Installation
- Put the xParty.bs file in your scripts folder, then assign it to each party member (by going to their Character Record, then Customize, then Script.)
- Here is a quick run-down of the features. Details can be found in the ReadMe.
- Soldier: Engage nearby enemies in melee, stand and shoot at distant enemies (or charge if no ranged weapon is available.)
- Guard: Engage nearby enemies in melee. Do not use ranged weapons.
- Archer: Shoot, backpedal when engaged in melee, do not use melee weapons. Good for fragile mages.
- Staff of the Magi (people with the staff only): Use the staff to stay invisible.
- Bard (Bards only): Don't fight, just sing.
- Girdle of Fortitude
- Hold Person, Charm Animal, Charm Person or Animal and the Ring of Human Influence (the script is very good at identifying suitable targets)
- Melf's Minute Meteors
- Armor
- Stoneskin, Iron Skins and the Gargoyle Boots
- Wondrous Recall (to get back healing spells, Iron Skins, and Insect Plague)
- Create Bruiser Mates (for Jan if he has the Flasher Launcher)
HotKeys
- Press the following keys to control the script for the selected character(s):
- [S]: Fighting style
- Change fighting style. The styles are:
- Cast healing spells until the party is healed.
- Before resting, cast spells that last longer than 8 hours, such as Stoneskin, Iron Skins and Melf's Minute Meteors.
- Turn undead that come close enough.
- Hide whenever possible. Great for backstabbing. Note that this turns off trapfinding.
- Set a bunch of traps.
- Turn the AI off or back on for the selected character(s) only.
- Set the type of potion that the party is allowed to drink when you order them to heal.
- The party will defend itself in combat and will engage enemies in the manner appropriate to their combat style. They will focus their attacks, preferring to finish off wounded enemies and ignoring disabled enemies (panicked, held, etcetera) until all the "live" enemies are dead.
- Thieves and Monks will automatically look for traps.
- The party will automatically use the following spells and items:
- The party will automatically try to cure poison.
I would really like to hear what others think of my work. I welcome feedback of all kinds, including discussion of choices made and requests for additional features. Discuss it here.
Attached Files
Edited by Xyx, 06 April 2012 - 07:53 AM.