occasions when I forget to cast Resist Fear. I should also add that I noticed it before I installed spell revisions.
Cheers
Edited by TormentStorm, 18 April 2012 - 04:08 PM.
#8
Posted 18 April 2012 - 11:17 PM
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#9
Posted 20 April 2012 - 02:49 PM
But onto BG2 part (1.14), couple of things so far:
1. I noticed Jaheira's attributes have changed (DEX raised to 17, instead of being 14). Not sure if that's how it's supposed to be, but I thought everything is transferred to BG2 portion intact. Still, no changes in profficiencies.
2. Delayed scripted events at Irenicus dungeon. For example, Imoen commenting on the clone jar room when I reach the dryad garden. The delay is continued then. Didn't happen again when I reloaded, though.
3. At the Docks district, Sansuki approaches me and asks for help. I am attacked by 4 thugs, Del, and two vampires. I lost one in the battle, reloaded, but this time, only 4 thugs attack, 1 vampire stands at the entrance to the area (not hostile), and Del is nowhere to be seen. Reloading didn't fix it, so I leave the area, come back (thugs already dead at this point), and then the script fires off and Del and vampires appear.
4. Just a minor typo I noticed. At Khala's tent, Aerie says "But please be careful! You... you can't trust anything you see, here!" There shouldn't be a comma near the end.
Cheers
#10
Posted 20 April 2012 - 03:10 PM
2. Has often been an issue in vanilla
3. As #2
4. BGT hardly touches BG2. You are mostly on your own from BG2. I deal primarily with only the BG1 part.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#11
Posted 21 April 2012 - 07:43 AM
Thanks for all the good work on the mod so far