IF Global("RR#NOPND","GLOBAL",0) // opening doors is allowed Allegiance(Myself,EVILCUTOFF) // humanoids and some intelligent monsters can open unlocked doors !AreaType(OUTDOOR) !Range(NearestEnemyOf(Myself),30) Range(NearestDoor,15) // if the nearest door is in visual range. note: this seems to auto-skip locked doors OpenState(NearestDoor,FALSE) THEN RESPONSE #100 MoveToObject(NearestDoor) OpenDoor(NearestDoor) END
So, in summary, ducking behind a door no longer guarantees absolute safety against aTweaks creatures


Edited by aVENGER, 07 April 2012 - 10:32 AM.