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BWPv11 Install.bat - errors


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#1 Enkida

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Posted 23 February 2012 - 02:42 PM

Hey everybody. After three frustrating days of trying to get BWPv11 to install, I'm just reporting a couple of basic errors. If I had a WeiDU log to post, I sure would. Since everything goes pear shaped with the attempt to install BGT via the installer, though, I'll just try to list what I know went "wrong" and see if anyone can help.

First of all, the list of mods I'm trying to install are here:
Spoiler


I cut the installation as soon as I notice BGT failing to install, so here's the incomplete WeiDU log
Spoiler


Here's the BGT debug log
Spoiler


Here's the relevant bit of the BGT debug log:
Detected Baldur's Gate I directory as i:\program\bioware\Baldur's Gate.
Is this correct? [Y]es or [N]o
User answer: ""I:\Program\Bioware\Baldur's Gate""

Detected Baldur's Gate I directory as i:\program\bioware\Baldur's Gate.
Is this correct? [Y]es or [N]o
User answer: "N"



Enter the full path to your Baldur's Gate installation then press Enter.
Stopping installation because of error.

For the record, the path detected and listed is correct. I have no idea why the choice is defaulting to "no" via the BWPv11 install.bat. If anyone could tell me how to change it so I attempt to try a successful installation that would be helpful.

Other things I notice going wrong:
The whole thing is using WeiDU version 23102. I see constant warnings about having to downgrade this because it's still beta. But I have no idea why I'm getting 23102 instead of 23100. I downloaded and unzipped my Weidu.exe from http://kerzenburg.ba....eu/bwpmods.php which seems to be the definitive BWP list; I run it in a dummy folder just to be sure and it assures me it's version 23100.

I have tried using ToBEx both versions beta 0022 and beta 0023, it seems to make no difference. For the record, BWPv11 says to use beta 0022 and kerzenburg says to use beta0023. Who's right?

Also, the install.bat is throwing back an immediate error when I run it with no modifications at all. To describe it in steps:

Big World Project v11
1) choose your language (english) - works fine
2) Game Selection - BGT or BG2 (BGT) - works fine
3) Version selection , rec, standard, tactic, expert (standard) - works fine

>> 4) Mystery Meat Selection:
"Das System kann die angegebene Datei nicht finden.
Choices. (L)anguage - (A)sian ..."

Translated: "The system can't find the selected data."

For lack of a better option, I go with (L) and the installation continues as if nothing happened. At least until it gets to the BGT install, then it throws back the path error. Whether that's related to the install.bat and mystery meat selection #4, or WeiDU 23102, or the ghost of Elvis, I couldn't say.

Another thing: I do not have SCS or SCSII selected as mods for the BWP install, I do have BPv180b + MTS Crappack, and I notice that in the options, it always states that it's using an AI "test mix" of SCS + BP. I don't know how that can work since it doesn't have SCS to draw any AI off of, but selecting my preferred AI is not presented as an option I can choose in any regard.

Last but not least, I did find Tortured Souls v7.04 and have been trying to install it. Whether or not it works with BGT I couldn't tell you, since BGT fails to install before TS is even reached. Because of that I haven't been able to test it at all with BPv180, either. But I'm noting it here in case that is a source of issues with the BGT install, somehow.

Help or enlightenment would be appreciated!

#2 William Imm

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Posted 23 February 2012 - 03:09 PM

Since I have expirence with the install.bat (in fact I mantain my own version) - both Leo and me would probally have the best help with your issue.

Here's the relevant bit of the BGT debug log:

Detected Baldur's Gate I directory as i:\program\bioware\Baldur's Gate.
Is this correct? [Y]es or [N]o
User answer: ""I:\Program\Bioware\Baldur's Gate""

Detected Baldur's Gate I directory as i:\program\bioware\Baldur's Gate.
Is this correct? [Y]es or [N]o
User answer: "N"



Enter the full path to your Baldur's Gate installation then press Enter.
Stopping installation because of error.

For the record, the path detected and listed is correct. I have no idea why the choice is defaulting to "no" via the BWPv11 install.bat. If anyone could tell me how to change it so I attempt to try a successful installation that would be helpful.

Here's what's happening with BGT: It pops up two yes/no prompts - one asking if the autodected BG directory is correct, and another asking if you want to biff all files, which it's what saying no to (Gen BIffing handles those files). Idealy, the file should look like this:

Y
N

I'll fix that in my install.bat when I get time.

Other things I notice going wrong:
The whole thing is using WeiDU version 23102. I see constant warnings about having to downgrade this because it's still beta. But I have no idea why I'm getting 23102 instead of 23100. I downloaded and unzipped my Weidu.exe from http://kerzenburg.ba....eu/bwpmods.php which seems to be the definitive BWP list; I run it in a dummy folder just to be sure and it assures me it's version 23100.

PM Leo about that issue. I don't really think it's really a good idea to put a beta WeiDU in the Big World Project, unless Leo thinks otherwise.

I have tried using ToBEx both versions beta 0022 and beta 0023, it seems to make no difference. For the record, BWPv11 says to use beta 0022 and kerzenburg says to use beta0023. Who's right?

Use ToBEx from here. This is the 0023 version and should be more up to date.

Also, the install.bat is throwing back an immediate error when I run it with no modifications at all. To describe it in steps:

Big World Project v11
1) choose your language (english) - works fine
2) Game Selection - BGT or BG2 (BGT) - works fine
3) Version selection , rec, standard, tactic, expert (standard) - works fine

>> 4) Mystery Meat Selection:
"Das System kann die angegebene Datei nicht finden.
Choices. (L)anguage - (A)sian ..."

Translated: "The system can't find the selected data."

For lack of a better option, I go with (L) and the installation continues as if nothing happened. At least until it gets to the BGT install, then it throws back the path error. Whether that's related to the install.bat and mystery meat selection #4, or WeiDU 23102, or the ghost of Elvis, I couldn't say.

That is because of a missing translation line. This check refrences translation line @7, which does not have a English translation, so it can't find the file. If you want to translate what the German version says, I can whip up a English and Spanish translation replacement for you. These are the contents of @7:

						 S P R A C H - A U S W A H L
						 ═══════════════════════════

    Bitte wählt jetzt die Sprache für das Spiel.
   
    Wenn Ihr das Spiel nur auf Deutsch spielen wollt, drückt L.
    Andernfalls werden die Mods soweit wie möglich in Deutsch, ansonsten in
    Englisch installiert.
    Mit ASIAN fügt der gewählten Version asiatische Mods hinzu. Drückt A.
    Wenn Ihr keine Änderungen vornehmen wollt, drückt Enter.


On a related note, translation line @13 is also refrenced in the BiG World Install.bat, but the file does not have a Spanish translation. That line is supposed to fire when the BG1 Spanish Textpack is missing, and will probally throw a "file not found" error as well, with no clue that the problem is a missing textpatch. I have prepared that missing line earlier, before v11 was released, why it wasn't included is beyond me (maybe because I added a small insult?).
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#3 Enkida

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Posted 23 February 2012 - 03:30 PM

All very helpful, thanks. I think I might be able to monkey the install.bat on my own to fix the BGT issue, but how would I go about fixing the Weidu issue one my own? Or is that even possible? Anyway on to translation.

						 CHOOSE YOUR LANGUAGE
						 ═══════════════════════════

	Please choose the language for the game now.
  
	If you want to play the game in only German, press L.
	Otherwise the Mods will be installed in German when possible, otherwise in English.
	ASIAN will integrate the asian Mods into your game in your chosen version.  Press A.
	If you do not want to make any language changes, then press Enter.

Edit: also, that? *points up* That is a pretty BIG FRICKIN' THING to exclude from the damn installer, guys. Nice to know I was trying to install all this in German...

Edited by Enkida, 23 February 2012 - 03:37 PM.


#4 Enkida

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Posted 23 February 2012 - 03:45 PM

By the way, this sentence doesn't really make sense to me:
Andernfalls werden die Mods soweit wie möglich in Deutsch, ansonsten in
	Englisch installiert.

It's contradicting the first sentence, logically, or the meaning of the last sentence. I think what was meant to be said here was "If you want to exclude all non-German mods, press L. Otherwise, you will install mods in German when possible, but when not possible, to install them in English instead." However the last line reads "If you don't want to make any changes, press ENTER."

What does that mean? If you don't want to make any changes, press enter? If it's showing that in GERMAN when you run the install.bat in GERMAN (I guess), wouldn't that mean, "install all the mods in German anyway?" Which is the same as pressing L?

I don't really get it, and I asked another (native German speaker who doesn't play BG) about it, and he didn't get it either. Logic fail somewhere in there....


Hmm, unless the last line means "don't make any changes (to the mods, which normally install by default in English, or whatever their native language was)" ... it's still not clear to a normal joe schmoe user what that is supposed to mean.


There was another wording fail somewhere in the installer, something about the "install suitable mods, install unsuitable mods, or install them all" or however it was worded. I think I understood after staring at it enough what was being asked, but probably seeing the original German translation could shed some light on the ambiguous question.

Edited by Enkida, 23 February 2012 - 03:48 PM.


#5 William Imm

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Posted 23 February 2012 - 04:01 PM

I think that menu option is to limit the mods you install to your chosen language. So, for German uses it will be German mods, English users, English mods, etc. It's not used anywhere. There is a check macro for it in the install.bat, but it's not used anywhere. The other option is to include Asian mods. Only Leo knows about that check...
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#6 Beleg33

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Posted 23 February 2012 - 04:31 PM

For the record, the path detected and listed is correct. I have no idea why the choice is defaulting to "no" via the BWPv11 install.bat. If anyone could tell me how to change it so I attempt to try a successful installation that would be helpful.


As stated in another thread, BGT installed fine for me in a v11 BWP so I don't know what goes wrong with everyone else :x
Anyway, one thing you can do to have succesful install of BGT is to edit your batch file with
pause
Setup-bgt.exe
pause

below the Call %INST% BGT (or whatever it says exactly) so that you can install it manually then the batch will resume the automated process. I'm not sure the pauses are needed but I did that for safety with previous BWP to install BGT1.14.

Other things I notice going wrong:
The whole thing is using WeiDU version 23102. I see constant warnings about having to downgrade this because it's still beta. But I have no idea why I'm getting 23102 instead of 23100. I downloaded and unzipped my Weidu.exe from http://kerzenburg.ba....eu/bwpmods.php which seems to be the definitive BWP list; I run it in a dummy folder just to be sure and it assures me it's version 23100.

Like William said it's shipped with BW Installpack, Leonardo's move. You can delete/replace it with a v23100 in the 'BiG World Installpack\Move to main folder' folder

Also, the install.bat is throwing back an immediate error when I run it with no modifications at all. To describe it in steps:

Big World Project v11
1) choose your language (english) - works fine
2) Game Selection - BGT or BG2 (BGT) - works fine
3) Version selection , rec, standard, tactic, expert (standard) - works fine

>> 4) Mystery Meat Selection:
"Das System kann die angegebene Datei nicht finden.
Choices. (L)anguage - (A)sian ..."

Translated: "The system can't find the selected data."

For lack of a better option, I go with (L) and the installation continues as if nothing happened. At least until it gets to the BGT install, then it throws back the path error. Whether that's related to the install.bat and mystery meat selection #4, or WeiDU 23102, or the ghost of Elvis, I couldn't say.

I got that check too, except the line was in english, something like "The specified file could not be found". No idea what it is, picked L!

Another thing: I do not have SCS or SCSII selected as mods for the BWP install, I do have BPv180b + MTS Crappack, and I notice that in the options, it always states that it's using an AI "test mix" of SCS + BP. I don't know how that can work since it doesn't have SCS to draw any AI off of, but selecting my preferred AI is not presented as an option I can choose in any regard.

It defaults to that since it doesn't detect both mods and thus doesn't have to deal with AI conflicts. No harm done anyway. SCS/2 have some nice components even if you don't install the AI, though.

Last but not least, I did find Tortured Souls v7.04 and have been trying to install it. Whether or not it works with BGT I couldn't tell you, since BGT fails to install before TS is even reached. Because of that I haven't been able to test it at all with BPv180, either. But I'm noting it here in case that is a source of issues with the BGT install, somehow.

It installed just before BGT in your log :P I've installed that version on my current BWP and rushed there to test it quickly, Seemed to work fine.

And just a personnal preference, you should pick CtB, it's really good!

EDIT : Not the place to discuss this but since you started this thread Enkida... your portrait mod (which is awesome) doesn't detect that version of TS so I had to dump the portraits in override, haven't checked if it works yet though.

Edited by Beleg33, 23 February 2012 - 04:34 PM.

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#7 Enkida

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Posted 23 February 2012 - 04:35 PM

Heh, I have a "verdammt groß" list of mods I WANT to install. ;-) But I'm only installing what I need to TEST against my own mod at the moment. After 3 days this is all I can handle without bursting into tears. XD

Again, very helpful post, thank you beleg33! :D

I included some missing translations in hopefully not to crappy German and perfectly sound English in William's thread, FYI

#8 Enkida

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Posted 23 February 2012 - 04:51 PM

Also thanks for the tip about the portrait mod. This is why I'm trying BWP to install to test *siiiiiiiiiiiiiigh*

#9 Turambar

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Posted 24 February 2012 - 05:21 AM

Last but not least, I did find Tortured Souls v7.04 and have been trying to install it. Whether or not it works with BGT I couldn't tell you, since BGT fails to install before TS is even reached. Because of that I haven't been able to test it at all with BPv180, either. But I'm noting it here in case that is a source of issues with the BGT install, somehow.

It installed just before BGT in your log :P I've installed that version on my current BWP and rushed there to test it quickly, Seemed to work fine.

And just a personnal preference, you should pick CtB, it's really good!

EDIT : Not the place to discuss this but since you started this thread Enkida... your portrait mod (which is awesome) doesn't detect that version of TS so I had to dump the portraits in override, haven't checked if it works yet though.

Where did you find TS704? I couldn't find it anywhere, there's still old TS-BP here at SHS

Edited by Turambar, 24 February 2012 - 05:23 AM.

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Currently supporting: DSotSC for BGT, NTotSC - forum

Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!

 

Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)

 


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#10 Beleg33

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Posted 24 February 2012 - 06:23 AM

Found it on Black Wyrm's Lair. http://dragonshoard....et/download.php near bottom of page
Random spambot #8434678 said :

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#11 Turambar

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Posted 24 February 2012 - 06:49 AM

I thought the BWL version was not BWP compatible, and that's why TS-BP was created

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Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
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#12 Beleg33

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Posted 24 February 2012 - 08:52 AM

in the BWP v11 .pdf file, page 37-38, it says this version is fine if installed after BGT and fixpack'd with BWFixpack.

Which got me wondering why in Enkida's setup it was installed before BGT.

Edited by Beleg33, 24 February 2012 - 08:53 AM.

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#13 Enkida

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Posted 24 February 2012 - 08:49 PM

because bgt failed to install until I used your manual pause and run the setup fix! TS installed before I noticed and nukes the auto BWP installer. I finally got a successful install with the bwp installer a few hours ago with ts 407, and the game at leaststarts up, though the first testrun was completely buggy (newgame started BG2 instead of BG1). Second test run was fine, though. The only other problem I noticed is the install.bat failed to catch the tp2 files of mapnames and the haerdalis romance, it was looking for them in the wrong place.

but way too exhausted to actually really TEST anything yet, plus I need to learn a few cheat codes so i don't actually have to play this monstrosity install, haha

and thanks for the fix, by the way, what a relief to 3 days of pain! side note: I remember leo stating somewhere he worked with the bigg to create a new version of weidu specifically supporting bwp 11, so I guess that beta weidu is actually needed. I didn't replace it, and it seems to work withthese mods, so that is good enough for me

Edited by Enkida, 24 February 2012 - 08:53 PM.


#14 William Imm

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Posted 24 February 2012 - 10:34 PM

I remember leo stating somewhere he worked with the bigg to create a new version of weidu specifically supporting bwp 11, so I guess that beta weidu is actually needed. I didn't replace it, and it seems to work with these mods, so that is good enough for me

I guess that's why there's a beta version of WeiDU in the installpack... Well, mystery solved for that question.
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#15 Turambar

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Posted 24 February 2012 - 11:56 PM

The WeiDU beta is required only for enormous installation: when the number of files and size of the override folder and biffs reach a certain point, WeiDU apparently crashed. That could only be seen in expert installations, IIRC

Turambar

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Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
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#16 Enkida

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Posted 25 February 2012 - 07:59 AM

I just learned something rather important that I never knew before, which might explain some of the problems I was having with BGT install in the BWP.

First some background: I own a US (American) version of the BG1/TotSC (6 discs) and BG2/ToB Collector's Edition (6 discs) CD suites. I run my games from a German Win XP OS. When I patch my games, I have to use the international patches or they won't run, US and English language or not.

What I just found out is that I have patched my BG1 to 5521, without patching to 5512 first. Apparently that makes a difference. This might also explain why I could never get TDD to install in BWP, no matter how many ways I tried.

Anyway, here is the WeiDU log and BWP debug files of the first SUCCESSFUL install I had so far, in case anyone is curious. Note this is still with the "improperly patched" BG1 game, I had to use the

pause
setup-bgt.exe
pause

method to get BGT to set up properly at all, and while it was setting up again properly after I did that, I had to sneak in and delete the setup-GUI.exe and GUI.tp2 that BGT had created on the first failed install attempt. But after that nearly everything else I had installed without problem. Again as stated the only thing both I and BWP noticed at the end of it was that Mapnames and Haer Dalis Romance didn't install. I think I used TOBEx 0023 for this one.

Oh! Also, Finch NPC failed to install consistently. But again, that might be my patching problem there, since it was BG1.

Attached Files


Edited by Enkida, 25 February 2012 - 08:06 AM.


#17 Turambar

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Posted 25 February 2012 - 09:32 AM

What I just found out is that I have patched my BG1 to 5521, without patching to 5512 first. Apparently that makes a difference. This might also explain why I could never get TDD to install in BWP, no matter how many ways I tried.

Strange... TDD should never import anything from BG1, FWIK

Concerning BGT, you could also fix that issue by editing the install.bat file of the BWP and adding, after setup-bgt.exe, --args os
That will suppress the prompt for biffing or not.

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Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
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#18 Enkida

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Posted 25 February 2012 - 11:14 AM

true, I had been thinking TDD was a BG1 mod, not a Bg2 mod. However on my current (ongoing) installation of BWP with a corrected Bg1, TDD and Finch added in, so far nothing has gone wrong. TDD even installed without complaints! I have no idea what changed besides using the proper bg1 patch.

Check, I take that back - as I was posting this, the same BGT install error as before popped up. doing the manual setup now, then we will see what happens to Finch..,

update, with patch 5512 and no 5521 Finch installs just fine, phew!

Edited by Enkida, 25 February 2012 - 11:29 AM.


#19 Enkida

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Posted 25 February 2012 - 12:42 PM

Lastly but not leastly on the latest test, Haer Dalis romance still fails to install, so it's not the location of the tp2 it's missing. Something just goes wrong, I didn't catch what. Files attached for the curious :)

Attached Files



#20 Enkida

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Posted 25 February 2012 - 04:16 PM

I almost can't believe I sat through another install to figure this out. The Haer Dalis romance doesn't install in english because it fails the english language check somehow. if you do the pause and manual install thing it works just fine though.