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#1 Gestellis

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Posted 27 February 2012 - 06:58 PM

Redrew some bams that appear in the inventory screen to make them more resemble the characters.  It might be a good mod to make generally available, if there was a way to assign the bam so as to make it unique to one character and not to every character of the same gender, race, class, and armor.   Not sure if there is a way or if it has already been done before.  Maybe there is some workaround?

#2 Picollo

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Posted 28 February 2012 - 01:20 PM

Seems like another thing for ToBEx. Look at ToBEx wishlist topic, and ask ASC64 there if he can do it.

#3 Miloch

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Posted 03 March 2012 - 02:01 AM

Inventory paperdolls are tied to the race/class/armour combination in the avatars. Not sure if there's a way around it even in TobEx. Not sure how there could be, unless you tie the paperdolls to the character names or something.

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#4 Picollo

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Posted 03 March 2012 - 04:06 AM

I know Miloch, but items aren't limited to specific character, but to race/class, etc. So maybe some similar hack is possible to replace race with DV or .cre file.

#5 Miloch

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Posted 08 March 2012 - 11:17 PM

I think not, but with Infinity Animations, it is possible to implement a potentially infinite number of animations (as the name implies). It might require some sort of .exe overhaul (as already goes on) but it is possible. Item flags are limited to usability flags (race/class/stats). It's just very cunning that way. You could make a PC that mimics exactly an NPC's stats and be able to equip the same items if you wanted. Not really the same thing here. Anyway, you (the original poster) should feel free to upload your BAMs to Miscellaneous Mods here - anyone can do that. Better than letting them rot somewhere - maybe someone can figure out how to implement them in the game engine without overwriting existing animations.

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Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#6 Picollo

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Posted 09 March 2012 - 02:51 AM

Ok, so it means, that it should be done via duplicating original animation, and adding it as animation called "Minsc", and assigning it specific papperdoll with hamster on arm. Is it correct?

#7 Miloch

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Posted 09 March 2012 - 05:33 PM

That sounds like a good plan. If you were really ambitious, you could add the hamster to the animation too :D.

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Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#8 Picollo

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Posted 10 March 2012 - 04:22 AM

Is it possible to add unpalleted hamster to palleted Minsc animation? :lol2:

#9 Miloch

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Posted 10 March 2012 - 02:31 PM

Probably, but you might have to use a colour that isn't recognised in the palette. Or you could just give him a familiar with a custom rat animation :D.

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Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#10 Gestellis

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Posted 03 April 2012 - 09:28 PM

Or you could just give him a familiar with a custom rat animation :D.


Lol. I liked that idea, so I made the animation, but it is too bad I have no idea how to go about turning it into a familiar.

#11 Miloch

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Posted 04 April 2012 - 03:23 AM

Well it depends on how complex you want to make it. I'd just do it by extending Minsc's script so that whenever combat starts, the rat (hamster) spawns and starts attacking enemies. Also flag the .cre file for the hamster so that it leaves no corpse. Thus, if it gets "killed" we can presume that it just jumped into Minsc's inventory again to "recover" before the next battle.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#12 Gestellis

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Posted 04 April 2012 - 03:57 PM

Apparently, Boo is quite the strong little hamster. Unless he was toned down, almost think it would be better for him to be summoned in a spell to be used only occasionally. :lol2:

#13 Sasha Al'Therin

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Posted 04 April 2012 - 09:19 PM

hmm, change Minsc's battle cry to something else and use the sound "Go for the eyes, Boo!" as the casting sound IF you turn it into a summoning spell ^^

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