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Overhauling the importation of German audio files from BG1 (plus Ike)


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#41 Ascension64

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Posted 14 April 2012 - 01:59 AM

Done.

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#42 Ancalagon el Negro

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Posted 14 April 2012 - 09:37 AM

@Ancalagon
Thank you. :)
I hope you're not ignoring my request to check Ike's sounds in BG2 Spanish? ;)


Like in French and German version, in Spanish BG2 the sounds of Ike are broken too.

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#43 -Hurricane-

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Posted 15 April 2012 - 09:21 AM

Thanks, that's what I figured.

Ergo:

ACTION_IF (~%LANGUAGE%~ STRING_EQUAL_CASE ~castilian~) OR
          (~%LANGUAGE%~ STRING_EQUAL_CASE ~french~) OR
          (~%LANGUAGE%~ STRING_EQUAL_CASE ~german~) THEN BEGIN
  //enable uninstall easily
  COPY ~bgt/placeholder.txt~ ~override/ikeee_01.wav~
       ~bgt/placeholder.txt~ ~override/ikeee_02.wav~
       ~bgt/placeholder.txt~ ~override/ikeee_03.wav~
       ~bgt/placeholder.txt~ ~override/ikeee_05.wav~
       ~bgt/placeholder.txt~ ~override/ikeee_06.wav~
  AT_NOW ~%quote%%WEIDU_EXECUTABLE%%quote% --noautoupdate --no-auto-tp2 --logapp --log bgt/bash.debug --game "%bg1_dir%" --out override --biff-get-rest ikeee_01.wav ikeee_02.wav ikeee_03.wav ikeee_05.wav ikeee_06.wav~
  LAM bash_log
  MOVE + (~override~ ~ikeee_0[12356]\.wav~) ~bgtwav~
END

ACTION_IF (~%LANGUAGE%~ STRING_EQUAL_CASE ~castilian~) THEN BEGIN
  COPY + ~bgt/language/castilian/montr19.wav~ ~bgtwav/montr19.wav~
END

ACTION_IF (~%LANGUAGE%~ STRING_EQUAL_CASE ~french~) OR
          (~%LANGUAGE%~ STRING_EQUAL_CASE ~german~) THEN BEGIN
  COPY + ~bgt/language/%LANGUAGE%/montr19.wav~ ~bgtwav/montr19.wav~
         ~bgt/language/%LANGUAGE%/tscna01.wav~ ~bgtwav/tscna01.wav~
         ~bgt/language/%LANGUAGE%/tscna02.wav~ ~bgtwav/tscna02.wav~
END


#44 William Imm

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Posted 17 April 2012 - 04:45 AM

Do you know if any other languages have this problem? While Russians probably didn't get a offical translation, I know that the Polish did (damn ace one at that) - does it have the missing sound problem as well?
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#45 -Hurricane-

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Posted 17 April 2012 - 10:20 AM

Well, if I did know I would have already tried to include them in the overhaul. :)
I only have the German and the English version of BG1 available. As you can tell from this thread, I'm relying on other players to give their report concerning other language versions.
I only know that the Polish version wasn't released by Interplay but by CD Projekt (which later created The Witcher, and is also the company behind GoodOldGames.com), so the Polish version could be different from the other international versions.

Edit to William below: You're right of course, I made a blooper and said Atari when I really meant Interplay, and I don't have an excuse other than "I wasn't thinking". ;) (and probably because my mind drifted to NWN for a moment)

Edited by -Hurricane-, 17 April 2012 - 11:42 AM.


#46 William Imm

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Posted 17 April 2012 - 10:28 AM

Well, I'm just sharing it, because there is a Polish translation of the game (one of the first major games to be translated to that language, actually), and it was worth mentioning to possibly take note of in the BGT missing audio thing. If you want to know about the Polish and/or Russian missing sound issues, best ask prowler.

OT: how did the license go from Interplay/Black Isle to Atari? I thought that Interplay published the game - at least before being aquired and disabanded by Titus of Superman 64 infame then resurected by Betheseda and oh-god-this-is-complicated

Edited by William Imm, 17 April 2012 - 10:29 AM.

At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#47 Anomaly

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Posted 07 May 2012 - 02:40 PM

I managed to understand what my problem exactly was.

The fact is that the tisunpack binary is 32-bit and is linked to 32-bit libjpeg62. But on 64-bit Ubuntu, doing apt-get install libjpeg62 only installs the 64-bit version of the library (which seems to be installed by default anyway). There is no way to install the 32-bit version of the library with apt apparently. I had, for Ubuntu 12.04 LTS 64-bit, to download the 32-bit package of libjpeg62 here : http://packages.ubun...jpeg62/download

and installs it manually with with dpkg -i.

We can detect the problem by typing "tisunpack" on the console ; if we get an error message about libjpeg, we need to fix it like above (unfortunately the fix will be different with each system). 32-bit systems shouldn't be affected.

Of course a real fix would be one of the following :
- No more dynamic linking with libjpeg
- 64-bit binaries availables

Once the libjpeg problem was fixed, I could install BGT-WeiDU 1.15pre2 on my Ubuntu 12.04 LTS 64-bit without problems and the worldmap is now working.

Edited by Anomaly, 07 May 2012 - 02:49 PM.

French translator of: BG2 FixPack, BG2 Tweaks, Baldur's Gate Trilogy-WeiDU, BGT-Tweaks and some minor mods.

#48 -Hurricane-

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Posted 11 June 2012 - 05:50 AM

Thrilled to see the release of BGT 1.15! :)

One tiny mistake related to the overhaul is still present:

Incredibly tiny error in dev.doc: One German strings - minus the s.


Edited by -Hurricane-, 11 June 2012 - 05:50 AM.