#1 -Elaedhyn-
Posted 11 April 2012 - 09:59 PM
I'm assuming this occurs because IA patches several area files presumably to edit the creature animations. Apparently IA doesn't quite get the job done...
I have a clean install of bg2 + tob + latest patch. I traveled to the listed areas via the console and I received no CTD when IA was not installed.
I would love to use this mod as I find bg2 animations to look plastic by comparison to bg1 animations.
Assistance would be much appreciated.
error log:
---------------------Start Logging Session---------------------
CVisibilityMap::AddCharacter : ( 3741, 2801 ) #:14614751 R:14
CVisibilityMap::AddCharacter : ( 3720, 2826 ) #:14680288 R:14
CVisibilityMap::AddCharacter : ( 1160, 762 ) #:14614751 R:14
---------------------Start Logging Session---------------------
CVisibilityMap::AddCharacter : ( 3741, 2801 ) #:14614751 R:14
CVisibilityMap::AddCharacter : ( 3720, 2826 ) #:14680288 R:14
CVisibilityMap::AddCharacter : ( 1160, 762 ) #:14614751 R:14
---------------------Start Logging Session---------------------
CVisibilityMap::AddCharacter : ( 3741, 2801 ) #:14614751 R:14
CVisibilityMap::AddCharacter : ( 3720, 2826 ) #:14680288 R:14
---------------------Start Logging Session---------------------
CVisibilityMap::AddCharacter : ( 3741, 2801 ) #:14614751 R:14
CVisibilityMap::AddCharacter : ( 3720, 2826 ) #:14680288 R:14
CVisibilityMap::AddCharacter : ( 1160, 762 ) #:14614751 R:14
#2 -max-
Posted 11 April 2012 - 10:53 PM
I have BG1 animations on 25% of creatures installed, and add BG1 animation with shadowkeeper to my pc (it's all the low_ animations) and sometimes a few in my party with no problems. Just remember no weapon in the shield slot or you get a ctd.
#3
Posted 12 April 2012 - 02:02 AM
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)
#4
Posted 12 April 2012 - 01:22 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#5 -Guest-
Posted 03 May 2012 - 06:26 AM
Also tagged with one or more of these keywords: CTD
Modding →
Tweaks, Rule Changes and Additions →
The bigg House →
The Bigg Tweaks →
Couple of strange things with 3rde wisdomStarted by Greenhorn, 29 Jul 2019 CTD |
|
|||
Modding →
IE Modding →
IE Help →
How to determine cause of random crashes in BG:TotSCStarted by Greenhorn, 23 Nov 2018 CTD |
|
|||
Modding →
Mega Modifications →
Mega Mod Help →
[Mac OS X] Kivan and Minsc interaction causes CTD in BG2Started by Eric P., 24 Nov 2013 Kivan, Minsc, Banter, CTD, Mac and 1 more... |
|
|||
Modding →
Mega Modifications →
Mega Mod Help →
BWP - Total Happiness - Random CTD on Area LoadStarted by -TheMightyHamster- , 06 Jul 2013 BWP, CTD |
|
|
||
Modding →
Mega Modifications →
Mega Mod Help →
Generalized Biffing ProblemStarted by McConfused, 25 Jun 2013 BP, BWP, Baldurs Gate and 3 more... |
|
|